Fallout 4

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Mcgan

Uploaded by

Mcgan

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About this mod

Allows you to apply every original power armor misc mod on every piece of power armor.
Also allows you to apply one paint and one material at the same time.
Example: you can install the 4 misc mods on an arm, plus a material (say prism shielding) and a paint (like BOS Knight).

Permissions and credits
Changelogs
ATTENTION! I have stopped modding since... I don't remember, so for some time. The mod itself is still up to date last I checked (june 2016) but the compatibility patches are not all up to date.
I don't recommend using the compatibility patches without FIRST making sure that you are using the right versions!

Compatibility/Support patches for DLCs are perfectly fine however.

What does this do?


It lets you apply every original power armor misc mod on every piece of power armor simultaneously.
It also lets you choose both materials and paints for each piece of each power armor, except for the raider one.
It does not make new mods available for any piece. For example, you can't apply the power armor torso mod "core assembly" on the legs. You can't use non power armor mods on power armor pieces either.


IT DOES NOT TOUCH PAINTS IN ANY WAY!

BEFORE USING IT, SEE INCOMPATIBILITES/KNOWN ISSUES AT THE BOTTOM OF THIS PAGE!!!

ALL COMPATIBILITY/SUPPORT PATCHES HAVE BEEN UPDATED FOR PAOE v1.1

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DLC Support/Compatibility:

Automatron: Supported
Wasteland WorkshopCompatible
Far Harbor: Supported
Contraptions Workshop: Compatible
Vault-Tec Workshop: Compatible
Nuka-World: Compatible, but unsupported (does not affect new Power Armors)

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Alternative:

Power Armor Materials AND Paints
This one only lets you apply a paint and a material at the same time. Consider it a non-cheating variant.


Optional:

Hermetic Power Armor (HPA)

Power Armor Cosmetic Paints (PACP)

Power Armor Paints Made Charismatic (PAPMC)

Power Armor Helmetless Paint's Effect (PAHPE)

Power Armor - Experimental Material (PAEM): Adds 2 new material for each power armor, one which merges the properties of original materials, and one with high cost and requiring max science and armorer perk, but with the best protection possible.
Since PAEM v1.2, Experimental Material also give poison resistance.
Details in the Readme inside the archive. Kind of a cheat.
Available in optional files, requires the main mod.

How to install?

Automatically: For this, you need the Nexus Mod Manager (aka NMM), which you actually can find on top of every nexusmods.com page.
Download it, install it and configure it to find your Fallout 4.
Then, in the download section of my mod (or any mod you want), use "DOWNLOAD WITH MANAGER", it may ask you for a permission, just allow it.
Nexus Mod Manager should be open (even if it wasn't already), now go to the "Mods" tab, find the correct category if you uses them (should be "Gameplay Effects and Changes") and double left click the mod to activate it.

How to remove?

Automatically: Just double left click the mod in NMM again to deactivate it.
Or right click it and select "uninstall mod".
If you don't want any trace left, then finish it by clicking on the red "X" on the left of the software, while having the mod selected.


Installing/Uninstalling consequences:

- After installing this mod, all your power armor pieces that already had a mod, a paint or a material will still have them, and they will be in the correct category. It should not cause any issue.

- Before uninstalling the mod, I strongly recommend to make sure that you are not inside a Power Armor in your save.
Also make sure to remove all paints/materials/photovoltaic/misc mods from your power armors.


Compatibility:

Any mod not interfering with Power Armors in any way.
Any mod adding/modifying paints, and paints added from other mods should all be in the "Paint" category.
Any mod altering textures, since my mod does not touch any texture at all.


A few examples:

Configurable Power Armor Fusion Core Drain by RAWberry400
ICPA - Invincible Companion Power Armor by alistair3149
Legendary Modification by teaLz

Incompatibility:


In general: It would most likely conflict with any mod that changes the base power armors, since I mostly made modifications on that.


Compatibility/Support Patches are available in the "Miscellaneous" category!

- Incompatible with Better Armor Mod Descriptions Better Mod Descriptions by TakaruMinari : SOLVED
He made a compatibility patch that you can download directly on his mod's page, just download my mod, then his mod and finally the compatibility patch, and make sure the compatibility patch is below the "PA_Overmodded_Edition.esp" and "BetterModDescriptions" in the load order.

- Incompatible with Power Armor Re(balance) by Garnithor : NOT DONE

- Incompatible with PowerArmorBalance by MisterMaximvs : NOT DONE

- Incompatible with Re-Ballistic - Realistic Weapons and Ammo Overhaul by Tomdboss : NOT DONE

- Incompatible with Worsin's Immersive Power Armor Paint Garage - Standalone by Worsin : SOLVED
Worsin published a "Worsins-Immersive-Garage-LITE" file in the "optional files" category, use that one to make both his mod and mine work together.
You will need the folders of his main mod, and the esp from the light version.

- Incompatible with Impervious Power Armour by TheTalkieToaster : INDEFINITELY DELAYED


- Incompatible with Power Armor Materials AND Paints (PAMAP) by me : IMPOSSIBLE
Cause, well, it does the same thing but with less stuff...


Not all compatibility patches done yet.
Feel free to make some yourself and let me know so I can link or post them, or just wait until I do it myself :)


Not fully supported:

- Does not affect "new" power armors brought by Legendary Modification's optional file "2LM" by teaLz : SOLVED
I made a support patch with said optional file.
Just make sure the support patch is below the "PA_Overmodded_Edition.esp" and "LegendaryModification2LM.esp" in the load order.
Now compatible with PAOE v1.2.

- Does not affect "new" power armor torsos brought by Amazing Items by currydragon : SOLVED
I made a support patch.
Make sure to put "PA_Overmodded_Edition.esp" first, "Amazing Items.esp" in the middle and "PAOE_Amazing_Items.esp" last in the load order.
Now compatible with PAOE v1.2.

- Does not affect Tumbajamba's Combat Power Armor by tumbajamba and Azrael_wtf : OUTDATED
I made a compatibility/support patch.
Just make sure the compatibility patch is below the "PA_Overmodded_Edition.esp" and "combat_PA.esp" in the load order.
No longer compatible with PAOE.

- Does not affect Enclave X-02 Power Armor by DogtoothCG and Unoctium : OUTDATED / NOT WORKING PROPERLY
I made a compatibility/support patch.
Just make sure the compatibility patch is below the "PA_Overmodded_Edition.esp" and "EnclaveX02.esp" in the load order.
No longer compatible with PAOE.

- Does not affect NAVI - Brand New Power Armor by Justice123 : NOT WORKING ON IT YET (Yes, it means I will (but I don't know when))

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Known Issues:

- MAY MAKE ROBOTS INVISIBLE WITH SOME MODS.
EDIT: It seems that the bug has been corrected, but I can't say for sure without confirmation from some users.
That issue hasn't been reported in a while, so I'm declaring it a bad memory.

- Updates needed for compatibility patches.

_____________________________________________________________________________________
Other mods used in screenshots:

MMP4APA - Minuteman Paint for ALL Power Armors by invock
RRP4APA - Railroad Paint for ALL Power Armors by invock
Eyewear and mask retexture by Castell
Combat Armor Recolors by akalor

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I may have overlooked a few things (or more than a few), so feel free to report any problem you see.
Related to my mod, please.

This mod was made with FO4Edit.

Please check "Permissions and credits" up there if you want to use assets from this mod / port it to bethesda.net / whatever else.