Hey everyone, I've finally released version 1.1 of this mod. This finally adds support for Munitions as well as a few other additional changes and tweaks. Please see the changelog on the main page for details.
Additionally, as this new version is a standalone plugin, I will not release a plugin replacer or a weapon replacer version of this mod. Anyone is more than welcome to do so themselves without my permission, however.
Great update, although i believe i know the answer, i will ask just to be sure With the optional files, does it mean that both 32 & 30 caliber will be available for the weapon, or the 30 replaces the 32 (which is what i believe it does)?
@Nesstis - that's what the latest update does, actually. Both this mod and my CW .32 pistol update mod now both use Munitions for their .32 caliber ammo.
I dunno.. not sure FNV's +3 damage should be treated by an exact number by number to FO4 damage... And I think it is a bit weird that while matching the common variants to the fo3 dmg and leaving the Paciencia's at 37dmg? Like it should've been either common-37 unique-40 or common-25 unique-28?? Ah, I see. they use different ammo. Sorry I even made a comment
Sorry for the delay in getting to this. Do you mind testing this with the latest 1.1 update to see if you encounter the same issue? You'll need to fully uninstall the old version first. I'd recommend a new save for the best experience, but it should be fine to install alongside an existing save.
Does this prevent super mutants from spawning with this weapon since the og mod didnt add animations for them but still spawn them in making super mutants charge at you bare handed
I have not made any adjustments to the leveled lists, so the replacer version might have this issue. I haven't encountered it yet in my testing, though that certainly doesn't mean it isn't an issue.
This shouldn't be a problem with the non-replacer version, though.
Hey, sorry for the extremely long delay. I did encounter this issue, and it is fixed as of version 1.1. I redid the leveled list injection so that the weapon will no longer appear on Super Mutant LLs.
This would be a PERFECT replacement for Bolt Action Pipe Rifles, actually. They look like garbled, handmade versions of professionally manufactured rifles.
Just letting you know, I cannot get this mod to work. I have the replacer version downloaded, made sure it loads after the original mod, started a brand new save and I only get regular stupid left-handed FO4 hunting rifles. I use Mod Organizer 2.
Well, it just randomly started working. Maybe a leveled list injection goof on the engine's part, who knows. Thanks for the reply though. Will endorse.
26 comments
Additionally, as this new version is a standalone plugin, I will not release a plugin replacer or a weapon replacer version of this mod. Anyone is more than welcome to do so themselves without my permission, however.
Munitions sweep!!
With the optional files, does it mean that both 32 & 30 caliber will be available for the weapon, or the 30 replaces the 32 (which is what i believe it does)?
Great job once again
Having two .32 is pointless
I dunno.. not sure FNV's +3 damage should be treated by an exact number by number to FO4 damage... And I think it is a bit weird that while matching the common variants to the fo3 dmg and leaving the Paciencia's at 37dmg? Like it should've been either common-37 unique-40 or common-25 unique-28??Ah, I see. they use different ammo. Sorry I even made a comment
This shouldn't be a problem with the non-replacer version, though.
Super Mutant Weaponry - Post-Apocalyptic Weapons at Fallout 4 Nexus - Mods and community (nexusmods.com)
They look like garbled, handmade versions of professionally manufactured rifles.
"0000","DLC: Wasteland Workshop"
"0001","DLC: Vault-Tec Workshop"
"0002","DLC: Ultra High Resolution Texture Pack"
"0003","DLC: Nuka-World"
"0004","DLC: Far Harbor"
"0005","DLC: Contraptions Workshop"
"0006","DLC: Automatron"
"0007","Unofficial Fallout 4 Patch"
"0008","Classic Fallout Ambient Music"
"0009","Distortion - Combat Music Replacer"
"0010","Classically Fallout Main Menu"
"0011","Mod Configuration Menu"
"0012","Lore Friendly 5.56 LMG"
"0013","Lore Friendly 5.56 LMG replaces Assault Rifles"
"0014","Wattz Laser Gun"
"0015","Post Apocalyptic Homemade Weapons"
"0016","Post Apocalyptic Homemade Weapons - Laser Musket"
"0017","More Clothes and Textures"
"0018","Female Camo Fatigues n5 fix (Vanilla)"
"0019","Power Armor Frame 4K UHD"
"0020","Capital Wasteland Gauss Rifle"
"0021","Capital Wasteland Gauss Rifle as FO4 Gauss Rifle"
"0022","XR92 Carbine 1.1"
"0023","Classic Holstered Weapons System (CHW)"
"0024","Thompson SMG Replacer"
"0025","Thompson SMG Replacer- idle fix"
"0026","Quieter Settlements"
"0027","Colt 6520 10mm pistol"
"0028","10mm Pistol Replacer - Colt 6520"
"0029","Riot Shotgun (Fallout 4 Edition)"
"0030","Riot Shotgun Animations"
"0031","Assorted Weapon Replacers (AWR) - Riot Shotgun - Combat Shotgun Replacer"
"0032","Graf's Security Fences"
"0033","Reverb and Ambiance Overhaul"
"0034","Enhanced Lights and FX"
"0035","Fallout 3 - NV Feral Ghouls Replacer"
"0036","Classic Ghouls Redux"
"0037","Service Rifle"
"0038","Modern Weapon Replacer - Service Rifle Redux - FOMOD Installer"
"0039","Survival Mode Console Enabler -- ESL"
"0040","Capital Wasteland Hunting Rifle"
"0041","Capital Wasteland Hunting Rifle - Unofficial Update"
Even loading it as the last file, I still have the regular hunting rifles in game.