Fallout 4

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Dominatorv111

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Dominatorv111

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  1. Dominatorv111
    Dominatorv111
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    Like always report any bugs you come across. Also, I will not be making replacers for the power armors in game. Someone else can do that. My armor mods are supposed to be a reflection as to how the power armors of old (Fallout 3 and New vegas) were treated. Yes, the many could be done as replacers like fallout 3 with the t-45, but I was more so doing of you go explore and either find the armor sets or kill a hostile npc in order to get one. I want to announce this that I am gonna take a break from return of the classics for a tiny bit. Reason is because I have nonstop been releasing mods and never taking time into the stuff I personally want to do. I was mainly doing this for the entire community for the sake of everyone getting a chance of wearing their own armor set.
  2. KOUSEN105233
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    The author worked hard, let's have a rest.
  3. svyatoyy
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    I checked the latest version of the T-65 mod, the armor carrier became more interesting :), but since the queen is already dead, I do not know if they are fighting among themselves or not and who wins in the end, so I decided to change the location of the NPCs, a little further from the original location. a twofold caseThe problem with the character's head falling out has disappeared, even the texture of the chest plate is now back in place, it was missing before, I had to fix it myself, it looks like it was a mistake in the previous archiveBy the way, the T-65 when used with vanilla pip combat, the screen overlaps only a quarter from the bottom, although this creates an inconvenience, but it can be used, unlike the enclave armor, where almost the entire screen is overlapped, in case someone helpsThere was a problem with the falling head only on dummies :(
    1. Dominatorv111
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      Well, the texture problem with the chest piece was I did not put the correct path files. Sometimes I forget to do that on my armors and not double check if the mesh is connected to the materials, and then when I do notice I will make an update for it. Since I have boosted the npc health and stats, I will use the same stats for future hostiles if I choose to make them. 
  4. svyatoyy
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    Thanks for the answer, I'll try to figure out what's going on later. if the problem was only in the female character, I could use armor on the male ones, but because of the head, the helmet looks comical on both, add the texture of the brain to the falling out part and you can pass for your own among the robot brains.
    As for pipboy, I think because of 3 mods there is no point in installing a tablet, I'll probably wait when you finish a series of mods. to then combine them into 1 or wait for you to combine all your power armor mods
    As for the enemies, I think it's easier to add them to the faction of local forces, for example, Helkat NPCs, so the gunner won't kill the NPCs before me, or install them a little further from the current location, for example, the enclave NPCs move to a bunker with a robot inside so that the gunner don't kill the NPCs
    If the text I typed sometimes sounds strange, it's because English is not my native language, I use auto-translation :)
  5. svyatoyy
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    Your mods are interesting enough, but they have a problem (Return of the Classics 76 edition, part 1-3)
    1) All armor is characterized. like clothes
    2) I have a female sbbe body substitute installed, while the male body is not touched, but regardless of this, on both bodies, the head climbs out of the helmet from above, and this happens even on vanilla mannequins, so even for collectionization, this makes the armor unsuitable
    3) with a vanilla pip fight when entering the inventory, almost the entire screen is blocked by the armor sleeve. as a result, only the upper right corner of the pipboy screen sticks out, which makes the use of inventory impossible. perhaps you are using a pipboy substitute when passing, then you need to specify it in the mod requirements
    4) the armor carriers are too weak and given their location. before I reach them. they are already being killed by local forces
    I hope these problems have a solution, otherwise, unfortunately, we will have to abandon their use
    1. Dominatorv111
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      Okay that is strange because the head should not be appearing at all. However, this is not a bug because other users have used this mod and there is nothing wrong with the helmet. I of course will double check in CK if I accidently missed something. Also, for the pip-boy maybe I did not post it for this one that it best to use the Pip-pad or tactical tablet (or any mod like that). As for the enemy level I am trying to find ways to make them hard to fight, and each mod I do I continuously learn. So, I will see about the level I put them at. 

      Edit: Just now put in description for mod recommendation. 

      Edit #2: New update is out and try it out :)
  6. sxummr
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    hello i was just wondering if i could get some help i downloaded the mod and went to the murkwater construction site and the helicopter was there but the power armor was nowhere to be seen if i could get some help i would really appreciate it.
    1. destinynoob2909
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      Try "help agent 4 npc" and then use "player.placeatme (secret service agent heavy ID)". this should spawn the hostile NPC as many times as you want. Alternatively use "help service 4 armo" and then add the armor to your inventory using the ID. If you can't access console commands, unfortunately there's no way I know to get the armor if the NPC isn't there. 
  7. Droid578
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    And now you get anower Secret Service armor from Fallout 76
  8. trev95port
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    Legs are a little wonky but you are turning these mfs out like hotcakes good job!
  9. McCompensation
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    how is fallout 76 classic? Also plz add where to find the armor to your mods.
    1. LX6R
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      Nowhere the author says Fallout 76 is a classic. The mods title says the armor is a classic from Fallout 76.
    2. Dominatorv111
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      Thank you Johnny! Okay my mod series is known as Return of the Classics as you already know, but I created separate editions. Unique, Enclave, and 76 Edition. The reason why it's called the 76 edition is because it's based off the power armors from Fallout 76. Also, I did state the location of the armor. You clearly did not read the description and as stated its located at Murkwater Construction Site. 
    3. ToastishCat
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      The name of the series is Return of the Classic because he's returning the style of power armour showcased in Fallout 3 and New Vegas