939 comments

  1. DoubleYou
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  2. DoubleYou
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    Uploaded new Pregenerated Object LOD optional file. This pregenerated LOD is designed in a way to use some textures from the LOD "resource" textures to provide the most compatible pregenerated LOD possible. If you use a tree mod that provides LOD texture resources for vanilla replacements, the pregenerated LOD will use the tree mod's textures. This works out of the box with vanilla, Barren Trees, Luxor's Summer, Make Like a Tree, and probably others (those were the few I tested).

    You can install ModernHouseLOD, and it will use his textures.

    This method does not work for any tree mod that adds new custom trees (e.g., Boston Natural Surroundings, A Forest, etc), but this will open the door for use by some users who are not comfortable or who experience issues generating their own LOD.

    Yes, it does still require the main file.

    Generating your own LOD will be more performance friendly and look better, but this gets you very close without having to do all the extra legwork.
  3. PegasusKoga
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    It seems like every time i start a new game i get a different problem related to LOD.

    This time with the Overgrowth mod: https://www.nexusmods.com/fallout4/mods/87318.  The tree LOD is there but not all of it because some trees only pop up when i get closer to them.  It's especially noticeable when using tcl and viewing the Commonwealth from above.

    Grass also pops up but you already explained a while ago that this is normal so i'm not worried about it.
    1. PegasusKoga
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      Hopefully this makes more sense.





      As you can see, more trees start popping up the closer i get to Abernathy Farm.
    2. DoubleYou
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      I'm not sure what all may be going on there. If this is a vanilla tree model, ensure you are using Optimized Vanilla Tree LODs that adds missing tree LODs for vanilla trees. If this is a custom tree, the mod author may not have setup all the trees to have LODs.
    3. PegasusKoga
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      I think you made the right guess, it's something with the trees of that mod.

      Fixed it by simply switching over to BNS, haha.
  4. Spookychomper
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    Spoiler:  
    Show
     I'm having an issue with my generated LOD(following the guide) where some objects are a neon color(image in the spoiler) and it's not causing issues but is not pleasant to look at.
    1. DoubleYou
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      I've never seen that. Ensure you have your game setup to load loose files and that you are under the ba2 texture archive limit.
    2. Spookychomper
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      I use Vortex + Buffout 4 NG and my loose file mods work, I'll try and use HD LOD Textures when I regen it along with whatever TexGen creates, hopefully that fixes it since maybe the textures are missing but not using the pink?
    3. Spookychomper
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      One thing I notice is the weird LOD is generally on the roads but this time around it was much more widespread. I'm also gonna use ModernHouseLOD because if I'm remembering it right a few of the Sanctuary houses were neon too.
  5. hjiksta
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    Where is the after generation.esp stored? I can't find it.
    1. PegasusKoga
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      It's in your override folder if you use MO2.
  6. Masako66
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    Hello, is it possible to improve the visual quality of the distant landscape via xLODGen?

    I made my own lods by followed the guide of Luxor, and I have more objects appearing, but the terrain is still visually disgusting in the distance, can that be changed at least ?
    1. DoubleYou
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      Consider not generating lod16 or lod32 terrain. 
  7. Thoreium
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    Do we think we can get a pregenerated lod for 50 shades of rust?
  8. deleted65474446
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    Theres this vanilla lod bug, i can see in your photos. On top of the buildings in Boston there are water tanks, on top of the tanks appears  to be antenna coming out of them. When you walk towards them the actual object pops in and the antenna vanish.
    You can see this on top of the DC stadium but most clearly on top of the CIT building.
    I don't know if anyone has fixed this but It's bugged me for the longest time. It's so visually jarring
    1. DoubleYou
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      The photos are pretty old. I don't know if it might not be fixed yet.
  9. Chocapute
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    Hello, I got a question about the lods generated by xLODGen. I'm not pointing fingers at FOLIP, it's just that since it's about using xLODGen for Fallout 4, I might just ask here.

    It's about the mountains bordering the Commonwealth world. The terrain textures generated by xLODGen for said mountains and their surrounding areas are ... quite ass. See for yourself (by the Vault 111 entrance):

    - Vanilla : https://i.imgur.com/SonfAC5.jpeg
    - xLODGen : https://i.imgur.com/pqIXPmX.jpeg

    There's just so much less details compared to vanilla! I've tried with and without FOLIP, same results.

    I use *zero* re-texture mods (outside of those for generating LODS). Are those results expected?
    1. DoubleYou
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      Ah, someone actually noticed this! Yes, the vanilla textures appear to have had extra hand painted details added to many of them out at the border regions where there is no landscape data. Considering that you will only notice this on very far away details, an argument could be made in the case of the Vanilla Commonwealth to only generate the terrain meshes for LOD 32 (and/or 16) and skip generating the textures.
    2. Chocapute
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      Oh man, thank you, that's the best reply I could hope for. I'll do some testing tomorrow and report what I find. 
    3. StraightWhiteMen
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      I noticed it years ago and was bothered by that for an eternity...
    4. StraightWhiteMen
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      So in xlodgen settings for terrain LOD32 i should uncheck "build diffuse,normal, bake normal maps" and leave only "build meshes" enabled right?
  10. frickmeboi
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    I'm having an issue with Desperados Overhaul and Badlands 2 where the trees are still in the world but vanish as I get closer to them. Does anyone have a fix?
  11. Lew03
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    Anyone know of forest mods that work well with this other than the ones listed? I tried a couple that break with this mod installed. 

    Edit: Can't seem to get any mods to work properly with the pre-generated LOD. Even the ones listed in the comment, The far off trees arent properly textured. And any Tree mod that has its own distant LOD the Pre-generated LOD from this mod breaks it, Like another pine forest and another green mod.
  12. JustinKringstad
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    do you leave FOLIP - Before Generation.esp enabled after your done generating LOD's? like when your playing the game or turn it off