Fallout 4

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Gmoi

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gmoi6

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217 comments

  1. thisguyisgonnalose
    thisguyisgonnalose
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    This is a very, very beautiful weapon. Only problem is when I use the 6-bullet with charge requirement, I do not know when it is fully charged.
    1. gmoi6
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      Full Charge is 1 second, non charged shots deal half damage.
  2. Shayeramayadisk
    Shayeramayadisk
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    It actually is possible to compact the record to create an esl-flagged esp. I did it in FO4Edit, and the unique was in the spot it’s supposed to be in.
    1. gmoi6
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      I'm getting this error on my Xedit when adding the ESL flag. It works either without the cell edit or without the ESL flag but not with both. Glad you got it working on your end.
      In any case it's easier for me to just update the one ESP version (2 with the light version). Always gets messy when there's a bunch of versions to update.
    2. Shayeramayadisk
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      Before applying the flag, I right clicked the .esp in Xedit's left side list of opened plugins and picked Compact Form Ids for ESL. A window popped up saying that only 1 record will be changed (the reference for the Unique). After clicking OK and letting it do its process, Xedit allowed me to apply the ESL flag and Save the new .esp
    3. gmoi6
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      Weird, I was sure I had compacted the forms before tagging as ESL but maybe there was something weird that happened with the CK. I'm going to sticky this thread so people know they can compact and tag the mod as light if they want.
  3. glowingsexy
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    Incredible quality.
  4. Jhorp
    Jhorp
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    yo, just wanna say how much I appreciate how you made a light version of the file the b like me. this mod is cool
  5. 7OVO7
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    very nice mod, really... it would be more good as a prepped replacement for Gamma Gun (series)

    I tried to use as replacer for this weapons:

    I know 2 and 3 is also quest items... at moment I dont know how replace ammo (also), the NPC wich use Gamma Gun when killed have the vanilla ammo (unrelated with your mod, so its just an experiment :|

    my idea, but I dont know how to do is this:

    • Gamma Gun replaced by your mod just the one-handed version (like 50-60 damage)
    • Lorenzo Artifact Gun replaced by your mod the 2 handed version (like 80-100 damage)
    • Zeta Gun replaced by your mod with the grenade (like 60-70 damage)
    • Vanilla ammo replaced by your ammo
    I know only to replace FORM and EDITOR IDs so... mine is just an undone idea :(
  6. HyvalEmolga
    HyvalEmolga
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    Is the unique version affected by the Pistol perk or the automatic perk?
    1. gmoi6
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      pistol perk - the three shots are contained within the animation so it still counts as semi-auto
  7. ssskoopa
    ssskoopa
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    Circled the entire Sentinel Site like three times before I realized the unique is in a place that's locked behind Liberty Reprimed. Fuck.
    1. HyvalEmolga
      HyvalEmolga
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      ~ tcl 
  8. happyemperor
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    First of all, thank you so much for creating such a great mod.
    If it's okay, could you make a no-level list version as well?
    I have a desire to own this wonderful gun just for me.
  9. Deepstrike101
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    But... Muzzle breaks don't work on gauss weapons, and suppressors don't do anything and aren't necessary anyways.
    1. GeneralJohn
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      It's a video game.
    2. Noon98
      Noon98
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      Boy, if this irks you, just you wait till you see what they've done with the guns in Fallout 4.
      Oh, wait.
  10. Noon98
    Noon98
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    Man I do hope some day you come back to modding because this stuff is sensational, thanks.
  11. Buzani
    Buzani
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    This is amazing.Thanks for this mod i am a sucker for sci-fi weapons and this s#*! is cool
  12. zorak912
    zorak912
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    the quality of this gun is stunning, i hope to see a starfield port in the future, i think it will fit.