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CrEaToXx

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CrEaToXx

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  1. CrEaToXx
    CrEaToXx
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    version 0.2.1, 10.11.2022:

    - fixed the newly added 5 settlements not properly working under certain event conditions

    version 0.2, 20.10.2022:

    - all radiant quests will no longer happen outside of the commonwealth main world
    - fixed wrong text conventions in the mcm config file for some entry's
    - the settlements addressed by minutemen quests, can now also be  locked away. This includes: Abernathy Farm, The Slog, Warwick Homestead, Finch Farm, and Graygarden...you can still unlock those workshops manually or trigger the quests when talking to its local settlers

    Added new version:

    Version 0.1.2, 25.8.2022:

    - added MCM option to change random Minuteman event(quest) chance

    Version 0.1.1, 9.7.2022:

    - fixed Preston dialogue not properly working for the "When Freedom Calls" quest(Min00), once you brought the "Sanctuary Five" back to Sanctuary
    - if Min00 is now running and has not been completed, Tenpines Bluff will be set as default radiant target(as was in vanilla), since it's the closest on the list once Sanctuary area has been unlocked
    - if the player owns a settlement now(respectively the workshop), the location will be no longer displayed/configurable on the MCM list
  2. mat6678
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    hey, I have a problem, the mod does not show me the list of settlements. 
  3. hey uhh the castle is related with its own radiant quest. "Defend the castle" can happen after you've defeated the institute, and it's radiant. you can get attacked by super mutants gunners raiders, etc.
  4. MathievKTL
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    i've discovered something with your mod on my current playthrough

    the quest "Mercer safehouse" of the railroad, the settlements that we can lock from the minutemen radiant with your mod are also locked for the railroad radiant one.

    i did know about the level restriction, that not the problem, but didn't known about the radiant being forced on you, or at least that one specifically :)

    sorry btw, english is a secondary language for me, still need some practice :)

    Edit: i've shortened the post, i hope it's a bit more clearer, sorry about that, sometime i get a bit lost between writing and reading myself at the same time, thx and good luck with CK :)
    1. CrEaToXx
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      "It seems the Railroad radiants are affected as well" was the only thing I understood. The rest I don't know what you are talking about, or even try to do?

      Some of the settlements are used as safe house. In order to unfuck them, you'll need to unlock those settlements before you do any of the safe house quests.

      Unfortunately all the radiants are forced on you. I'm working on mechanics to change that. The problem is, the radiants use a single quest for all target types, so you can not hide away far away quests with, for example, a level condition without doing major hacks, and possibly a whole new major script function.

      This will take some time, as one has to understand the inner mechanics of it all. And the only way to understand for a layman with limited time, is playing the game, and try different solutions in the CK.
  5. steviex34
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    Hello. How to download the most recent mod version which includes Radiant quest available outside Commonwealth ? Thanks.
  6. pouyoto
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    sorry for asking :D where i can get your map texture mod :D ?
    1. CrEaToXx
      CrEaToXx
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      https://www.nexusmods.com/fallout4/search/?BH=0
  7. dragonslayer2k12
    dragonslayer2k12
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    You know what we need in addition to this? Two things disable the misc note found on dead npcs to find some stash and disable kidnapping quests. Sometimes the game has a kidnapping quest enabled but you haven't been to the settlement it started from recently so you don't know it is enabled. Then you decide to nuke hub city auto wreckers... again but you vaporized that one npc held hostage in the trailer near the boss because you didn't know it was there. I really hate having to tiptoe around places because one of those kidnapping fetish freaks from my settlements might be there.
    1. CrEaToXx
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      Yeah, I'm working on this too. But since it's a happening on a "per case basis" there's likely not going to be an update soonish.
  8. Trazibol
    Trazibol
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    Thank you for this Mod, which I will install as soon as possible in my game.

    I'm just at the Sanctuary and Preston has already given me something to help...help...someone do something to stop him...please!

    Well, there you have it.
    Thanks a lot

    Note :
    I tried many other Nexus solutions.... which don't work and which break the game.... Lol