But for the bizon i think is really incomplete. Crafting does not require anything so you can start the game with a very powerful weapon and miss animation for covered weapon (relax pose).
I weep! My immersions gone! Magnificent tool, but absurdly overpowered. I was so excited. But it's unusable. It may as well be a semiautomatic Gauss gun. And I can't modify the damage! I weep! I thank you glorious warfighter. But I weep!
Open the BODY.NIF in NifSkope and convert all the BSSubIndexTriShapes to BSTriShapes and remove the "skinned" flags and it'll show up properly using Classic Holstered Weapons. Side effect of using Outfit Studio to export meshes without unchecking "skinned" first.
I really like the Bizon but I don't get the credits section of the description. This is a real gun, not a fictional one. So why is credit going to the modern warfer devs? Is it a mod made with assets ripped from MW? I'm cool with that but just curious. Looks really nice though.
Ports. Warfighter didn't make the assets used I think, just ported them into Fallout 4 and released em as a mod. This, while potentially false, is the most logical answer.
I dunno if it was supposed to be like that, I guess it conflicts with seomthing- But after crafting the weapon I could just choose any attachement and enhancements without needing any materials and perks, and this weapon was doing ridicolous excessive overpowered damage (around 184 dmg with my current stats on best receiver).
The gun itself is nice, but this way it's totally gamebreaking.
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If you have bug reports or general questions it's best to ask me there not on here.
But for the bizon i think is really incomplete. Crafting does not require anything so you can start the game with a very powerful weapon and miss animation for covered weapon (relax pose).
The gun itself is nice, but this way it's totally gamebreaking.