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BethesdaCODModding

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  1. BethesdaCODModding
    BethesdaCODModding
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    Remember to join my Discord: https://discord.gg/CBmPdUDRvJ

    If you have bug reports or general questions it's best to ask me there not on here.
  2. killme22222
    killme22222
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    Would love a rebalance for it.
  3. J4ckH4mm3r
    J4ckH4mm3r
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    Im not a fan of adding rl weapons to my game, but im an absolute fan of the Bizon, so i made an exception this time.
    1. MrLightningRose
      MrLightningRose
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      Why not? Real life weapons are canon to Fallout, as set by Fallout 1, 2 and New Vegas.
    2. ExplosiveReaver
      ExplosiveReaver
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      Only a few are canon and exist in the fallout universe. H&K, Colt, FN, and a few others
    3. AnzacA1
      AnzacA1
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      And? Just because a weapon isn't depicted, doesn't mean it can't exist.
  4. xlghostlx
    xlghostlx
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    I love all your work!

    But for the bizon i think is really incomplete. Crafting does not require anything so you can start the game with a very powerful weapon and miss animation for covered weapon (relax pose). 
  5. KohleIsaac
    KohleIsaac
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    I weep! My immersions gone! Magnificent tool, but absurdly overpowered. I was so excited. But it's unusable. It may as well be a semiautomatic Gauss gun. And I can't modify the damage! I weep! I thank you glorious warfighter. But I weep!
  6. fadingsignal
    fadingsignal
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    Open the BODY.NIF in NifSkope and convert all the BSSubIndexTriShapes to BSTriShapes and remove the "skinned" flags and it'll show up properly using Classic Holstered Weapons.  Side effect of using Outfit Studio to export meshes without unchecking "skinned" first.
    1. PoPw0w
      PoPw0w
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      Thanks , it worked!
  7. Reiliegh
    Reiliegh
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    I really like the Bizon but I don't get the credits section of the description. This is a real gun, not a fictional one. So why is credit going to the modern warfer devs? Is it a mod made with assets ripped from MW? I'm cool with that but just curious. Looks really nice though.
    1. Ports. Warfighter didn't make the assets used I think, just ported them into Fallout 4 and released em as a mod. This, while potentially false, is the most logical answer.
    2. katamata25
      katamata25
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      and why we are not allowed to port this to new vegas?
    3. Sbiritou41
      Sbiritou41
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      Because while Fallout 4 is a Bethesda game, New Vegas is an Obsidian one and they don't allow ports from other games like COD, MW and such.
  8. VeohTech
    VeohTech
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    I dunno if it was supposed to be like that, I guess it conflicts with seomthing- But after crafting the weapon I could just choose any attachement and enhancements without needing any materials and perks, and this weapon was doing ridicolous excessive overpowered damage (around 184 dmg with my current stats on best receiver).

    The gun itself is nice, but this way it's totally gamebreaking.
  9. sigmaceti21
    sigmaceti21
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    will there be version that don't need Tactical Reload mod?
    1. zaorish83
      zaorish83
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      yes please .waiting for that one to download it too
  10. Paxxis
    Paxxis
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    What mod are you using for the laptops?
    1. Paxxis
      Paxxis
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      Does anyone know what mod the laptops come from?
  11. DOOMBASED
    DOOMBASED
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    DUDE, f*#@ yea! This is the one gun I've wanted in FO4 for so long. Awesome, thanks. 
    1. Paxxis
      Paxxis
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      If Doom is excited, then you know it has to be good! :)