About this mod
Replaces a variety of weapons with SalientPhantom's Springfield Armory M14 weapon mod
- Requirements
- Permissions and credits
- Changelogs
Replaced weapons will spawn with the following modifications:
- All replaced weapons will be named "Springfield Armory M14" in-game and will follow the instance naming conventions
- Replaced weapons will spawn with a random receiver chassis (Blackfeather "RS", Sage International M14 MOD 1, Troy Industries SASS)
- Replaced weapons will spawn with a random barrel
- Replaced weapons will spawn with a random stock
- Replaced weapons will spawn with a random pistol grip
- Replaced weapons will spawn with a random magazine
- Replaced weapons may spawn with a random foregrip
- Common weapon drops and loot will spawn with a pool of selected reflex sights or iron sights. Rarer weapon drops and loot will spawn with the full array of reflex sights and scopes
- Common weapon drops and loot will spawn with no rail attachments. Rarer weapon drops and loot may spawn with flashlight or laser sight attachments
2. Download and install: Escape From Boston - Springfield Armory M14 v1.0 by SalientPhantom: https://www.nexusmods.com/fallout4/mods/61392
3. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
4. Install this mod. Select the replacers you want in the installer and click finish
5. Done
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
(Required for certain plugins) Far Harbor DLC
(Required for certain plugins) Tactical Reload Framework by Bwones: https://www.nexusmods.com/fallout4/mods/49444
(Required for certain plugins) EFB - Springfield Armory M14 - Tactical Reload Supports by Shawnee1222: https://www.nexusmods.com/fallout4/mods/61483
Thanks to Shawnee1222 for creating the EFB - Springfield Armory M14 - Tactical Reload Support patch
Wardaddy755 for M14 animations he originally did for dazzerfong's MK14 mod, Subleader100 for vertical and angled foregrip animations.
Marion and Redbeard for bug testing.
i_code_i and ajhakra for cubemaps.
New World Interactive for foley sounds, DICE and EA for firing sounds from the Battlefield series, and AKKSI for sliding me the lat
M14 model and chassis, Zenit Perst-3, Holosun LS321, CTR stock, DD brake and suppressor, HK stock, BUS stock by Akinaro
Thermold magazine by Janxo
AK-12 stock by Anton Bandanin
Majority of attachments and sights by ParallaxGamingStudios (given to me by HWG, nickheggo, Zephraim, WhiskeyRiver223, and Jansen.)
AN/PEQ-2, SOPMOD stock, Colt pistol grip, Magpul MIAD grip by ZRaider
EOTech 552 by Ebrahim Diba, given to me by NovaFinch
EOTech XPS2, Monstrum Prism by GameWeapons
PK-06, Surefire Warcomp by OhDeer
Majority of muzzle brakes, Hogue pistol grip, M4 stock 3DGunsmith
AAC 51T brake by Florian Neumann
Magpul STR by panax1
M4 stock by 3DGunsmith
FAB GLR-16 by Galkaz
EOTech EXPS3 by Carlos Morales
EKP8 by samindeed
OKP-7 by madmax1539
Tyrant Designs pistol grip by jackblack1
PS320 scope by Street-You and given to me by SpongeBobSlavicPants
Magpul PRS2 stock by n3600
Fortis muzzle brake by Link-Pain