Note: "resetinventory" in console while body is selected if there's a specific supermutant you wanted the armour from if you killed it before installing this mod. Look away and back and the grab/transfer prompt will refresh the armour parts and be populated.
Is it possible to make it scrapable. With the mod scrap everything it doesn't work. And not looting the armor would not be the solution because then this mod would be unnecessary. :)
Would it be possible to do this with feral ghoul clothes and armors?
I know they may not have stats and they are listed as creaturepart in the editor but it would be a cool resource and something to add to their loot to scrap.
[REQ] Supermutant's need Stats on Gear'Supermutants need Pocketed,Deep pockets and others. Supermutants needs higher DT on gear,Supermutants need Upgradeable gear.
I'm going to see about adding those features - it's been something on my personal to-do list for some time, but I've been busy working on the Rebuilt series of mods with RDunlap.
These armors are only for Strong (which is why I'd like to add scrapping - after the first few, there's no point to having that many SM armor pieces).
One of the "supermutant chains" variants was wearable by the player, but I'm pretty sure it was just a missed field in the data, so I fixed it to match all the others.
Could you give an estimate as to when you'll add the scrappable function? (As in "as soon as the creation kit comes out" or "i don't know yet", not a date...)
I'm currently neck-deep in trying to get Scrappable Commonwealth (http://www.nexusmods.com/fallout4/mods/6401/?) completed, and I'm working on a bugfix mod for the cell reset bug that's afflicting settlements right now.
Once I've gotten those two fairly critical items taken of, I can come back to the supermutants :-)
There are a few pieces of the "playable" armor set scattered around the Commonwealth, but they're hidden like they're actually worthwhile (they're not, but they do make Strong look cool).
Super Mutants wear cool armor, but you have to go scrounging in odd places to find it. This mod just makes it so that you can find more armor pieces, sooner. It's still entirely possible that you won't find some of the armor pieces - there's only a few spawns that use some of the rarer pieces, and the Shogun chestplate isn't available at all in the vanilla version.
23 comments
Note: "resetinventory" in console while body is selected if there's a specific supermutant you wanted the armour from if you killed it before installing this mod. Look away and back and the grab/transfer prompt will refresh the armour parts and be populated.
I know they may not have stats and they are listed as creaturepart in the editor but it would be a cool resource and something to add to their loot to scrap.
Supermutant's need Stats on Gear'Supermutants need Pocketed,Deep pockets and others.
Supermutants needs higher DT on gear,Supermutants need Upgradeable gear.
Is there a mod - or at some update time - is it possible to be able to scrap the Mutant Armor?
I've tried Scrap Everything - and yes it does - except Mutant Armor.
Thanks for giving this a thought!
... Jj ...
MY BAD .. . o O (can I blame it on the drugs?)
Now I will go check your other Scrap Mod to see if it's there.
One of the "supermutant chains" variants was wearable by the player, but I'm pretty sure it was just a missed field in the data, so I fixed it to match all the others.
Once I've gotten those two fairly critical items taken of, I can come back to the supermutants :-)
Super Mutants wear cool armor, but you have to go scrounging in odd places to find it. This mod just makes it so that you can find more armor pieces, sooner. It's still entirely possible that you won't find some of the armor pieces - there's only a few spawns that use some of the rarer pieces, and the Shogun chestplate isn't available at all in the vanilla version.