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me

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lincolnshooter

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44 comments

  1. Tychusfindlay919
    Tychusfindlay919
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    Very mediocre mod in the sense that the author didn't decide to add a way for attachments to be randomized so every time you encounter these pistols they're always going to be the default pistol.

    You can go into xedit and make the necessary modcols but still seems goofy as hell. The glock mod had a native attachments quest I believe which gets overridden to nothing.
    1. lincolnshooter
      lincolnshooter
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      Hmm, I'll give that a look, the other (newer) mods I've made don't have this issue. I keep these older mods up because when I hide them I get multiple messages from people wanting me to unhide them.

      And yes I always remove the quests as otherwise you get dozens when you create a new game, given that most are not needed I remove them.
  2. Ecologists
    Ecologists
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    i used the mod and started a new game, 10mm vanilla still present in the overseer office
    1. lincolnshooter
      lincolnshooter
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      Then you have another mod overwriting this mod.
    2. KayrieBelmont
      KayrieBelmont
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      • 34 kudos
      I am using only your mod and still didnt worked.
    3. lincolnshooter
      lincolnshooter
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      With a new game? Well thats very odd as I've been unable to replicate that.
    4. Lewis1108
      Lewis1108
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      Yeah same things happening for me
    5. SetecAstronomy
      SetecAstronomy
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      Same happened to me. What happens (I believe, happened to me) is that when you pick up that first pistol in Overseer's office, it adds two pistols to your inventory. The equiped one is the vanilla 10mm. The other is one of the pistols added from this mod. Once you get the Pip-Boy, you can trade the classic for the new one. As far as I have seen, this is the only instance of this happening. From there on, all the guns (again, for me at least) have been the ones added by this mod.
    6. lartza85
      lartza85
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      When i started new game with ssk fast start i spawn outside vault with default 10mm pistol and usp. When i start new game without skipping pre-war section there wasn't any gun of overseer desk. And with that same ssk fast start save i played few hours and i found glock and mark23 and p220 on bodies and safes. But when i did go help settlers on tenpine bluff both of those settlers did have vanilla 10mm pistol.
  3. Clickah
    Clickah
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    Does this disable the script injection from the original mods?
    1. lincolnshooter
      lincolnshooter
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      Yes
    2. loran111
      loran111
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      How is this done?
      i cant see any change in xedit that might do this ext for the glock.
      i am trying the replicate this with my own selection of weapons.
      any help is much appreciated :)
  4. DitzyDez666
    DitzyDez666
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    Amazing work! Thank you again, lincolnshooter! I appreciate u! Would you feel like doing a  version with just the 6520, P220, and HK MK23?

    If not, O well! lol I'm scared to try doing it myself, but would it just be as simple as removing some things in xEdit after downloading even the mods I don't want? How many edits we talkin about here? I'm worried lol
    1. lincolnshooter
      lincolnshooter
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      Hi,

      It really should be as simple as removing the other mods entries and cleaning the esp, as my mods only replace levelled lists rather than the item themselves it makes this somewhat easy for the end user to modify as they wish
    2. DitzyDez666
      DitzyDez666
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      O crap you did it the levelled list way?? O wait, that's the only way you could possibly do a multi-weapon replacer. What am I thinking? lol I'm way better at xEdit now then I was then, I'm sure this will be a breeze. I'll just create some dummy esps and take out what I don't want and clean the masters.

      Thanks so much! I do appreciate it. It's amazing having so many esps to work with as opposed to just creating my own. I learn so much from editing hundreds of esps. Anywho, thank u again! And have an amazing day!
  5. VeHicularSlaughter
    VeHicularSlaughter
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    Could you make a version of the N99 replacer only where it's called simply the "10mm Pistol"?
    1. DitzyDez666
      DitzyDez666
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      • 25 kudos
      Heyyyyy you can open the esp with the N99 and change the weapon's name to 10mm Pistol. This mod should use that.
  6. Genko2023
    Genko2023
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    This looks so cool
  7. okhoody
    okhoody
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    Why does the N99 only version require the Colt 6520?
    1. WaysidePacer
      WaysidePacer
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      • 9 kudos
      Seems they forgot to clean masters. It doesn't have any records it requires from that mod so you could clean it in FO4Edit if you wished.
    2. lincolnshooter
      lincolnshooter
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      This. I often make said plugins as a request and so do it in a rush and don't support them beyond that.
  8. Aissam94
    Aissam94
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    Why the mod is not working from me ? I keep see that ugly vanilla 10 mm; does anyone have the same issue?
    1. ch4os1337
      ch4os1337
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      Same also not working for me.
      The vanilla ones are still in the game but at least some are getting replaced.
    2. lincolnshooter
      lincolnshooter
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      It will only effect new 10mms not existing, you need to start a new game for it to have its full effect, this is done for compatibility with other mods
  9. RevanFanMan
    RevanFanMan
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    Sorry to bother you, but do you think you could make a version that only has the N99? You've stated yourself you wouldn't recommend your previous single replacer so...
    1. lincolnshooter
      lincolnshooter
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      Uploaded
    2. RevanFanMan
      RevanFanMan
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      Thanks!
    3. RevanFanMan
      RevanFanMan
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      Sorry to be a bother but could you also add an ECO patch too please?
  10. Pynixical
    Pynixical
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    anybody know if the 6520 or the N99 work with see through scopes?