Very mediocre mod in the sense that the author didn't decide to add a way for attachments to be randomized so every time you encounter these pistols they're always going to be the default pistol.
You can go into xedit and make the necessary modcols but still seems goofy as hell. The glock mod had a native attachments quest I believe which gets overridden to nothing.
Hmm, I'll give that a look, the other (newer) mods I've made don't have this issue. I keep these older mods up because when I hide them I get multiple messages from people wanting me to unhide them.
And yes I always remove the quests as otherwise you get dozens when you create a new game, given that most are not needed I remove them.
Same happened to me. What happens (I believe, happened to me) is that when you pick up that first pistol in Overseer's office, it adds two pistols to your inventory. The equiped one is the vanilla 10mm. The other is one of the pistols added from this mod. Once you get the Pip-Boy, you can trade the classic for the new one. As far as I have seen, this is the only instance of this happening. From there on, all the guns (again, for me at least) have been the ones added by this mod.
When i started new game with ssk fast start i spawn outside vault with default 10mm pistol and usp. When i start new game without skipping pre-war section there wasn't any gun of overseer desk. And with that same ssk fast start save i played few hours and i found glock and mark23 and p220 on bodies and safes. But when i did go help settlers on tenpine bluff both of those settlers did have vanilla 10mm pistol.
How is this done? i cant see any change in xedit that might do this ext for the glock. i am trying the replicate this with my own selection of weapons. any help is much appreciated :)
Amazing work! Thank you again, lincolnshooter! I appreciate u! Would you feel like doing a version with just the 6520, P220, and HK MK23?
If not, O well! lol I'm scared to try doing it myself, but would it just be as simple as removing some things in xEdit after downloading even the mods I don't want? How many edits we talkin about here? I'm worried lol
It really should be as simple as removing the other mods entries and cleaning the esp, as my mods only replace levelled lists rather than the item themselves it makes this somewhat easy for the end user to modify as they wish
O crap you did it the levelled list way?? O wait, that's the only way you could possibly do a multi-weapon replacer. What am I thinking? lol I'm way better at xEdit now then I was then, I'm sure this will be a breeze. I'll just create some dummy esps and take out what I don't want and clean the masters.
Thanks so much! I do appreciate it. It's amazing having so many esps to work with as opposed to just creating my own. I learn so much from editing hundreds of esps. Anywho, thank u again! And have an amazing day!
It will only effect new 10mms not existing, you need to start a new game for it to have its full effect, this is done for compatibility with other mods
Sorry to bother you, but do you think you could make a version that only has the N99? You've stated yourself you wouldn't recommend your previous single replacer so...
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You can go into xedit and make the necessary modcols but still seems goofy as hell. The glock mod had a native attachments quest I believe which gets overridden to nothing.
And yes I always remove the quests as otherwise you get dozens when you create a new game, given that most are not needed I remove them.
i cant see any change in xedit that might do this ext for the glock.
i am trying the replicate this with my own selection of weapons.
any help is much appreciated :)
If not, O well! lol I'm scared to try doing it myself, but would it just be as simple as removing some things in xEdit after downloading even the mods I don't want? How many edits we talkin about here? I'm worried lol
It really should be as simple as removing the other mods entries and cleaning the esp, as my mods only replace levelled lists rather than the item themselves it makes this somewhat easy for the end user to modify as they wish
Thanks so much! I do appreciate it. It's amazing having so many esps to work with as opposed to just creating my own. I learn so much from editing hundreds of esps. Anywho, thank u again! And have an amazing day!
Same also not working for me.
The vanilla ones are still in the game but at least some are getting replaced.