Version 1.2 is out now, mostly just bug fixes. This is probably the final version unless there's something game breaking that needs fixing. Thanks for the support and happy upgrading!
If you're suffering from invisible cybermen please check you have loose files enabled (as I don't tend to archive my mods) https://fallout.wiki/wiki/Mod:Creation_Kit/Enable_Loose_Files
Hi, been enoying both Age of Steel and Children of Skaro, I've gotten a full set of Cybermen armour but I cannot repair it at the power armour frame, is there a way to fix this?
@guywithstuff Actually FWR adds two DW monsters (which I think are left off the description to avoid spoilers), but they only appear in their respective quests and neither of them is the Daleks or the Cybermen.
Because I've stepped away from modding, hence no bug fixes. As you've asked however do you have loose files enabled? https://fallout.wiki/wiki/Mod:Creation_Kit/Enable_Loose_Files
Another thing, is for some reason, the cusom projectile used for the cybermen weapons is of type missile, instead of type beam, which is what a laser would be. Same with the Dalek's (specifically the less powerful Daleks, I haven't checked the version with shields) weapon. I'm not sure why it is a missile.
Found a projectile that would be similar in appearance to the original lasers, and it does use missile as well, it's DLC04SpaceLaser in the DLC DLCNukaWorld.esm.
One major difference is it doesn't use the "Penetrate Geometry" flag
Though it does use a sound in the same DLC, so you'd need to do your own copy or edit after copying the info from it.
having played through this mod, i was somewhat dissapointed that the audio tape and story didn't act as an unmarked quest, half expected to one day stumble upon an abandoned institute base and fight a cyber leader
Might want to flag the armor pieces as non-playable (in the record flag section), as they can get a name simply by using M8r98a4f2's Complex Item Sorter and use the appropriate plugin
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https://fallout.wiki/wiki/Mod:Creation_Kit/Enable_Loose_Files
https://fallout.wiki/wiki/Mod:Creation_Kit/Enable_Loose_Files
One major difference is it doesn't use the "Penetrate Geometry" flag
Though it does use a sound in the same DLC, so you'd need to do your own copy or edit after copying the info from it.
Would be great to see these and Daleks added to the random patrols across Wasteland..
Although not quite the same, as the mod I linked affects the actual random encounters already in the game.