This mod does not have any known dependencies other than the base game.
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There's a script in game (DN129) that disables Professor Goodfeels when the player acquires Sunshine Tidings Co-Op and leaves the area. I simply removed the script from Professor Feelgoods (DN129_DrFeelgood). The script is still in the game files, just is never called.
Professor Goodfeels is also set as essential now.
This mod is useless if Professor Goodfeels is already gone unless you enable him by opening the console and doing the following:
prid d5221 enable
I could make a script attached to a hidden quest that doesn't appear in the quest log when the game is initialized that would do this automatically, but that creates uninstallation issues since scripts are heavily attached to save game files. I haven't decided yet. As of right now, you can uninstall this mod without any repurcussions and it'll revert back to the normal behavior of disabling Professor Goodfeels when the Sunshine Tidings Co-Op is left while allied.
Note there is another mod on here that does this and more (e.g. make Professor Goodfeels modable, along with Deez, etc.) if you'd like.