I have added 8 screenshots with 'Sandland' textures for concrete, rock, stone wall and sidewalk to give an impression for the Optional Textures AddOn 'Sandland'.
excellent mod, seems to look great everywhere outdoors but indoor places the piles have black streaks and sand tiles not sure if it's connected to any mods, I have installed but I'm only using desperado, Badlands 2, Langley's workshop as landscape/building texture replacers
I have the same issue , INDOORS like museum of freedom have black streaks , it comes from BADLANDS 2 - House Waste : rubtrashpiles02_d.dds
Found the issue, the author swapped RubTrashPiles01 and rubtrashpiles02 files
To fix make a copy of the files first then simply rename : RubTrashPiles01_d --> rubtrashpiles02_d RubTrashPiles01_n --> rubtrashpiles02_n RubTrashPiles01_s --> rubtrashpiles02_s rubtrashpiles02_d --> RubTrashPiles01_d rubtrashpiles02_n --> RubTrashPiles01_n rubtrashpiles02_s --> RubTrashPiles01_s
Love the mod bbbbuuuutttt when I walk, the sand textures seem to "move" and appear grainy. Not ready to blame this mod but anyone know how to fix it and what might cause the effect?
do you mean in a middle distance? If so you might encounter the same thing as me. Some of the textures are missing mipmaps. I created them for myself via photoshop, if you don't have access to that, you could also use paint.net i believe. Just resave and choose to create mipmaps.
thanks for this addon for Badlands. A bit of feedback, some of the textures are missing mipmaps which cause them to get grainy in a certain distance. I fixed them myself for my personal use. Just wanted to provide the feedback
Fantastic idea, thanks for this. Having piles of sand everywhere seems like such a small change, but it boosts the atmosphere so much. Not to mention that I won't be missing those trash piles. This should be considered essential for Desperados + Badlands lists.
One note: SetDressing>Rubble>RubTrashPiles01 -- the transparency on this texture was causing chonky black streaks to appear on piles in some indoor areas for me, might just be me and my list though. Copying the sand part of RubTrashPiles02 over 01's worked for me, but thought I'd let you know.
thanks for your feedback... I'll give that a try. I didn't notice any black streaks anywhere in my game though. In both textures I have oriented myself in the structure of the original. I think I even tried this in the past, during development, and at some point it didn't work visually.
The whole thing is a bit complicated, because you don't just replace one garbage texture with another garbage, but with a completely different material, i.e. sand, with completely different properties. Garbage can float on the water surface, sand should not. Unfortunately, Bethesda didn't build it as simple 'these are the trash textures for land and these are the textures for water', but use them in piles both on land and on the water surface.
... and that unfortunately makes it unnecessarily complicated at this point.
Hi there, cordially gladly... Please also mention the orignal authors: 'napoleonofthestump' because it's his textures I used for the patch and also 'Dazaster' if you want to use the 'Sandland add on' as well.
So what exactly does the sandland addon do? I never saw the original version youre referencing so idk what it does and wasnt really able to tell from the description.
If you click on 'Preview file contents' the content of the respective mod is listed... in this case texture files and the associated paths... So you can see what is replaced or added to the game. As described in my description, the textures are primarily rock, concrete, asphalt that have a sunburnt yellow / beige color tone in contrast to the vanilla texture. As you can see in the files, sidewalk, pier, stonewalls, etc. are also included. So if you are interested in the 'Sandland' AddOn either install it and look at the textures in the game or download it manually, unzip it and look at the dds files with a graphics program that can read dds files, like Paint.net. If you don't like the 'Sandland' textures you can simply uninstall them...
Your Mod setup Looks Nice I appreciate your mod setup It looks tropical Like florida when you go to the beaches there are trees there sometimes and you can hear the sound iof ocean ???
Hi there, the last time i tested the textures in nuka world, i almost got a sunburn in my face... I just tested the textures for several hours in 'Far Harbour', because I haven't had any Far Harbour savegames for ages and together with the 'Badlands 2' grasses + other vegetation textures the island now really looks like an overgrown and abandoned postnuclear nightmare...
36 comments
I have the same issue , INDOORS like museum of freedom have black streaks , it comes from BADLANDS 2 - House Waste : rubtrashpiles02_d.dds
Found the issue, the author swapped RubTrashPiles01 and rubtrashpiles02 files
To fix make a copy of the files first then simply rename : RubTrashPiles01_d --> rubtrashpiles02_d
RubTrashPiles01_n --> rubtrashpiles02_n
RubTrashPiles01_s --> rubtrashpiles02_s
rubtrashpiles02_d --> RubTrashPiles01_d
rubtrashpiles02_n --> RubTrashPiles01_n
rubtrashpiles02_s --> RubTrashPiles01_s
thanks for this addon for Badlands. A bit of feedback, some of the textures are missing mipmaps which cause them to get grainy in a certain distance. I fixed them myself for my personal use. Just wanted to provide the feedback
How does it play around with PRP (https://www.nexusmods.com/fallout4/mods/46403) ?
One note: SetDressing>Rubble>RubTrashPiles01 -- the transparency on this texture was causing chonky black streaks to appear on piles in some indoor areas for me, might just be me and my list though. Copying the sand part of RubTrashPiles02 over 01's worked for me, but thought I'd let you know.
thanks for your feedback... I'll give that a try. I didn't notice any black streaks anywhere in my game though. In both textures I have oriented myself in the structure of the original. I think I even tried this in the past, during development, and at some point it didn't work visually.
The whole thing is a bit complicated, because you don't just replace one garbage texture with another garbage, but with a completely different material, i.e. sand, with completely different properties. Garbage can float on the water surface, sand should not.
Unfortunately, Bethesda didn't build it as simple 'these are the trash textures for land and these are the textures for water', but use them in piles both on land and on the water surface.
... and that unfortunately makes it unnecessarily complicated at this point.
cordially gladly...
Please also mention the orignal authors:
'napoleonofthestump' because it's his textures I used for the patch and also 'Dazaster' if you want to use the 'Sandland add on' as well.
personally i find 'Dilapidated Roads Faded - 2K' very fitting.... if I should have any other ideas I could experiment a little bit more...
If you don't like the 'Sandland' textures you can simply uninstall them...
the last time i tested the textures in nuka world, i almost got a sunburn in my face... I just tested the textures for several hours in 'Far Harbour', because I haven't had any Far Harbour savegames for ages and together with the 'Badlands 2' grasses + other vegetation textures the island now really looks like an overgrown and abandoned postnuclear nightmare...