Great mod! Pairs well with Uncapped Settlement Surplus by IDontEvenKnow. Was away from settlement for quite a long time and found it fully stocked and then some, upon my return. Only suggestion for improvement is to maybe gate these behind Science 3 perk, as they are OP for survival mode.
Small bug: noticed my pre-war models were producing food even without power - just have to wait a long while. Haven't checked post-war models. Please confirm, as I am running quite a large mod list, which may have contributed.
Both show you "Not connected to power grid. Power up to start restocking." if not powered by radiant power and doesn't restock if so*. Also, locking the clean one behind a higher perk may be a good idea really, thank you!
*Various stuff that optimizes, changes radiant power's insides may interfere and give it a short burst of power on cell load, when my container script checks it, even when normally its out of radiant power's reach.
I verified neither of 2 prewar units was powered, including radiant power (no generators were even been built yet). They both restocked, albeit very slowly. It's possible there could be some sort of on cell load hocus pocus stuff going on, as you mentioned.
Either changing DaysBetweenItemSpawns in CONT's properties to like 0.125 (will accelerate it to 3 hours) or, the proper way, creating a new LVLI with two instances of LL_Food_Basic/LL_Food_Packaged inside, and adding it to LeveledListToSpawn property in the same CONT record. Yes, leveled lists inside leveled list, will work.
This really sounds like a cool mod to try. Always thought the eat-a-tronic machines was a wasted asset in the game. :) So food spawn every 6 hrs. Does it cycle thru different types of foods?
Machine spawns one random thing from a long list. It's long even in vanilla, and mods usually expand it. Dirty machine uses, like, wasteland food list and the clean one - prewar junkfood list.
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I can build and use it, but the picture does not appear in the workshop menu. I'm SMM user. How i can fix it ?
Thanks.
Small bug: noticed my pre-war models were producing food even without power - just have to wait a long while. Haven't checked post-war models. Please confirm, as I am running quite a large mod list, which may have contributed.
Also, locking the clean one behind a higher perk may be a good idea really, thank you!
*Various stuff that optimizes, changes radiant power's insides may interfere and give it a short burst of power on cell load, when my container script checks it, even when normally its out of radiant power's reach.
(this also reflects what happens if your settlers pooh-pooh the Item of the day too many times...)