0 of 0

File information

Last updated

Original upload

Created by

Hohmannson

Uploaded by

Hohmannson

Virus scan

Safe to use

13 comments

  1. Kellendros00
    Kellendros00
    • premium
    • 0 kudos
    I'm wondering if you'd mind this being ported over to Xbox? Since that's what I've been playing on lately.
    1. Hohmannson
      Hohmannson
      • member
      • 16 kudos
      You have my permission to port it to Xbox and upload it to Bethnet, yes.
  2. Duzlo
    Duzlo
    • member
    • 1 kudos
  3. Cl3mSama
    Cl3mSama
    • member
    • 0 kudos
    Hello.

    I can build and use it, but the picture does not appear in the workshop menu. I'm SMM user. How i can fix it ?

    Thanks.
  4. Cernwn
    Cernwn
    • member
    • 6 kudos
    Great mod! Pairs well with Uncapped Settlement Surplus by IDontEvenKnow. Was away from settlement for quite a long time and found it fully stocked and then some, upon my return. Only suggestion for improvement is to maybe gate these behind Science 3 perk, as they are OP for survival mode.

    Small bug: noticed my pre-war models were producing food even without power - just have to wait a long while. Haven't checked post-war models. Please confirm, as I am running quite a large mod list, which may have contributed.
    1. Hohmannson
      Hohmannson
      • member
      • 16 kudos
      Both show you "Not connected to power grid. Power up to start restocking." if not powered by radiant power and doesn't restock if so*. 
      Also, locking the clean one behind a higher perk may be a good idea really, thank you!

      *Various stuff that optimizes, changes radiant power's insides may interfere and give it a short burst of power on cell load, when my container script checks it, even when normally its out of radiant power's reach.
    2. Cernwn
      Cernwn
      • member
      • 6 kudos
      I verified neither of 2 prewar units was powered, including radiant power (no generators were even been built yet). They both restocked, albeit very slowly.  It's possible there could be some sort of on cell load hocus pocus stuff going on, as you mentioned.
  5. thenoticedsenpai
    thenoticedsenpai
    • supporter
    • 2 kudos
    is there a way to make it spawn more food every 6 hours? I tried messing with it in f04edit but it seems to be stuck at 1
    1. Hohmannson
      Hohmannson
      • member
      • 16 kudos
      Either changing DaysBetweenItemSpawns in CONT's properties to like 0.125 (will accelerate it to 3 hours) or, the proper way, creating a new LVLI with two instances of LL_Food_Basic/LL_Food_Packaged inside, and adding it to LeveledListToSpawn property in the same CONT record. Yes, leveled lists inside leveled list, will work.
    2. thenoticedsenpai
      thenoticedsenpai
      • supporter
      • 2 kudos
      I havent worked with the creation kit much, so its gonna be a fun journey, thank you!
  6. MannyCAM
    MannyCAM
    • premium
    • 4 kudos
    This really sounds like a cool mod to try. Always thought the eat-a-tronic machines was a wasted asset in the game. :) So food spawn every 6 hrs. Does it cycle thru different types of foods?
    1. Hohmannson
      Hohmannson
      • member
      • 16 kudos
      Machine spawns one random thing from a long list. It's long even in vanilla, and mods usually expand it. Dirty machine uses, like, wasteland food list and the clean one - prewar junkfood list.
  7. BlazeStryker
    BlazeStryker
    • premium
    • 55 kudos
    Don't forget to include one rotten food in with the rest. They are of use in certain cages to lure in useful critters.

    (this also reflects what happens if your settlers pooh-pooh the Item of the day too many times...)