"find the projectile data in the Properties section of the OMOD" what is the projectile data called there are like 10+ property entries in the weapon mod and nothing in there says anything about "projectile".
yeah. i really dont know which property to edit in fo4edit. i have the AX50 mod and i selected the OMOD and found the suppressor, but i cannot identify which of the properties to edit. there is no projectile data there.
Edit: after tinkering, i found a property called Override Projectile and it has the line the author is talking about. the problem is not all mods seems to have that property, so i guess we should create another Property in fo4edit?
Edit: now when i try to add this mod as master to my another mod m1 garand, the option to add this as a master is missing. its the other way around instead. fo4edit only allows me to add m1 garand as master to this mod. freaking hell. i'll try again tomorrow but please if anyone can tell me some tips please do hahaha
This mod is excellent for flash hiders as well. I personally set the gravity to 1 for the projectiles in this mod and Caliber Complex's in order to better replicate supersonic ammo through suppressors and flash hiders in my game. You saved me quite a bit of work. Thank you.
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Edit: after tinkering, i found a property called Override Projectile and it has the line the author is talking about. the problem is not all mods seems to have that property, so i guess we should create another Property in fo4edit?
Edit: now when i try to add this mod as master to my another mod m1 garand, the option to add this as a master is missing. its the other way around instead. fo4edit only allows me to add m1 garand as master to this mod. freaking hell. i'll try again tomorrow but please if anyone can tell me some tips please do hahaha