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CrEaToXx

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CrEaToXx

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14 comments

  1. CrEaToXx
    CrEaToXx
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    New version 1.0.1, 23.6.2022:

    - fixed change to search radius not working on saved games

    New version 1.0.2, 23.6.2022:

    - fixed douched up logic for closing mechanism
  2. softbanker
    softbanker
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    Door Closing Mechanism can't detect Homemaker's doors. 
  3. Olivier8768
    Olivier8768
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    Sans vous commander bien sûr, pourriez vous faire un patch Auto doors pour les portes de Von helton svp. PS : Plus besoin en fait. Grace à ce super logiciel ----> ( https://www.nexusmods.com/fallout4/mods/28898?tab=posts&BH=0 ), je peux créer n'importe quel patch auto Doors pour n'importe quel mod.
  4. tigertank909
    tigertank909
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    this is technically not a dlc by definition
    1. CrEaToXx
      CrEaToXx
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      What?
    2. tigertank909
      tigertank909
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      a dlc is a mod that is made by the game devs and as far as i can tell this is not made by the games devs so by definition this is not a dlc
    3. CrEaToXx
      CrEaToXx
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      A DLC is not a mod, and there was never a claim that this mod here is a DLC.

      So I don't comprehend your intentions?
    4. kittyowilder
      kittyowilder
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      If you refer to the title of this mod, It means that it is a patch for Auto Doors to work with the game DLCs. Not that this mod is a DLC itself. Ok?
  5. kittyowilder
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    Hi, great man!
    There is another mod, Auto Doors Unofficial DLC patch in the Nexus. Can you tell us what is the difference with yours?
    Does your mod cover doors not covered in that one?
    1. CrEaToXx
      CrEaToXx
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      It says it only covers the Vault DLC?
    2. MisterKen
      MisterKen
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      If like me you happen to not want to add another mod to a heavy modlist and already have Workshop Framework - it has door controls that apply to all doors. It works nearly all of the time. Nearly. Game-engine lag, you know. It doesn't have all the bells and whistles of Auto Door, but for doors of any kind, and you already have it, check it out to see if it does what you want.
    3. CrEaToXx
      CrEaToXx
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      I'm not using WF, since it was already a pita to make three of the mods I'm using, script compatible with each other. I absolutely have no intention to tear my hair out again over trying to get things arranged inside the workshop parent, and workshop script.
    4. kittyowilder
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      The mod author says this (he is not very specific about what his mod does):
      This adds the keyword necessary for Auto Doors support to the various doors added by various DLC
      The main file requires the 3 DLC, while the original optional file only adds support for the Vault-Tec DLC.

      I am not sure how to check this (I am not a good modder like you). So, if you tell me that yours covers all, I think I could use it :)
    5. CrEaToXx
      CrEaToXx
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      Oh well, my bad. I should have payed more attention to what the guy was writing when I was searching for a comp patch the other day. I only came to the part were it said "only for base game" written in big letters, and then on reviewing the comment section, there were a couple of requests for DLC compatibility, which never got fulfilled...I have to admit, I just overflew the info. I'm quite busy right now. Mistakes happen.

      I still prefer my version though. I don't see any reason why not to use a patch to override the form list, instead of adding keywords to all potentially DLC and 3rd party mods added doors.
    6. kittyowilder
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      Ok. I like all your mods and will try this one.
      I like that things be done the more simple way possible :)
      Thx for your work.