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File credits
This couldn't be possible without the amazing work by Niero https://www.nexusmods.com/fallout4/users/17527
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This mod is part of a series of patches that aim to bring modded weapons seamlessly into the Commonwealth by adjusting certain parts of them to fit better. What does this mod change? Values and weights of weapon mods have been adjusted to match the weapon Faction-specific paint jobs now require you to be a member of that faction No longer craft in the chemistry workbench (requires you to find it in the world) Descriptions are now as vague as vanilla descriptions
This is a very simple mod that aims to make the game feel as close to vanilla as possible while still adding more variety.
Installation: Just replace the Cross BAL .esp with this one, or if you're using a mod manager tell it to use this .esp instead. It's that simple! No archives required.
Update 1.1 - fixed perk requirements, paint values, mod order in the workbench and naming conventions. Should be the final update. I checked and Creation Club paints are NOT compatible with this weapon.