Fallout 4
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EagleFour

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EagleFour

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About this mod

Adds additional settings, adds voices, compability with Workshop Plus, Heather Casdin,Custom NPCs and more....

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Translations
  • Spanish
Changelogs
Update:

Now NPCs pick up Player Items (optional)

Problem:
Do you have the problem that the player character carries heaps of food and you would like to give that to the NPCs? You throw it on the ground and none of your NPCs pick it up. In the original mod it is set so that the NPCs do not pick up items that have an owner. This is especially noticeable in settlements, because here the owner is often the player. I have changed the corresponding script so that items are picked up by the NPCs if the player has previously placed them on the ground and is still the owner of them.

The script is optional for now and I haven't integrated the function into the Holotape yet. If you want to use it you have to replace the optional script with the existing one.

The script is optional.
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New Features:

All new features are accessible via the Holotape (Advanced Settings).

Option to select the 'Steak dinner at the table' animation

Since it can break the immersion when the companions set up a camping table in the wasteland and eat a steak, there is an option to turn off the table animation or swap it for the normal eating animation ( eating noodles while standing).

Option to turn on or off hunger, thirst or Fatigue

It is now possible to select which of the three values (hunger,thirst or fatigue) will be taken into account by NNES.

Companions go to bed when the player goes to bed

Previously, it was quite cumbersome to send the companions to sleep when the player goes to sleep. With the new feature, the companions go to bed when the player goes to bed. (Provided there are enough beds or sleeping bags available). This feature can be turned on and off via the holotape.

CWSS: Companions use CWSS Bubble Sink Station to reduce their thirst levels

The companions are thirsty, but do not use the Sink Stations in the settlement to quench their thirst. That changes with this new feature. If CWSS Bubble Sink Stations are present, the companions will also use them to quench their thirst. This works for all bubble sink stations from the CWSS mod that also have a drinking animation for NPCs.   (CWSS Bathroom Mod is required, of course.)

Voice Patch (optional) 

Since I'm not a fan of silent text dialogs, I added voices, created with xVASynth, to all companions that have text dialogs in the original mod.
These 10 companions now speak:

Cait, Piper, Strong, MacCready, Preston Garvey, X6-88, Curie, Deacon, Hancock and Paladin Danse   
 
Nuclear Winter Patch

For those who appreciate this mod as I do. At some point the inventory is full of cold food that you would like to give to your hungry companions. Unfortunately, they don't touch the cold food to satisfy their hunger. This NW Food Patch changes that. They will now eat cold foods too.  

Re-Initialize Option

Should NNES ever crash, it can be brought back to life with this button in the Holotape.


Workshop Plus Mod Compatibility:

Prevents NNES from reinitializing when Workshop Plus is in Flight Mode and the player exits Workshop Mode.

The problem:

In Workshop Plus, if Flight Mode is enabled in MCM and the player exits Workshop Mode, NNES reinitializes and all Companion values are reset to 0.

How it works (technically)?

When initializing NNES the player gets a spell (NNES_PlayerSpell). This starts a MagicEffect, which in turn activates a script. Here is the initialization routine, which initializes NNES. With each restart of the MagicEffect this routine is started and NNES is reinitialized again.
If now the Spell is removed and added again a new initialization would take place each time.

And this is exactly what happens when the player goes into the workshop mode (MagicEffect is terminated) and leaves it again (MagicEffect is restarted).

With Flight Mode enabled in Workshop Plus' MCM, each time the player enters and exits Workshop Mode, MagicEffect is terminated and restarted.

Solution:

When initiating NNES for the first time, a Global Variable (NNES_FirstInitFlag) is set to 1.0.

If the player starts the Workhop Mode it will be checked if this Globale Variable is set. In other words, whether NNES has already been initialized. If yes, the initialization routine is skipped.

If it should be necessary to reinitialize NNES in the game, this variable can be reset in the console with:

Set NNES_FirstInitFlag to 0
Obsolete with V2.0

Installation:
the original mod Companions also need to eat and sleep    Ver.1.06
is required.
Install either with Mod Manager or manually after NNES

Note for the Workshop Plus Compability Part: This patch works with every mod that removes the NNES_PlayerSpell and adds it again, i.e. restarts the MagicEffect. This can also be done by other mods than Workshop Plus, but only Workshop Plus is known to me.

This Mods you need for the Cold Food and CWSS Bubble Sink Stations:

Nuclear Winter
CWSS (under Fallout 4 Mods)

V1.1 Update :

It is no longer necessary to set the global variable manually at the first startup if NNES is already installed.

V2.0 Update:

New: Advanced Settings via Holotape
New: Option to select the 'Steak dinner at the table' animation.
New: Re-Initialize Option
New: Option to turn on or off hunger, thirst or Fatigue
New: Companions go to bed when the player goes to bed (if there are enough sleeping furnitures available)
New: CWSS: Companions use CWSS Bubble Sink Station to reduce their thirst levels (CWSS Bathroom Mod is required.)

New: Voice Patch (optional)
New: Nuclear Winter Patch. Companion eat cold food from Nuclear Winter Mod (optional)

Fixed: Fixed a bug, where NNES could not work properly after using the workshop mode (workshop plus and fly mode).
WS + removes the registrations for NNES events after ending the workshop mode.

V2.1 Heather Casdin and Custom NPC Update:

Compability patch for Heather Casdin and all NPCs who also act as merchants, or offer goods.

Removed condition where the (R Fatigue Level was not displayed on the NPC when the NPC was offering goods. Some companion mods modify companions to also offer goods. With this patch, all NPCs should be compatible.




My other Mods:

Pack Attack (PanPC) Patch Weather Nac.X
Fallout 2287 - Nuclear Winter - NPC Patch
Companion Radio Patch
Cade and Kelan - A Tale Of Two Twins - Voice Patch
Cade and Kelan - A Tale Of Two Twins - German Translation
Outlaws Of The Commonwealth - German Translation
Outlaws Of The Commonwealth Voice Patch
James' Journey Voice Patch
James' Journey - German Translation
Sim Settlements 2 - German Translation
Sim Settlements 2 Kapitel 2 - Gunner Outbreak - German Translation
Outcasts and Remnants - Quest Mod Plus - German Translation
Depravity - A Harmless Bit of Fun - German Translation
Project Valkyrie - German Translation
Fusion City Rising - Quest Mod Plus - German Translation