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goubachof

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gou8137977

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About this mod

Companions will also need to eat and sleep.
It is recommended to use the survival mode.

Requirements
Permissions and credits
Translations
  • Russian
Companions also need to eat and sleep    Ver.1.06  January 8, 2022


Companions will also need to eat and sleep.
It is recommended to use the survival mode. This mod will work outside of survival mode.


  *Initially, the mod was created under the name "Npcs Need to Eat and Sleep".
  The name of the plug-in is still the same, and NNES is used as the abbreviation.


[Updates]

Ver.1.06  January 8, 2022

**If you have installed version 1.05 or earlier, please follow the steps below to
  install this mod after a clean save.
   
    (1) Uninstall the old version.

    (2) Load the saved data.

    (3) Save the game (without this mod installed).

    (4) Install this version.

*Adjusted the distance of the status display commands for individual companions.
 Commands that are not a little far from the companion are no longer displayed.
 (Because they were not working properly when used in VR)

*Item buff and debuff effects.
 The hunger value must be 0 to be reflected. It is now reflected regardless of hunger value.
 It is now reflected regardless of hunger.

*Changed sleep-related commands to "Tell the companions to go to bed" and "Tell the companions to get up".

*Added cats to the managed races of this mod.

*Added a cat bedding box (placed from the configuration menu) and a bedding mattress (workshop).

*Added canned tuna as a food item.

*Fixed a problem where non-HumanRace races would not pick up food from their surroundings.

*The more food a companion eats, the hungrier it becomes when it picks up more than one food
 at a time in a short period of time.
 As a result of this fix, the companion will no longer eat food immediately after it is acquired.
 It will no longer eat immediately. The timing for eating will occur once an hour in in-game time.
 Or execute the "Let's eat (command)" command from the configuration.


[Requirements]

Fallout 4 Script Extender (F4SE),


[Features]

<How this mod works>

Companions will also need to eat and sleep.
Companions will have three new parameters.

 Hunger
 Thirst
 Fatigue

The maximum value of each parameter is 24, and it increases over time.
The larger the value, the more stressed the body condition is,
and the S.P.E.C.I.A.L. The higher the S.P.E.C.I.A.L. parameter,
the more stressed the body is. Also, when the fatigue reaches its limit
The companion will not be able to move on the spot.

A means of decreasing the value of each parameter.

  Hunger --> ingest food.
  Thirst --> Take a drink.
  Fatigue --> Sleep (in bed, sleeping bag, etc.), drink caffeinated beverages.

 *A direct command to display the parameter status will be added to the managed companion.


<About food and drink>
 
  If you give your companion food and drinks, they will automatically consume them.
  Also, if there is a drink or food nearby when hunger and thirst values are high,
  the companion will pick it up and consume it on its own.


<About sleep>

  If there is an ownerless bunk nearby, instruct your companion to sleep there.
  Also, if the companion's fatigue is high and there is an ownerless bunk
  nearby The companion will automatically sleep there.

  After a certain amount of time has passed, the companion will wake up on
  its own when its fatigue level reaches zero. The player can also wake up
  the companion.

  *If a bunk is not owned by the bunker owner, but is reserved for a settler
   or other person to sleep in The companion refuses to sleep in it.

  *Since there are no beds that can be used by Strong and Dogmeat, you can
  instruct them to set up a bed from the setting holotape that is automatically
  added when the mod is installed.

  *Companions wearing power armor cannot eat or sleep.
   You can tell your companions to "stand by" to get out of the PowerArmor,
   so set it down and raise it.
   Don't forget to instruct your companion to enter the PowerArmor after They
   has finished resting.


<Companions subject to food and drink sleep management>

When this mod is installed, all vanilla and modded companions will be added to
the management list. (Up to 10 companions)
However, only the following species are subject to management.

 Humans (Generation 3 synth)
 Ghouls
 Super mutants
 Dogmeat

The process of adding a companion to be managed is executed every hour cycle in
in-game time. Therefore, characters who have joined after the introduction of
this mod will not be controlled until this cycle is over. It will not be managed
until this cycle.


<Companion's lines>

For vanilla companions, there are also lines about eating and sleeping.
(Nick Valentine, Old Longfellow, and Porter Gage are not eligible.)

I used this one to create the companion voice.

xVASynth 2 - F4VA Synth
https://www.nexusmods.com/fallout4/mods/49340


[Change log]

Ver.1.05  December 22, 2021

*The management target of this mod has been changed to Actor with the following keyword.

    ActorTypeHuman
    ActorTypeGhoul
    ActorTypeSuperMutant
    ActorTypeDog

This means that races of other mods created based on the basic race with the above keyword
can also be managed. You can now manage races of other mods created based on the basic race
with the above keyword.

Ver.1.04  December 19, 2021

*Dog mattresses and super mutant resting chairs are now available for crafting in the workshop. (Category: Beds)

*The following items have been added to the configuration holotape of NNES.

  [Tell the companion to goto bed]
    Instructs all companions under control by this mod to go to sleep at once.

Ver.1.03  November 28, 2021

*Fixed a bug that prevented the dog mattress and super mutant resting chair from being installed.

*NNES configuration holotapes can now be created from the Chemistry Station (utility).

*Changed two of Hancock's lines.

*Changed the first person in Strong's dialog to "Strong".

Ver.1.02  November 25, 2021

*The following ActorValue that was used as a parameter of the companion has been stopped
 and replaced with this mod's original ActorValue.

    Variable02 Variable03 Variable05 Variable07 Variable08 Variable09

 This fix may eliminate the problem of companions not eating or sleeping long enough to
 recover from fatigue.

**If you have installed version 1.01 or earlier, please follow the steps below to
  install this mod after a clean save.
   
    (1) Uninstall the old version.

    (2) Load the saved data.

    (3) Save the game (without this mod installed).

    (4) Install this version.

Ver.1.01 November 23, 2021
*Corrected a strange part of each companion's dialog. Also fixed audio data.

Ver.1.00 November 21, 2021
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