hi thank you for the mod. just a question, is it using 7.62 thats vanilla to the handmade rifles or using the mod's custom munitons that it came with? I personally prefer to use any vanilla bullets so we dont add too many munition types. anyways replacers are a god send! much preciated
Hello, I am very interested in your mods! Was curious how they were done, are these done with leveled list edits, like user lincolnshooter's replacers, or by swapping the meshes around, like user cyanide4suicide's replacers? I noticed you said it was a FO4Edit change in the QBZ Radium Rifle replacer mod, but I was not sure if I should assume all your replacers were the same. I would love if this was the case since I have always ran into problems with mesh swap replacers. Either ways, thanks for the mods!
12 comments
I just replace the weapon.
The assets belong to the original mod author. :D
Weapon - FormID - GunMod --> Actual Weapon in the Fallout4.esm
Weapon - EditorID - GunMod --> Actual Weapon in the Fallout4.esm
With Additional addition/changes in ammo type using the F04Edit.
Update:
Also changing the weapon to spawn on leveled items
Можно описания модам добавлять ?