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CrEaToXx

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CrEaToXx

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7 comments

  1. tlefie
    tlefie
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    Question, is there a way that this mod can interact with the 'Auto Doors" mod.
    Like your doors, but having them always open is a bit of a pain. Know nothing about modding, codes and the like.
    Having more than one type of main gate is great. Thank for your work on this.
    1. CrEaToXx
      CrEaToXx
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      I give instructions on how to do this with my latest patch mod.
  2. XM1V1
    XM1V1
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    ngl my man you've been putting out good stuff as of late
    1. CrEaToXx
      CrEaToXx
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      You should see me when I start releasing snappy CBBE presets.
    2. Hitman136
      Hitman136
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  3. drevviken
    drevviken
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    Workshop Rearranged adds snap points to most of the pieces your various snap mods do so they're mostly redundant (for my lo) but all this extra stuff is great, like this one. Thanks. The fact that we only got one junk door of that particular kind has always annoyed me. 
    1. CrEaToXx
      CrEaToXx
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      It is redundant if you use that mod, but not if you don't.

      I'm actually planning a somewhat more streamlined approach to my "big pack", with numerous of elements entirely removed, or replaced, because I wouldn't use some of the elements at all, or at least not in the context Bethesda wants me to use them. Most of the furniture parts will have extended functions, and there's going to be a couple of new scripted resources. Of course, anything will be inside a decluttered custom menu structure.

      However, the problem with big packs is always the absence of in detail choice. And if I have to use xEdit to customize every Workshop related mod that I download, I can just start making my own. Same effort, same amount of time that has to be invested, with the final result I have 100% exactly what I want in my game.