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Commonwealth Story Expansion Project

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Pig

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100 comments

  1. Pig
    Pig
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    Thanks for playing this garbage
  2. D4wgDogDawg
    D4wgDogDawg
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    good grief why do modders make it an easter egg hunt all the time to find quest starts
    1. mEgOATED
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      idk, it makes it blend better with the main game, as it should
    2. cubbyman1
      cubbyman1
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      what's funny about this idea is i will download a mod and forget i have it and it will be in my load order for a long time and then one day i might stumble on it and check it out by accident and suddenly discover this amazing mod that was hidden from me for so long, part of me likes this however the other part of me hates this idea because i end up missing out on a amazing mod simply because they hid the mod location lol. 

      now i don't mind running into a video showing me where to go but i will shut the video off due to not learning any spoilers so i can still enjoy the mod for myself.
    3. crazyape85
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      lmbo, me too.  I still haven't found Radium Inc. but have found all the stuff they created throughout the commonwealth.  Most the other stuff I have found, I think.  Guess time will tell.
    4. Archives19
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      (It's probably obnoxious to have all these voices come out of the woodwork like this, but) I enjoy it as well.  It's fun to stumble across a quest start while exploring, makes the game feel more alive.
  3. SebsBen
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    Hey, just wanted to mention- I have 1.2 and the Radiant quests at the end of the mod are still not working. Could be a me issue, but I figured I'd make note of it here.

    Any help in potentially fixing it would be appreciated. Cheers and great mod otherwise.
  4. crazyape85
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    Just the fact alone that you gave God the glory, I am going to download and play this mod. I had it open, looking for other quest mods, so I am going to give it a try.  Thank you all for your work and for giving God glory for the talent He gave you. Your comment, thanks for playing this garbage, that is funny too.  I found a mod that cuts out swearing in the game but there is other mods that add that back in.  I am not judging, God judges, this is just a game that we might use to relax, unwind, or otherwise pass time.  In the world of chaos that we live in, this is a little escape from it to join a fictional world of chaos.  As a wonderer, we have some power to stop that by helping the commonwealth get rid of the evil.  Gunners aren't very friendly, and the institute seems rather evil to.  Shaun is a son to the playable character, not a father.  Call no man your Father but the One who is in heaven.
    1. crazyape85
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      Also, I don't know how to mod, but I do know how to write, so if you all ever need some ideas, I have a couple.  One might not get much attention, and another is somewhat limited, adding on to The Machine and Her mod, but I have thought about looking into the creation kit a bit more.  It seems very daunting and confusing, but maybe something like a disease system that causes afflictions due to radiation.  The bounty system was a great thought though.
    2. psyyo
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      curious ideas ..
    3. crazyape85
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      The one about the Machine and Her would include
      Spoiler:  
      Show

      You and her traveling back to where she came from to wipe them out.  So, you both would talk a bit more, then she would ask for your help to free her sister, to take out the priests, and to free the others who would want to be free.  Kind of like the institute and railroad quest.  Obviously there would be more to this story, but this is a rough sketch.


      The other one would involve religion, but not atom or anything like that, something more realistic to involve the churches.  Obviously that is not everyone's taste, so I could write more about that if you would like, but those are a couple of the ideas that I really had stories thought of.  Given you guys mostly focus on quest type mods, those were the more defined mods I had in mind, but some rougher sketch ideas would involve the origination of mutants, which the
      Spoiler:  
      Show

      institute roughly touches on with virgil.

      Some other ideas would add on to some of the companions stories.  That might be a bit more intrusive, given it would affect the vanilla companions, so maybe adding a separate companion with a similar system like the Machine and Her, which involves the story, the companion, and the solution, but then you can add in the separate quests in-line with said companion.
      Just some loose ideas floating around, but thought, if you guys ever needed any ideas, I could provide a couple.
  5. Jaca1304
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    Hi, I started the first bounty, and Wren tasked me to deal with Walker in a bar. As soon as I give him the collar The Marshal starts shooting Walker and prior to the collar I can't interact with him and he's invincible, is it a bug or am I just doing something wrong?
    1. KeeganYF12
      KeeganYF12
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      Because of plot armor.
  6. 760269587
    760269587
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    .May I upload a Chinese translation of this great MOD?
  7. mikezorz13
    mikezorz13
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    Great mod, well written, well voiced & adds much needed flavor!

    Worked perfect for me, although didn't try the radiant system (still got PTSD from the vanilla ones). Got a post at bugs section for some esp issues.

    Great job
  8. refragger
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    Is my problem a known issue? Wren sends me to 'deal with Garret'. The pointer is on the marshal's head. I kill the ghouls and keep him alive, but he can't respond to me, just looks at me. Killing him doesn't satisfy the task either. Any help here please?
    Ok, got it solved. Walked about twenty feet away from him, and he was able to talk. Forced me to kill him. Looks like I can proceed now.
  9. kenal2
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    So, I have this idea of a quest storyline that aims to expand the main storyline after the we destroy the institute to maintain peace between the 3 factions using synth cloning as an amazing plot device for plot twist, the scale of trinity tower and view of trinity tower for huge fights, and the using the different factions to portray human nature not just when put into the world of fallout but also reflecting our social issues in today's modern society.

    This story starts when you as a player adopt the child Shaun. You can recruit Shaun as a companion, train him how to craft weapons, armor, robots, and survive in the wasteland as you do those things; he likes when you do them and increases the players' affinity with him. When the affinity gets maxed, the sole survivor discovers the Father created a symbiotic switch in Shaun which basically unlocks all the Institute knowledge depending on whether the Sole Survivor is trustworthy enough so that the Commonwealth could become a better place, and also puts Shaun as Institute's failsafe in case the player decides to eliminate them.

    So Shaun unlocks the hidden omnipotent knowledge and decides to help you create an industrial revolution that could catalyze civilization's reset.

    But before all this, Shaun reveals that Father have basically created a killswitch for wastelanders by assigning a newly developed Gen 5 synth to bring an army of synths, robots, and A.I. controlled Deathclaws and Behemoths for unknown purposes.

    You as the player embarks on journey of meeting interesting people, small factions, and undiscovered lands as you follow the trail in finding the Gen 5 synth's base and prevent this 'doomsday device' from ever being started. 
    1. kenal2
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      You'll meet 3 families of gangs that the Gen 5 synth secretly started to act as a conduit to influence the events in the Commonwealth, this will be discovered later in the story.

      The player will do their quests such as bounty hunting, delivery, and pick up quests. The first family is made up of disillusioned Railroad veterans that were traumatized after the assault on switchboard so they decided to be covert spies working like hired mercenaries that execute hits on abusive BOS soldiers from their victims. They abide by a higher moral code than gunners; they avoid killing or stealing from civilians but steal weapon caches to sell to gunners and the next family.

      The next family is a non-racist family of super mutant that trades with only few people to conquer territories from gunners, seize advanced technology away like BOS, and also attack BOS. One member is a former BOS that became Supermutant so was vilified by his faction so he became the leader of this new faction of supermutant armed by his charisma, discipline, and economist mind to gain advantage from all sources including humans. But they deal with raiders such that they collect and train slaves.

      The last family is a group of ghouls cast away from Diamond City. They developed resentment toward Diamond city inhabitants. They were trained to hack robots and were highly intelligent mainly on gamma weapons. They are friendly with Children of Atom and support them on gamma weapons. They're envisioning for a commonwealth with no humans but non-feral ghouls as they developed a god-complex from hatred for those who kicked them from Diamond City.
    2. kenal2
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      Paladin Danse recognized that the leader of the second family was his friend Cutler whom he thought had died. Cutler survived and also revealed that gained intense hatred towards the BOS not only for turning on him for being accidentally infected with FEV but also for Danse becoming unreasonable to kill him despite them being great friends. 

      The player had an option to report Cutler to the BOS (if BOS were spared) or alternately,

      The player now needs to go to his close friend from the 1st family regarding more information from Cutler
      but it will be revealed that the Gen 5 synth was responsible for cloning Cutler back to life since he grew special mutation of the FEV virus. The virus allowed him not only superior intelligence compared to other mutants but also to famoose them into obeying him. Cutler became a loyal soldier to the Gen 5 synth. 

      This close friend helps Sole survivor and Shaun hunt down Cutler for more information which is now defended by the second family. Within the base, trained deathclaws are freed (which Cutler gathered the device from the Gen 5 synth) after fighting Supermutants with repurposed BOS power armor pieces.

      The player was given an option to betray the friend from the 1st family to get the trust of Cutler to be available for companion and join the Gen 5 synth. Had the player chosen this, in the last fight between Gen 5 synth and SS on the trinity tower, the morally upright people from the 1st family, ex-railroad veterans will not rescue the SS but would hunt him/her after some time for a big fight on the Sanctuary after fight with the Gen 5 synth was done (They'll use the remaining army of the Gen 5 synth to invade sanctuary due to SS' betrayal). When Cutler becomes a companion, it would be revealed that since his alliance with SS who's the parent of Shaun, he became expandable and can no longer be trusted so he helps SS in his fight on the trinity tower with his own army on the fight to kill the Gen 5 synth.

      So there are 3 options, betray the friend - get Cutler's trust - summon friendly deathclaws through relay grenade - kill ex-RR spies that have sinister agendas or don't betray the RR friend - stay friends with the upright ex-RR spies - have access to recruiting them. 

      A more BOS-friendly approach is to report Cutler to BOS and have BOS squad with you to attack Cutler's base. Cutler dies and the trail towards the Gen 5 synth is cut. Only to have the Gen 5 synth send raid parties and until a certain time the Gen 5 synth himself attack the settlement but only his clone.

      At the trinity tower, the Gen 5 synth could be convinced to surrender, to end himself, or to fight with the SS.
    3. Pig
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      good idea, do it yourself
    4. BrandonPWNZu1
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      This has got to be the most sad comment section I have seen in a while, great mod btw, but I can't imagine what it's like to be a mod author and get occasional comments like this it's so f***ing funny but sad.

      He spilled his heart out to you, and you crush it LMAO
    5. Pig
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      I'm very independent, I make the mods that I want to make, not that someone asks me to. my main reason I always tell people I wont work at bethesda. its also why I make the tutorial vids, to show people how to do it themselves
    6. MarcAugustine
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      Based mod author and Chad quest mods. To think that I've been playing FO4 without them is downright degenerate.
  10. Merlockx
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    How does the radiant bounty quest work? What kind of NPC's are you ordered to kill and what rewards are given for it?
  11. blinkjagger
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    Are you the someguy of fallout 4? Because your mods is amazing.
    1. Pig
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      I hope not, Someguy went crazy and abandoned his projects. tbh I am getting there.
    2. Magadon93
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      Wow I didnt even know that, Im very sorry to hear that about someguy I have played his mods for years. And yes your work really does remind me of him with no disrespect to your unique content.