Update 2.0.0 - July 5th 7:42am EST As of this update I've added some new Manes and Tails that I got from Revamped ponies (Yes I got permission) This was meant to be out a lot sooner but I had a lot of de-motivation trying to make things work, but anyway hope you like it, I know you will
Also once again, suggestions and whatnot are welcome, Love you all
great work. only thing i've noticed is feral ghouls arn't pony lol. as for only 3 people still playing with pony mods.. i just let r/falloutequestria know i'm playing the game first time.. with pony mods and people are stoked :3
wow I forgot that place even existed, looks pretty empty nowadays- also I'm unsure if anyone has made a replacer for the feral ghouls yet, maybe once I get the next update for this mod out I could try if no one else does
getting feral ghouls to work is a big task. you got to model dismembered parts aswell as the model its self. Then there is the issue of rigging the skeleton to use Feral ghoul animations. i don't know much about moddlining other then editing NIFs but BIG props to u if you can make a feral ghoul pony model. (ps there is like 6 different feral ghoul models too)
honestly doubt I can because I'm not good at making models or texturing, I could do rigging, dismemberment and probably animations but that's the easier part
idk if this helps but i found a super easy way to make pony style ghouls. so rather then editing the base race they use outfit (in the creation kit) for their body's/heads. all you have to do is make a NIF with The feral ghoul skeleton so it matches with the base Actor skeleton. would you like the file i got so you can playaround with it? ps ive taken it from this mod: https://www.nexusmods.com/fallout4/mods/34045
atm im trying to ?Splice? this head onto the skeleton Model: https://www.nexusmods.com/fallout4/mods/37407
that could make for an interesting model, I've paused my fallout 4 work for the moment though, just not feeling the motivation but I'll check out some stuff soon
man its been awhile since ive seen someone making new hairstyles for the ponies! great job so far though i do wonder if you plan to add cadence's manestyle to the mod?
Managed to get cutie marks working for male ponies too, but you'll need looksmenu customization compendium and then you'll need to make the edit to one of the cutie marks you wanna use for males
So you will need to open up the overlays.json in the Data\F4SE\Plugins\F4EE\Overlays\CMarkOverlays.esp folder
Then, if you want to make it so males can use use lets say Luna's cutie mark slot, you would just find the { "id": "CMark_Luna", "name": "$CMark Luna", "slots": [ { "slot": 3, "material": "overlays\\CutieMark\\Luna.BGSM" } ], "playable": true, "transformable": true, "sort": 0, "gender": 1 } part and change the "gender" from 1 into 0 (1 is for females, 0 is males, and 2 is both but both wasn't working for me so I tried 0 and it showed up in the overlays for males while in looksmenu)
And if you want your slot to be a custom cutie mark, just edit the texture itself it in a .dds editor like paint.net or photoshop (Backup files just in case of course)
Oh, and it's possible you may need to manually adjust the mark with the x key while in looksmenu if it appears on like your arm or something, and tested with bodytalk 3 body so it should work in theory for other male bodies including vanilla
and I haven't tested this next part, but maybe you don't even need to replace the marks in the mod but can add in the same structuring into the .json and make your own marks and just make sure the "material" links back to your cutie mark texture and you set the gender to whichever one you want for it (Like I said untested but replacing a mark slot definitely works for males too)
Not the best at explaining things, but I hope this helps someone and again awesome mod
well there is a mod called create followers and there was a parch that for the CaN mod to make pony followers (i still have/use it) is there any way to remake it or get the old one updated ? and btw love your work keep it up
Will there be an update that allows the new head mesh to have more options in sculpting and allows more markings/damage/makeup from the character editor ?
let it be known that you CAN do these things and the mod will still, and is required for the skeletons to look right if you use a different player plugin:
1. wyre bash the esp to change the pony player plugin to can.esm 2. use fo4edit to edit the plugin for THIS mod to change the skeleton location to aaaCustom\CaN\Pony\Skeletons
this is the ONLY way to separate npc and player skeletons from each other
i spent roughly 3 or so days throwing everything at the wall to make CaN, Fallout Equestria, AAF, and Furry Fallout 4 play nice together
I unfortunately haven't been able to get this mod to work properly in my game. I personally use this mod which removes the RaceCustomizer requirement but requires a loose-file skeleton. If I used this mod and any skeleton I tried(Zex, Knee Fix and 3BBB), it would cause the heads of all pony NPCs(and the player) to all stretch to one point in an area(such as the sky in Diamond City), this also had the side effect of non-pony NPCs having big heads stretched into the pony shape, as if I were using RaceCustomizer(unless I used Zex, which I think has it's own facebones). If I used RaceCustomizer, then I'd have the classic big-headed NPC bug. And yes, I also tried playing with my load order, including playing putting the player plugin and racecustomzier at the bottom of the load order and no dice.
this mod isn't compatible with that mod, although I'm planning to make it compatible sooner or later I just kinda lost my interest atm since I've been doing other stuff, also the order would be race customizer.esp can - player pony.esp CMark.esp
If and when you do "Custom Race Skeleton Fixes," I would personally be grateful. I can't ever seem to get "Race Rustomizer" working; It's ok if not, I'm sure I'll figure it out eventually.
Just want to make a comment and note that, yes, they can work together. As long as you have a patched skeleton and understand the necessary file structure, there is zero issues. I personally have a pony skeleton that I patched to use 3BBB and doesn't require Racecustomizer, it was really quite simple.
132 comments
As of this update I've added some new Manes and Tails that I got from Revamped ponies (Yes I got permission)
This was meant to be out a lot sooner but I had a lot of de-motivation trying to make things work, but anyway hope you like it, I know you will
Also once again, suggestions and whatnot are welcome, Love you all
keep up the good work
also I'm unsure if anyone has made a replacer for the feral ghouls yet, maybe once I get the next update for this mod out I could try if no one else does
would you like the file i got so you can playaround with it?
ps ive taken it from this mod: https://www.nexusmods.com/fallout4/mods/34045
atm im trying to ?Splice? this head onto the skeleton Model: https://www.nexusmods.com/fallout4/mods/37407
So you will need to open up the overlays.json in the Data\F4SE\Plugins\F4EE\Overlays\CMarkOverlays.esp folder
Then, if you want to make it so males can use use lets say Luna's cutie mark slot, you would just find the {
"id": "CMark_Luna",
"name": "$CMark Luna",
"slots": [
{
"slot": 3,
"material": "overlays\\CutieMark\\Luna.BGSM"
}
],
"playable": true,
"transformable": true,
"sort": 0,
"gender": 1
}
part and change the "gender" from 1 into 0 (1 is for females, 0 is males, and 2 is both but both wasn't working for me so I tried 0 and it showed up in the overlays for males while in looksmenu)
And if you want your slot to be a custom cutie mark, just edit the texture itself it in a .dds editor like paint.net or photoshop (Backup files just in case of course)
Oh, and it's possible you may need to manually adjust the mark with the x key while in looksmenu if it appears on like your arm or something, and tested with bodytalk 3 body so it should work in theory for other male bodies including vanilla
and I haven't tested this next part, but maybe you don't even need to replace the marks in the mod but can add in the same structuring into the .json and make your own marks and just make sure the "material" links back to your cutie mark texture and you set the gender to whichever one you want for it (Like I said untested but replacing a mark slot definitely works for males too)
Not the best at explaining things, but I hope this helps someone and again awesome mod
1. wyre bash the esp to change the pony player plugin to can.esm
2. use fo4edit to edit the plugin for THIS mod to change the skeleton location to aaaCustom\CaN\Pony\Skeletons
this is the ONLY way to separate npc and player skeletons from each other
i spent roughly 3 or so days throwing everything at the wall to make CaN, Fallout Equestria, AAF, and Furry Fallout 4 play nice together
race customizer.esp
can - player pony.esp
CMark.esp
If and when you do "Custom Race Skeleton Fixes," I would personally be grateful. I can't ever seem to get "Race Rustomizer" working; It's ok if not, I'm sure I'll figure it out eventually.
And yes, I'm using the fixes that removes the need for RaceCustomizer.