This page was last updated on 06 April 2025, 9:24AM
Changelogs
Version 007
in development
Hostile headshots SKK_HAAHeadshotHostile default to enabled
Reverse the action of SKK_HAAExplodeHeadChance from chance none (0% = always) back to chance (0% = never).
Version 006
UPDATE NOTES: this update is transparent, can install in an active savegame.
Change: three performance operating choices [ 1 second Cloak | 10 second Timer | 4k Movement ] to support potatoes and xbox
New: integrations to coexist with 476OpenWorld & Commonwealth of Decay update 059
Version 005
UPDATE NOTES: this update is transparent, can install in an active savegame.
Fix: Headshot notification consistency.
New: Operating mode [ High performance | Low Overhead ]
Version 004
UPDATE NOTES: this update is transparent, can install in an active savegame.
Change: scripts use OnHit rather than OnCripple to ensure the player is credited as killer. The headshot system if enabled is automatically cleared and reset for this change.
New: Menu switchable Global Variable SKK_HAAExplodeHeadChance replaces hardcoded value of 50 (percent)
New: Player headshots detetct essential death management to trigger OnEnterBleedout
Version 003
UPDATE NOTES: this update is transparent, can install in an active savegame.
New checks that (GetValuePercent PerceptionCondition > 10%) to deconflict from other headshot solutions already applying to the actor.
New: Will co-exist with Commonwealth of Decay feral headshots.
Version 002
UPDATE NOTES: this update is transparent, can install in an active savegame.
New: Search timer tigger option to catch actors spawned within the detection radius when the player is not moving around much SKK_HAAScanOnTimerSeconds default 30.
Version 001
Public requires Fallout4.exe 1.10.162.0 (or later) or equivalent workarounds.