Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Omega4D2

Uploaded by

Omega4D2

Virus scan

Safe to use

Tags for this mod

21 comments

  1. Omega4D2
    Omega4D2
    • premium
    • 360 kudos
    Locked
    Sticky
    If you have any questions, comments, or concerns please post them in the community discord. 
    https://discord.gg/EwXW8aZvfs
  2. Resilient103
    Resilient103
    • member
    • 0 kudos
    it does not work for me it is invisible and does not explode
  3. OcarinaOfJesus
    OcarinaOfJesus
    • member
    • 1 kudos
    Does anyone know how to get rid of the [Grenade] tag on the inventory screen? It messes up my inventory by having it in a section at the bottom I have to click into to equip. I just want it in my basic inventory.
    1. DvrkAng3l
      DvrkAng3l
      • member
      • 4 kudos
      you have to open it in f04edit and change the category
  4. JadeMythriil
    JadeMythriil
    • member
    • 1 kudos
    Does this also change the molotov to explode after a few seconds like a normal grenade rather than on first contact?
  5. Bonieboonebooney
    Bonieboonebooney
    • member
    • 0 kudos
    Hey epic mod mate! Been waiting for something like this for quite a while! However, the impact sound is still shattering glass, are you going to add custom explosion sounds to the mod or do you (or anyone reading this) know of a mod that changes the explosion sound? 
    1. ProongPerfected
      ProongPerfected
      • supporter
      • 0 kudos
      In Xedit, there should be a way to alter the sound descriptor files that are pulled. There should be a sound descriptor that has multiple descriptors in it, and all of those descriptors should have sound files in them. I'm using the M84 Flashbang mod as a reference, but it should translate. You should just be able to change the sound file pulled to either the regular molotov sound, or a grenade sound or whatever. Hope this helps (and works).
    2. drevviken
      drevviken
      • premium
      • 29 kudos
      The mod doesn't change sound descriptors. Must be a load order issue.
  6. Zahriis
    Zahriis
    • member
    • 3 kudos
    -inventory view model is badly positioned
    -Still sounds like a glass molotov
    1. Kreutz
      Kreutz
      • member
      • 19 kudos
      I was going to point the same: model is awesome, but the inventory model isnt well positioned.
  7. Yoshidude267410
    Yoshidude267410
    • member
    • 5 kudos
    Not to be "that guy," but is molotov purposely spelled "mototv" in the thumbnail picture?
    1. Omega4D2
      Omega4D2
      • premium
      • 360 kudos
      fixed
    2. SVNR
      SVNR
      • premium
      • 83 kudos
      LOL
  8. Crossfire2085
    Crossfire2085
    • premium
    • 17 kudos
    Don't want to be that guy but no ESL version?
    1. Omega4D2
      Omega4D2
      • premium
      • 360 kudos
      add esl tag to esp in xedit
  9. yankee4dtm
    yankee4dtm
    • member
    • 2 kudos
    Nice looking model. A non-replacer version would be nice though, since real incendiary grenades aren't "military molotovs" - they're cans of thermite.

    They aren't made for direct combat - they don't really explode, so the area of effect would be smaller than a molotov would be. Since they also use a grenade style timed fuse instead of just detonating on impact, they would be pretty easy for NPC's to avoid.

    They would however, do a ridiculous amount of damage at the point of detonation, since thermite burns hot enough to melt steel.

    I can remember at least one instance in Fallout 4 where BoS troops scuttled their armor because they couldn't bring it with them, but didn't want it to be recovered by raiders. Jamming one in the fusion core port would slag the back of the frame and leave the whole thing useless, so it would make sense for power armor troops to have one in their inventory,
    1. chillcat222
      chillcat222
      • premium
      • 1 kudos
      Very good points, excellently made. I like you
  10. TripleIA
    TripleIA
    • member
    • 0 kudos
    Any plans for a standalone version?
  11. AmericanNomad1776
    AmericanNomad1776
    • member
    • 0 kudos
    Standalone version? Coming soon? To a vendor near you?