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Omega4D2

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Omega4D2

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24 comments

  1. Omega4D2
    Omega4D2
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    If you have any questions, comments, or concerns please post them in the community discord. 
    https://discord.gg/EwXW8aZvfs
  2. Yokaisheru
    Yokaisheru
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    Does this add more too LL and containers? I find these in nearly every single container and on almost every single enemy
  3. Erika555
    Erika555
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    updated from previous version and the grenades have a purple mesh over them instead of the intended textures
  4. EagleGundam
    EagleGundam
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    is there anychane to get a esl version
    1. Omega4D2
      Omega4D2
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      its an ESP ESL
  5. Resilient103
    Resilient103
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    it does not work for me it is invisible and does not explode
  6. OcarinaOfJesus
    OcarinaOfJesus
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    Does anyone know how to get rid of the [Grenade] tag on the inventory screen? It messes up my inventory by having it in a section at the bottom I have to click into to equip. I just want it in my basic inventory.
    1. DvrkAng3l
      DvrkAng3l
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      • 5 kudos
      you have to open it in f04edit and change the category
  7. JadeMythriil
    JadeMythriil
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    Does this also change the molotov to explode after a few seconds like a normal grenade rather than on first contact?
  8. Bonieboonebooney
    Bonieboonebooney
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    Hey epic mod mate! Been waiting for something like this for quite a while! However, the impact sound is still shattering glass, are you going to add custom explosion sounds to the mod or do you (or anyone reading this) know of a mod that changes the explosion sound? 
    1. ProongPerfected
      ProongPerfected
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      In Xedit, there should be a way to alter the sound descriptor files that are pulled. There should be a sound descriptor that has multiple descriptors in it, and all of those descriptors should have sound files in them. I'm using the M84 Flashbang mod as a reference, but it should translate. You should just be able to change the sound file pulled to either the regular molotov sound, or a grenade sound or whatever. Hope this helps (and works).
    2. drevviken
      drevviken
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      • 39 kudos
      The mod doesn't change sound descriptors. Must be a load order issue.
  9. Zahriis
    Zahriis
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    -inventory view model is badly positioned
    -Still sounds like a glass molotov
    1. Kreutz
      Kreutz
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      • 20 kudos
      I was going to point the same: model is awesome, but the inventory model isnt well positioned.
  10. Yoshidude267410
    Yoshidude267410
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    Not to be "that guy," but is molotov purposely spelled "mototv" in the thumbnail picture?
    1. Omega4D2
      Omega4D2
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      fixed
    2. SVNR
      SVNR
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      LOL
  11. Crossfire2285
    Crossfire2285
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    Don't want to be that guy but no ESL version?
    1. Omega4D2
      Omega4D2
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      add esl tag to esp in xedit