Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

WhiskyTangoFox

Uploaded by

WhiskyTangoFawks

Virus scan

Safe to use

Tags for this mod

24 comments

  1. techcro
    techcro
    • member
    • 0 kudos
    I've snarled something up that may or may not have to do with this mod:  I uninstalled the mod (it's awesome...just trying something else for a minute), but I still can't modify suits of clothing that can be worn under armor.  Army Fatigues, Military Fatigues, Minuteman Outfit, etc. won't show up at the Armor Station at all.  Suits, Labcoats, Jumpsuits, etc. do show up at the Armor Station.

    I'm guessing it's because this mod disabled weaving those clothes, and disabling the mod didn't roll that change back.  Then again, I might not have a clue what I'm talking about.  Any tips?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 355 kudos
      If disabling the mod didn't revert the change, then it wasn't this mod doing it.
    2. techcro
      techcro
      • member
      • 0 kudos
      Yeh, that makes sense to me too.  I only posted here because it's the only mod I've messed with that explicitly affects clothing, and it seems to be precisely "clothing [that] can have armor worn over it" that is the issue.  Maybe it's the Lunar mod itself?  In case, thanks for being patient with your less savvy users!  You got an endorsement from me.

      EDIT:  Yep, it's the Lunar.  The "Armor and Clothing" section clearly states that it forbids weave on clothing that can be worn under armor.  Thanks again for your patience.
  2. techcro
    techcro
    • member
    • 0 kudos
    I sometimes run across an outfit in the world that is simply labelled 'default'.  The console gives me the following information about this item:

    'default'
    type:  ARMO
    ID:  001A7BB4
    baseID:  00117EB7
    locate:  Fallout4.esm
    define:  Fallout4.esm
    lastBaseChange:  LunarFalloutPlus - WastelandWeaves.esp

    It seems to be full-body suit, with a weight of 10, and protection values 10/35.  Any advice on this issue?  Thanks!

    Edit:  Just encountered a similar situation with a suit labelled 'epic'.
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 355 kudos
      This is an issue with whatever sorting you're running, and how it changes the naming of the item. I've had a couple reports of it in the LitR discord of it as well, so it's not impossible that this mod is the source, but I'd be suprised if it was. I's on my list to look into already, if it's this mod I'll fix it in a update.
    2. techcro
      techcro
      • member
      • 0 kudos
      That makes total sense.  FWIW, my sorting is just whatever the Vortex mod manager does by default, and the only mods I have that obviously change armor are this one and Lunar Fallout.  Then again, I don't really have a clue what I'm talk about with this stuff.  ;)

      Thanks for taking time for this!
    3. techcro
      techcro
      • member
      • 0 kudos
      [deleted]

      ...wasn't relevant
    4. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 355 kudos
      Ok, it was a bug with this mod. Fix is up.
    5. techcro
      techcro
      • member
      • 0 kudos
      Can confirm that the issue is fixed with the new version.  All newly spawned items now have correct names.  Thanks again for fixing this so quickly...it's a great mod!
  3. Diamoniix
    Diamoniix
    • premium
    • 1 kudos
    Where is the patch for Atom's Glory? Is it supposed to be attached to this mod? Or are we supposed to be your other lunar - atom's glory patch? https://www.nexusmods.com/fallout4/mods/62204

    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 355 kudos
      None of the clothing in atoms glory get weaved, so it doesn't need a weave specific patch
    2. Diamoniix
      Diamoniix
      • premium
      • 1 kudos
      Good to know. Got confused by the description saying a patch was available! Thanks!

      Do I still need your other Lunar Atom's glory patch? It has a master for the original NONE mod, which I believe is no longer necessary with this mod.
    3. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 355 kudos
      https://www.nexusmods.com/fallout4/mods/62204

      The most up to date one does not have that requirement.
    4. Diamoniix
      Diamoniix
      • premium
      • 1 kudos
      It most definitely does have it as a master. I just redownloaded it and just noticed a rogue NONE record on Atom's Rovers Rag. Deleting it let me remove the NONE Master dependency. It turned out to be an easy enough to fix with xedit thankfully. So not a big deal lol. Thanks!
    5. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 355 kudos
      Hrm, you're right, I aparently I cleaned it locally, but forgot to update. I'll get an update out for it, thanks for the heads up.
  4. rongeurdos
    rongeurdos
    • member
    • 0 kudos
    Hi WhiskyTangoFawks.


    I have had this problem: Nightingale male and female naked.
    So I open the container of a male nightingale and find: "dingy scavenger backpack" is enabled and "dingy scavenger apron" is disabled. In fact, it's either a backpack or an apron, not both.

    Then I use FO4Edit to find them. Here is the result:
    SS2C2_AO_NightingaleArmor_Outfit01 "Dingy Scavenger Apron" [ARMO:13015FC6]
    SS2C2_AO_NightingaleArmor_Outfit_PlusJacket "Dingy Scavenger Apron" [ARMO:13015FE3]
        set with ss2_xpac_chapter2.esm // lunar-ss2.esp // lunarnone - ss2.esp
        BOD2 (...) "41 - Torso 42 (...) etc." added by lunar-ss2.esp and by lunarnone - ss2.esp

    I patch to remove this addition for BOD2 to set only "33 - BODY".
    And now both apron and backpack are worn together.

    What do you think is the best way to wear the backpack and apron together without removing the "41 - Torso (...)" label?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 355 kudos
      I was unable to reproduce this, as far as I can tell everything's fine, but I'll keep an eye one it.
  5. rongeurdos
    rongeurdos
    • member
    • 0 kudos
    Hi WhiskyTangoFawks.
    Do you know if yours conflicts with N.O.N.E - Ballistic Weave Overhaul - Rescale?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 355 kudos
      It probably doesn't, but I haven't checked
    2. rongeurdos
      rongeurdos
      • member
      • 0 kudos
      I begun a new game and looks like both are working well together + no conflict through fo4edit. So be it...
  6. boogiePls
    boogiePls
    • premium
    • 10 kudos
    Hey boss, these esp's have ArmorKeywords.esm & FactionDistributionFramework.esm as a master:

    Lunar-NoneBallisticWeaveOverhaul.esp, LunarNone-SS2 Chpt2.esp, LunarNone-SS2 extended.esp, LunarNone-SS2.esp, LunarNone-WastelandVentures.esp
    Not sure if this is intentional.

    Also LunarNone-Greaserats.esp has the standard NONE file as a master while other patches like LunarNone-InstituteExpeditionarySuit have the low version of NONE as a master. Not sure if this is on purpose or an oversight since NONE requires only one main file.

    I didn't go through all the patches and not entirely sure if they are supposed to have these masters or not, just trying to get some clarification.

    Thanks for the Lunar patches btw, they must be time consuming.


    1. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 355 kudos
      I'll have a look at their dependencies, see if I can clean it up a little. 
    2. WhiskyTangoFawks
      WhiskyTangoFawks
      • premium
      • 355 kudos
      Cleaned versions are up
    3. boogiePls
      boogiePls
      • premium
      • 10 kudos
      You are the best! Thanks looks great now.