Fallout 4

File information

Last updated

Original upload

Created by

SKKmods

Uploaded by

SKKmods

Virus scan

Safe to use

Tags for this mod

32 comments

  1. SKKmods
    SKKmods
    • premium
    • 1,254 kudos
    Locked
    Sticky
    ********************************************************************************************
    For support use the SKK Mods Discord channel? discord://discord.gg/tgKNT77DC8
    ********************************************************************************************
  2. arkdangel
    arkdangel
    • premium
    • 0 kudos
    could you add a dps, maybe a 5s rolling average? or something simpler like a dps msg every 2s? I noticed the msgs can't keep up with high fire rate weapons. I can't tell but it also doesn't seem to account for burning/wounding
    1. SKKmods
      SKKmods
      • premium
      • 1,254 kudos
      Nope its instant hit damage only. If you can come up with a method to measure damage over time and disambiguate multiple hits in that  period you should publish it.

      For high rate of fire weapons use the debug log, each hit will be recorded there.
  3. SonAnima
    SonAnima
    • member
    • 4 kudos
    Thanks for all of the hard work that you do. This mod is crucial for helping me set up weapon mods especially sniper rifles. 
  4. dooderek
    dooderek
    • supporter
    • 19 kudos
    Wow, why are so awesome
  5. EP05264
    EP05264
    • supporter
    • 2 kudos
    Is there a way to replace a model with something like a practice dummy?
    I'm thinking of a shooting target at the settlement.. and um... I'm kind of... I feel guilty.
    1. SKKmods
      SKKmods
      • premium
      • 1,254 kudos
      You can probably hack the actor form in xEdit.

      BUT it would make the purpose of this solution (measuring actor damage outcomes) totally pointless as the dummy has different resistances to a human actors. Unless you populate the world with dummies.
    2. EP05264
      EP05264
      • supporter
      • 2 kudos
      Okay. Thank you for your fast reply and I'll figure out a way.
  6. boomer01
    boomer01
    • supporter
    • 0 kudos
    I can not seem to find this mod in my resource - misc .. or anywhere. how i build this
    1. SKKmods
      SKKmods
      • premium
      • 1,254 kudos
      If the buildable object is not under Resources Misc then either:

      (a) the mod is not actually installed and running, or
      (b) your workshop menus are buggered.
  7. CLoudLaw
    CLoudLaw
    • member
    • 0 kudos
    NB
    Means awesome
  8. nickjv14
    nickjv14
    • premium
    • 0 kudos
    Great mod. Thanks.
    Is there a way for me to replace it's model? I was thinking like a ghoul for example?
    1. SKKmods
      SKKmods
      • premium
      • 1,254 kudos
      They would level so have different resistances, but if values are less of an issue than what it looks  like then unpack scripts, rewrite, recompile, repack. If you actually want feral settlers then multiracial workshop actors may be better.
    2. nickjv14
      nickjv14
      • premium
      • 0 kudos
      Thanks for the reply. Is there a way to stop the models from changing after I use workshop mode? I was just going to outfit them instead. Appreciate an assist as you have already helped me already, thx again.
    3. SKKmods
      SKKmods
      • premium
      • 1,254 kudos
      The actor will probably revert to its default outfit every time it resets or loads. Really sounds like your trying to do something with this testing tool that it was not designed for. Damage testing, not dwessup dolly.
    4. nickjv14
      nickjv14
      • premium
      • 0 kudos
      Fair enough, I just wanted to make it funny to shoot at for testing mod weapons. Thanks again.
    5. angryglock
      angryglock
      • premium
      • 132 kudos
      I put one in armor and one without to test weapon damage between the two. I just keep a chest next to them with a lot of cage armor to replace it when they reset. I have a mod that buffs AP and one that mimics hollow-point damage against unarmored. Using the dummies for testing that interaction is a big help. The reset is a minor annoyance. 
  9. NaliSeed
    NaliSeed
    • member
    • 4 kudos
    Cool, I'm dressing it like a Disciple, I love blasting those psycho sons of bitches. 
  10. mohdfaisal
    mohdfaisal
    • member
    • 0 kudos
    can the dummy wearing power armor?
    1. SKKmods
      SKKmods
      • premium
      • 1,254 kudos
      You may be able to use the console command [ cf "actor.switchtopowerarmor"  ] if you research it, but that is NOT what the solution was designed to do.
    2. mohdfaisal
      mohdfaisal
      • member
      • 0 kudos
      tested the dummy with wasteland ballistic. now testing with power armor redux
  11. duqdl001
    duqdl001
    • member
    • 0 kudos
    THIS IS WHAT I WANT!!!!!!!!! TY MAN TY TY