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  1. SKKmods
    SKKmods
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    Locked
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    ********************************************************************************************
    For support use the SKK Mods Discord channel? discord://discord.gg/tgKNT77DC8
    ********************************************************************************************
  2. LordofSandvich
    LordofSandvich
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    Finally, now I can see whether or not gun bashes are Absolutely Pathetic
  3. killermouse1974
    killermouse1974
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    the target dummy has been a lot of fun, except when they fall off high structures, so you have to go find them.

    would you be willing to provide setting changes / specific values in pref.ini and the like, that you use to allow you the extra distance of increased ugrids, and travelling to higher density areas without crashing, please.

    i can get around much of the map without any issues on ugrids=13, but when i get to the boston river, game freezes up, with signing out of windows the only solution.

    13 gives me just enough range to be able to shoot USAF Satellite Station Olivia from red rocket and Corvega Assembly Plant from Starlight Drive-In, so i'd really like to be able to not go below 13.  ideally i'd go to 15 just to help  with shooting from these and other locations.

    i've googled and read a lot more, but virtually everything i can find is years and years old, when even going up to 7 was considered very risky.  or values are given, but no explanation is given to indicate if it is a high or low value, or how high or low you can go compared to the value they use.

    i've reduced nearly all settings is steam launcher to minimum, but it hasn't helped.
    1. SKKmods
      SKKmods
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      Read the Object Counter page for more info on uGrids and loaded objects.
  4. arkdangel
    arkdangel
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    could you add a dps, maybe a 5s rolling average? or something simpler like a dps msg every 2s? I noticed the msgs can't keep up with high fire rate weapons. I can't tell but it also doesn't seem to account for burning/wounding
    1. SKKmods
      SKKmods
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      Nope its instant hit damage only. If you can come up with a method to measure damage over time and disambiguate multiple hits in that  period you should publish it.

      For high rate of fire weapons use the debug log, each hit will be recorded there.
  5. SonAnima
    SonAnima
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    Thanks for all of the hard work that you do. This mod is crucial for helping me set up weapon mods especially sniper rifles. 
  6. dooderek
    dooderek
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    Wow, why are so awesome
  7. EP05264
    EP05264
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    Is there a way to replace a model with something like a practice dummy?
    I'm thinking of a shooting target at the settlement.. and um... I'm kind of... I feel guilty.
    1. SKKmods
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      You can probably hack the actor form in xEdit.

      BUT it would make the purpose of this solution (measuring actor damage outcomes) totally pointless as the dummy has different resistances to a human actors. Unless you populate the world with dummies.
    2. EP05264
      EP05264
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      Okay. Thank you for your fast reply and I'll figure out a way.
  8. boomer01
    boomer01
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    I can not seem to find this mod in my resource - misc .. or anywhere. how i build this
    1. SKKmods
      SKKmods
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      If the buildable object is not under Resources Misc then either:

      (a) the mod is not actually installed and running, or
      (b) your workshop menus are buggered.
  9. CLoudLaw
    CLoudLaw
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    NB
    Means awesome
  10. Seerow0
    Seerow0
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    Great mod. Thanks.
    Is there a way for me to replace it's model? I was thinking like a ghoul for example?
    1. SKKmods
      SKKmods
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      They would level so have different resistances, but if values are less of an issue than what it looks  like then unpack scripts, rewrite, recompile, repack. If you actually want feral settlers then multiracial workshop actors may be better.
    2. Seerow0
      Seerow0
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      Thanks for the reply. Is there a way to stop the models from changing after I use workshop mode? I was just going to outfit them instead. Appreciate an assist as you have already helped me already, thx again.
    3. SKKmods
      SKKmods
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      The actor will probably revert to its default outfit every time it resets or loads. Really sounds like your trying to do something with this testing tool that it was not designed for. Damage testing, not dwessup dolly.
    4. Seerow0
      Seerow0
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      Fair enough, I just wanted to make it funny to shoot at for testing mod weapons. Thanks again.
    5. angryglock
      angryglock
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      I put one in armor and one without to test weapon damage between the two. I just keep a chest next to them with a lot of cage armor to replace it when they reset. I have a mod that buffs AP and one that mimics hollow-point damage against unarmored. Using the dummies for testing that interaction is a big help. The reset is a minor annoyance. 
  11. NaliSeed
    NaliSeed
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    Cool, I'm dressing it like a Disciple, I love blasting those psycho sons of bitches.