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This mod fixes an issue where anime characters could not be executed in AnimeRace Nanakochan.
It works simply, before playing the killmove animation, the game will determine whether the actor's race is "human", if so, the game will play the animation. The race "nana" is exactly the same as the data for the human race, so I added a condition that let killmove triggerd when the actor's race is either "human" or "nana". This doesn't bring any problems, as the two races have no difference other than appearance.
Preview
Before:
After:
I recommend using this patch with Nanakochan NPC-Replacer. I'm trying to fix the inability to aim the head in VATS, but it takes more time.