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esteva2103

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MrLameGaming

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  1. esteva2103
    esteva2103
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    Update 1.3: Okay guys, I have finally found a way to edit the "humansubgraph" without editing the vanilla one. So this means many user's issues should be resolved now. Please download the latest update.
  2. Khtugg
    Khtugg
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    Thank you for the animations! I observe that there are many people who do not like this gun but it has a special place in my heart
  3. MarkusTay
    MarkusTay
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    If Use the 'change to .308 option, will NPCs spawn with the correct ammo?
    1. briankim25
      briankim25
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      From my experience it doesn't seem like it but I got around it by adding .308 removing 5.56 to level lists for npcs with assault rifle
  4. Malfatto
    Malfatto
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    Hello
    I don't know if I made any alteration to the vanilla file, but I think I didn't. You removed the vanilla animation keyword and add your animation keyword, Super Mutants that spawns with the Assault Rifle will resort to punches now, as there are no animations for them. I added both keywords, vanilla and yours, tested and the Super Mutants are firing and the Player can use the new animations, including Tactical Reload. I didn't test if it will have long term effects though. If it does and one wants to use your animation, the only solution I can think of is to remove the Assault Rifle from the Super Mutant weapon leveled list.
    1. Solidsnackers
      Solidsnackers
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      Hey I'm having this issue too, can you explain step by step what the missing keyword is and how I can add it back?
    2. Malfatto
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      You'll have to use FO4Edit or the Creation Kit. I'm not used to the Creation Kit so I'm going to tell you how to do it via FO4Edit. Open the Assault Rifle Reanimated.esp with FO4Edit, and look for a region that says KWDA - keywords (sorted). The old keyword is AnimsGripRifleAssault. Just drag it from the left pane to the right pane and now it should have, among others, AnimsGripRifleAssault and AnimsAssaultRifleReanimated keywods.
    3. Solidsnackers
      Solidsnackers
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      Thank you so much for the instructions! I got it working now
    4. keyzen97
      keyzen97
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      Thanks!
    5. Thomboclaat
      Thomboclaat
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      also having this issue but ima noob when it comes to this, been using the no tactical reload version and have the same issue with super mutants
    6. armorunit
      armorunit
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      Take kudos!
    7. Mks1092
      Mks1092
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      Thank you so much for that ! Got the same problem.
    8. ReconSev
      ReconSev
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      This Man! Same problem, this fix worked perfectly!
    9. Doomlurker42
      Doomlurker42
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      Adding the keyword back made the gun unable to reload unless the clip is empty

      Im using all the tac reload mods suggested below and its still broke
  5. Refermaned
    Refermaned
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    Fantastic work!
  6. TheLtDoc
    TheLtDoc
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    So, animations work great, but I cant manually reload. It will reload when it runs dry though. From skimming through the comments here only problems I could find were sound issues but mine are fine.
    1. Skwadola
      Skwadola
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      hey i have the same problem. the reload only works in third person for me :( did you find a solution?
    2. Doctorc418
      Doctorc418
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      me too
    3. Ty637
      Ty637
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      Download the no tactical reload .esp in the optional files
  7. 2Keen4DreamZ
    2Keen4DreamZ
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    Hello,

    Update fixes the human RaceSubGraph though the funny thing that is happening now is super mutants cannot use the assault rifle.
    Was funny as I loaded from save with mutant armed with it and he just stood there frozen!  lol

    tested it on others saves with mutants armed with it and they only punch. 
    It is working correctly with humans armed with it.
  8. 2Keen4DreamZ
    2Keen4DreamZ
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    Thank you so much for making these aminations.
    I wish other Nexues users would not be self intitled/selfish and expect mod creators to make everything on demand.

    Cheers and kudos given with endorsement.
  9. Diggerman123
    Diggerman123
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    A heads up for anyone using the Weapons Overhaul Systems mod with this. Make sure you put the animation mod up higher in the load order than the T6M main. You can also try replacing the Main Animation esp with the No Tactical Reload esp if it still is giving you issues. Some other people lower down explained how to do that if you need to see how. 
  10. LOLMAN6541
    LOLMAN6541
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    Any chances for a Power Armor in 3rd persson animations?
  11. fangblade386
    fangblade386
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    Do NPCs also end up using this animation?
    1. fangblade386
      fangblade386
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      Thanks for the excellent animations btw, working fine on next-gen!
    2. not sure that matters unless you're watching the npc's animations extremely carefully, in which case, just play the game and stop being hyper fixated on the npc's animations