Update 1.3: Okay guys, I have finally found a way to edit the "humansubgraph" without editing the vanilla one. So this means many user's issues should be resolved now. Please download the latest update.
Hello I don't know if I made any alteration to the vanilla file, but I think I didn't. You removed the vanilla animation keyword and add your animation keyword, Super Mutants that spawns with the Assault Rifle will resort to punches now, as there are no animations for them. I added both keywords, vanilla and yours, tested and the Super Mutants are firing and the Player can use the new animations, including Tactical Reload. I didn't test if it will have long term effects though. If it does and one wants to use your animation, the only solution I can think of is to remove the Assault Rifle from the Super Mutant weapon leveled list.
You'll have to use FO4Edit or the Creation Kit. I'm not used to the Creation Kit so I'm going to tell you how to do it via FO4Edit. Open the Assault Rifle Reanimated.esp with FO4Edit, and look for a region that says KWDA - keywords (sorted). The old keyword is AnimsGripRifleAssault. Just drag it from the left pane to the right pane and now it should have, among others, AnimsGripRifleAssault and AnimsAssaultRifleReanimated keywods.
So, animations work great, but I cant manually reload. It will reload when it runs dry though. From skimming through the comments here only problems I could find were sound issues but mine are fine.
everything works fine when NOT using your "Daks assault rifle replacer patch". Its now using WPNReload and WPNReloadReserve when appropiate. Might want to check this
Your reanimated mods don't work. I tried everything. over n over n over.
Nevermind I found out how to fix it. Here's how to fix it in case you can't manual reload yourself and have to wait until the full mag runs out. On the Tactical Reload mod page, download Slide Lock Test, Tactical Reload 1.3 and Tactical Reload 1.4. Also the DLC and Vanilla weapon files.
The Tactical Reload Framework is not needed. You're Welcome!
Amazing mod, the animations are some of the best I have ever seen. Had some problems with tactical reload and sound issues, but downloading the no tactical reload esp solved it.
I've had problems with the no sound bug as well, BUT I was able to fix it with these simple steps! If you have these problems and are not using Tactical reload. (which good on you that thing is a sort of buggy mess if you don't know what your doing)
Download the main file with a mod manager of your choice.
Download the no tactical reload patch WITHOUT A MOD MANAGER! Just download it like you would with any manual install file.
Open up the file where the Assault Rifle Reanimated.esp is located.
now open up the no tactical reload patch you manually downloaded.
Replace the original main files esp with the no tactical reload patch's esp.
Close the main file and redeploy your load order if your using a mod manager.
Enjoy! (hopefully)
If you would MrLameGaming, PLEASE sticky note this so everyone knows on how to fix the no reload sound bug! Might help with the false bugs everyone is having.
215 comments
I don't know if I made any alteration to the vanilla file, but I think I didn't. You removed the vanilla animation keyword and add your animation keyword, Super Mutants that spawns with the Assault Rifle will resort to punches now, as there are no animations for them. I added both keywords, vanilla and yours, tested and the Super Mutants are firing and the Player can use the new animations, including Tactical Reload. I didn't test if it will have long term effects though. If it does and one wants to use your animation, the only solution I can think of is to remove the Assault Rifle from the Super Mutant weapon leveled list.
Your reanimated mods don't work. I tried everything. over n over n over.
Nevermind I found out how to fix it. Here's how to fix it in case you can't manual reload yourself and have to wait until the full mag runs out.
On the Tactical Reload mod page, download Slide Lock Test, Tactical Reload 1.3 and Tactical Reload 1.4. Also the DLC and Vanilla weapon files.
The Tactical Reload Framework is not needed. You're Welcome!
If you would MrLameGaming, PLEASE sticky note this so everyone knows on how to fix the no reload sound bug! Might help with the false bugs everyone is having.