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CrEaToXx

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CrEaToXx

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9 comments

  1. robotized
    robotized
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    Thanks again for the mod and more importantly the script. I was able to rework the script to be applied with magic effect. My goal was to add alternative method to apply visual effects to non-PA jetpacks, which use jump animation. Using global variable was not very accurate in my case. That's why on button press I play the visual effects directly from the script. Works perfectly. Here's how the script looks:
    https://www.nexusmods.com/fallout4/articles/4806
  2. dbs156
    dbs156
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    This is supposedly a bug but its actually a really good unintended feature.

    While in first person If you repeatedly press the sneak button immediately after activating impact landing you will trigger additional impact landing explosions. I can trigger up to 10 additional explosions by doing this. In fact its very easy to accidentally trigger one additional explosion if hold the sneak button for too long.

    Although I'm not sure if this only happens if you have explosive vents equipped. I never use power armor without jetpacks and explosive vents so I haven't tested if it works without it.
  3. Brightwing2112
    Brightwing2112
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    Hey,just saying 'Thanks' for a useful mod that I never knew I really,really needed until now. After I installed this mod,I 
     jetted up on a roof,but knew I'd bang it due to velocity. Nope. 'clump'. Hehe. This is
    great. Hated that Hollywood-exagerated crash-landing effect. Now there's a choice. Thank you.
  4. kahrnivor
    kahrnivor
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    Can we get a patch to work with this mod if possible? It doesn't appear to count as PA although it has some of the abilities.
    1. CrEaToXx
      CrEaToXx
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      This would only work if that mod had custom animations, or is using PA animations. I'm using a global as flag to hook into the PA animation.
  5. deanoman
    deanoman
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    Thanks for this, I cannot believe how frequently in the past I made NPCs hostile because of the default behaviour.
    1. robotized
      robotized
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      That's an oversight from Bethesda. The magic effect responsible for the impact landing stagger has all kinds of flags enabled. I tested and found that non of them are required. I'm guessing they copied from another magic effect and just didn't bother(or forgot) to change the flags. Even with all flags disabled, I still had instances when a settler was aggroed if I jumped too close to him. After a few more tests, I found that one of the flags is actually useful in this situation - No Hit Effect(Edit: the right flag is "No Hit Event"). As I wrote in my mod description - "If you don't hit them, they won't get angry at you".

      Enough sidetracking about the stagger. It crossed my mind once, if it's possible to bind the impact landing to a button. And this is close enough for me, as an answer. If the Z Velocity condition check is removed from the idles, you can literally do the impact land whenever you want, no height restrictions. Thanks for the mod.
    2. CrEaToXx
      CrEaToXx
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      Yeah, I was fiddling around with the z velocity as well. But using it on a timer, or on registered keypress was way to unreliable. It would never execute 100% perfect. Global condition checks however, work reliably perfect.
  6. Lappeso
    Lappeso
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    Thank you!! This is wonderful.