Fallout 4
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Exoclyps

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38 comments

  1. trueblaze
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    Downloaded the Storywealth truestorms patch and it's saying it's missing a master called fakeint.esp .  Judging by the name I'm assuming it was probably a test master they forgot to get rid of before down loading.
    1. Exoclyps
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      That's on purpose. Since Fake Interiors will be included in the collection as of revision 218 so included the Fake Interior / True Storms patching in there.
    2. trueblaze
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      They updated the collection right after I posted this to include the fake interior mod XD.  Thanks.
    3. Exoclyps
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      Yeah xD

      Which is why our general recommendation is not to update mods in the collection unless you're 100% sure what you're doing :D

      Things that needs updating, will get updated =)
  2. Deadmeat1981
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    Hi, I have a general question about missing textures:

    I have downloaded the StoryWealth mod collection and of course this patch. Everything is up to date and works but I seem to have missing textures in some places e.g.

    Pickman's Gallery the groundfloors were missing and now in the Suffolk County Charter school some walls and floors just vanish and reappear when I get closer. 

    Is this a mod collection problem or a Fallout 4 problem?

    I have already changed the config entry:

    bUseCombinedObjects = 0

    This helped with some textures a few gameplay hours ago.

    Sorry if this has been asked already a bizillion times.

    Otherwise, everything is working like a dream!
    1. Exoclyps
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      What is happening is that you're having a bad load order.
      Usually hitting "Sort Now" in Plugins Tab does it.

      If not we do have "Cyclic Rules" fix at the bottom of the installation guide.
    2. Deadmeat1981
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      Thank you very much for your quick reply.

      I will try this!
    3. Deadmeat1981
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      So I updated everything via Vortex and now all textures load!

      Thank you for help!
  3. DavidTear
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    This mod conflicts with this one, Sim Settlements 2 - Recruitable Settlers Leaders Pack 2. Which one should I load first?

    The only conflicting file is Data/RecruitableSettlersLeaders2.esp

    Just realised they're the same mod.
  4. ErockSmiles
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    Hi Exoclypse! Thank you for the Cheat Terminal patch! I often loading a quick game to test out new patches I've made and that is one less pop up to deal with. Question, I'm trying to figure out how I can make it so I can remove the Cheat Holotape and put it into a container. I bang my head every once in a while, on this one. I tried removing an edit to quest items once, but that didn't work. Any hints, advice?
    1. Exoclyps
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      Most likely something in the CheatTerminalPortableQuest quest. But without digging into the scripts I can't tell 100%. In theory removing the Alias for the terminal itself might work.
  5. Semih1997
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    On the Maim-Storywealth patch. im missing masterfile... (StoryWealth-SorterAddOn.esp) what can i do?
    1. Exoclyps
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      That one is outdated. I was thinking about archiving it as Rantan Plan was doing the MAIM Patching now, but I think he might have archived that now, so will have to look into it.
    2. Exoclyps
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      Rantan Plan updated the patch I linked to. So if you still need it, check that page.
  6. Babaloo321
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    Any plans to update the RED patch for 2.8/2.8.1 that just released the other day?
    1. Exoclyps
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      The fixes is already included with 2.5.2 of my replacer. Fixed that one back in October when someone reported it to me.
    2. Babaloo321
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      Ah, ok.
  7. Curock
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    .
  8. Dotterbart97
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    Thank you for all of your hard work! One question: What exactly is the patch for America Rising 2 doing?
    1. Exoclyps
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      It's a bundle of plugins.
      AmericaRising2-StoryWealth.esp patches a bunch of worldspace conflicts for a few other mods in A StoryWealth.
      AmericaRising2-StoryWealth-Lighting.esp is more of an AmericaRising2-ELFX Patch as it patches for the changed lighting in ELFX.
      AmericaRising2-Sorter.esp is just a simple sorter plugin.
  9. PanicLedisko
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    I downloaded the texture patch and vortex kept telling me there was an error with it because it was write protected. Some other dumb sht happened and I realized a bunch of files downloaded into the wrong hard drive, it was THEN that I remembered the write protect and went to change it. When looking at the properties for the file, its not write protected BUT it's got some stupid permissions thing on it. Now I can't move it or delete it because I need administration privileges. I'm confused because I'm the only account on my pc, I look it up and see sometimes it happens that it needs the other person's administration privileges of the person who created it. I'm hoping you can help me?
    1. Exoclyps
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      Can't really help you on this one as the issue lies with Nexus and/or Vortex, rather than something on my end.
  10. Needahearth
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    Does the main Storywealth file have a dependency on the Texture Esp eslified patch? I have a different set of textures Id like to use and if I leave it enabled it looks weird / I can't see them even if I set them to load after and if I disable it I can't load a fresh save at all (CTD)
    1. Exoclyps
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      Should be able to remove the texture esp eslified without issue. No dependency related to them.
    2. Needahearth
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      Maybe it is some weird conflict on my end, but I've narrowed it down to saves not loading if I disable the texture esp eslified. As well I was having an issue with some wood being purple when I did have the mod enabled so I am guessing it is a mod conflict (comments on the one page say the purple wood is from one of the textures loading improperly, reinstall did not fix the issue. I have some parallax mods installed which would change some parts of the texture from default so maybe that was causing the problem?)

      For anyone else who may have this strange issue I fixed it by leaving everything enabled but deleting the textures BA2 in the mod folder itself. Either that, or disable your other graphic mods (probably Parallax)