I get the idea with unique, makeshift and lore friendly weapon concepts and this mod looks really neat. And I mean no offense or anything, but , the 44 Pistol sound is more like a squealing mirelurk hatchling, rather than a weapon that fires a large round.
This pack of weapon is GREAT! But not working correct with 10 Anims (This mod change animation and size of 10 mm pistol). But still this is GREAT WEAPON PACK.
This mod is amazing and very well done, but for some odd reason my player character is not reloading the gun in first person view but in third person view its fine idk what to do about this. (im a newbie to the modding scene)
i install many handmade weapon mods and this one looks very good... but seriously the first pic of the mod is a pistol with the most important section of the barrel missing? was it perhaps already fixed?
Gonna have to put this weapon mod down till the "getting cold feet" bug is fixed. If it's ever fixed. Which sucks because I really want to enjoy this mod. "The gun is good." as they say.
For version 2 of the xbox port player and npc movement is bugged when the auto loader pistol is drawn, usually limited to one direction of movement or none at all. Note this may be a problem with my load order atm and I'll comment again if that turns out to be true. This mod is also incompatible with the No More Rusted Pipe Rifles retexture mod, but I'm going to see if it does work with More Realistic Pipe Weapons Retexture.
been thinking of a playthrough where i replace all the pre war weapons with handmade ones that on the same level and ur mods really pushing this idea with how cool they look
35 comments
And I mean no offense or anything, but , the 44 Pistol sound is more like a squealing mirelurk hatchling, rather than a weapon that fires a large round.
was it perhaps already fixed?
Fix ^
I'll upload them to the nexus.EDIT: Done