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Veratai and robotized

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Veratai

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About this mod

Mod adds even more Mr Handy Accessories, this time with various armors, torsos, and few unique bits, expanding upon the idea that prewar Americans have often modded their household robots, with the Hotrodder magazine continuing their showcase. This mod also has few easter eggs; Prewar, Postwar, or unrelated. Now with Lights!

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~Mr Handy Accessories 2~

'Read all about it! Hotrodder newest issue, more Mr Handy mods!`

So.. Mod adds even more Mr Handy Accessories, this time with various armors, torsos, and few unique bits, expanding upon the idea that prewar Americans have often modded their household robots, with the Hotrodder magazine continuing their showcase. The robot mods are unlocked via the magazine, beating the Automatron questline, or by finding some hidden stashes, including one journal-holotape.

So, i am not sure how this goes, but i am pretty sure this mod has grown a bit too large to be  a simple update to the previous Mr Handy Accessories mod. Hope that you don't mind. ^^

Ok, so, the magazine is within the General Atomics factory, and an interesting encounter and a stash are on the edge of the glowing sea. the sentry bot Sarge has been slightly edited, hopefully without problems, and another interesting encounter and loot is within the Rust Devil base.
And as with the original mod, the various lights have been added to the robot parts here as well, and they will be used by robots in sufficient darkness. and of course, they may remain on when you add them to a robot until you recruit and dismiss them. its a game-related thing, not really a bug o3o
However, this update comes with two new things in addition;
The 'Bootleg Securitron Wheel' will now spin when the robot moves, and be stationary when it doesn't move.
Ronnie Shaw is now selling 'Gatling Gauss' robot pieces with a limited stock. This should be an extra option for those who have killed Sarge already.
This mod also has nods to various youtubers i fancy, and other.. stuff.

~Installation~
Just use the mod manager of your choice, I recommend Vortex, as it'll install everything quickly.

~Uninstallation~
wai? Ouo
I also recommend Vortex, as it'll smoothly remove the files. Be sure to mind the state of your save games and make backups, before either installing or uninstalling.

~Overwriting~
well it just overwrites one data file from the previous mr handy mod, the robot parts list, but it has not caused any problem, as far as i've seen in our testing.. you're good, i think

~Bugs/issues~
1: One custom robot type will immediately flip out when killed, and nope out of your reach in an amusing manner, but aside you loosing some minor default loot, it's nothing problematic owo
2: certain torso piece is walk-through-able, but.. being an easter egg and bigger than usual, its a thing.. robot collisions are an unknown to me.
3: And of course, as a default mr handy automatron issue, you can't mix a melee thruster arm and melee arm weapons, it'll always use just a buzzsaw.
(best config is ranged arm weapons, and one melee mr handy arm weapon)

~Credits~
me xP = again, models and nifs, some setup
thesonburn  =  for initial help with one robot setup
robotized = major help assembling all of the robot options and pretty much all CK work
sgtbarney/graff = some inspiration on robot parts
mlucke =  again for info on how to recolor projectile/effect
BlahBlahDEEBlahBlah = Nothing, i just like his name xD
jimmygitto = this mod has a surprise for him, since its a continuation of the previous mod
(again, wonder if i've forgotten someone, it's been a while..)

~Future Plans~
maybe find out why one robot freaks out when killed.. and fix it
maybe fixing one torso's collision on a robot, if anyone knows how
maybe make more stuff

This Mod is a Nexus release, please don't post it elsewhere without my strict permission.

~Ver