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SpartaN_G

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SpartaN1G

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44 comments

  1. Mortercotic
    Mortercotic
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    • 273 kudos
    Unfortunately some required mods are not available in Nexus anymore :\
    1. chaosscz
      chaosscz
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      • 15 kudos
      just create dummy esp with name of that weapon... you dont need those mods just esp
    2. Rowdyone216
      Rowdyone216
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      • 0 kudos
      Not everyone knows hot to do that bub. 
    3. fraquar
      fraquar
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      • 24 kudos
      It's extremely simple.  Took me all of 3 minutes tops to do them all (19 of them)
      I use MO2 - have no earthy idea how things work in Vortex.
      Note:   It took me longer to write all this than it did to make the dummy ESP's.   :D
      Note:  Do yourself a favor and write down the .ESP's you need to make so you can do them all at one time.  :D
      -----
      a)  Load up xEdit.    You don't have to load up your entire load order, just 1 mod is fine
      b) Right Click on the white space in the left pane - select Create New File
      c)  Select the box .ESP with .ESL tag (3rd one from the top)
      d) Name it exactly the same as one of the required .ESP's.   Ex. RussianAssaultPack (do not put .ESP - xEdit will do that).
      Done - Rinse and Repeat for all the mods.
      Close xEdit
      ----
      In MO2 I just make an empty mod and call it DummyESP.   Once I've created them I cut/paste them from Overwrite folder to DummyESP folder.   Activate them - done.
      Open up xEdit again, select this mod (it will automatically select all those dummy plugins you made)
      Then it's just a matter of removing the ones (the light attachments) you want to remove.
      Last step:   Right Click on this mod in xEdit and select Clean Masters - it will remove any Masters that are no longer needed.
  2. GrungleFunkBunk
    GrungleFunkBunk
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    So, I had the issue with not being able to edit out the masters that I need to in FO4Edit, so I made some dummy .esp's for it to actually load, just copied US Marine BDU's esp then renamed it to the appropriate masters, if'n you need the same thing, 

    https://drive.google.com/file/d/1ki4X1zB02QJwD7zEWFrcWLWwB9gxpSLA/view?usp=sharing

    That link leads to my dummy esp collection, click and drag from where your downloads go to the area marked "drop files" in Vortex's "Mods" section. Load it, then open-up FO4Edit and now you can follow Slasher's instructions unimpeded from there. :) 

    Should be titled something along the lines of HHHHHHHHHHHHHHHHHHHHHHHHHHHH, give or take a few HHHH's.

    EDIT: OK, so, I've gotten a couple of people actually going to the link and asking permission to download, to which I've readily accepted and authorized. I have shared it as public, but it continues to require permission to download, I'm usually in touch with my Email at all times, so don't be afraid to request permission, I'll eventually see it and authorize it.  I have no idea why it still needs it after setting it to public though. :/
    EDIT2 (December 28, 2022): I am still authorizing requests, please don't be afraid to request access, I have no issue clicking two buttons to authorize you.  : )
    EDIT3: (July 26, 2023): Same state as EDIT2, I'm more than happy to click two buttons to get you the ESP files. :)
    EDIT4: (October 31, 2024): Again, this is still an open invitation. Still accepting requests!
    1. GrungleFunkBunk
      GrungleFunkBunk
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      • 2 kudos
      Bump for ease of finding this.
    2. GrungleFunkBunk
      GrungleFunkBunk
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      • 2 kudos
      Another bump for ease of access.
    3. 1big101
      1big101
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      • 0 kudos
      You're a lifesaver, thank you.
    4. GrungleFunkBunk
      GrungleFunkBunk
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      Yearly bump-up for access, I'm still open for the requirements dummy files. Feel free to ask!
  3. Rowdyone216
    Rowdyone216
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    Dead mod with requirements that can't be found and author didn't make a fomod that was said to eventually be included 2 years ago. Pretty typical for nexus. 

    Mods really need to start purging dead and abandoned mods and inactive authors. What a waste of time and storage space. 
  4. Jeff7249693
    Jeff7249693
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    When i press "copy as override to" it only show "new file" 7 times. I installed mod through vortex.
  5. Brokebackbuster
    Brokebackbuster
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    • 1 kudos
    What mod displays the weapon pic on the bottom right? Is that the icon mod? 
  6. ZeZhe
    ZeZhe
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    • 7 kudos
    Great mod! I am having one issue when using a suppressor. The flashlight casts a large shadow as seen in the attached image. I'm wondering if there's a way to fix this? Maybe a way to move the source of the light forward?
  7. ShadedKnight321
    ShadedKnight321
    • supporter
    • 0 kudos
    Is there anyway to add the Zenit RD-704 and RU556? I know this is something unusual to ask but love those guns and like this flashlight effect, looks amazing.
    1. vaheke21
      vaheke21
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      • 1 kudos
      There is check description on how to add to each weapon
    2. ShadedKnight321
      ShadedKnight321
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      • 0 kudos
      Can't even get it to work anyways because of the masters and one of those guns don't exist on Nexus
    3. DitzyDez666
      DitzyDez666
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      • 25 kudos
      What's that?? @ShadedKnight321 The AK 400? You mean this gun? Right here?

      This little one? The not quite so hidden one? The not entirely removed one that you have to access by searching the mod title in a search engine followed by "files" in quotes to find at will for almost any hidden mod at any time?
      https://www.nexusmods.com/fallout4/mods/36873?tab=files&file_id=224893

      The one whose name you can also search with things like "2K" added to your search to take you to the 2K version of said hidden mod here:
      https://www.nexusmods.com/fallout4/mods/36873?tab=files&file_id=150985
  8. DitzyDez666
    DitzyDez666
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    • 25 kudos
    O pleeeeeeeease with the modular version omg it's been a whole year now and I'm stuck as hell and need your beautiful esp modularized omg. I'm not using that weapon load order at all and it would take me days to download those Gigabytes of weapons I'll never use. Im begging you! lol Fr tho! (Nvm! Thank u, GrungleFunkBunk! Amazing idea. I made dummies)

    Anyways, hope you're okay, Sparty, thanks for your awesome work for when I did use this
  9. Spetsnaz1542
    Spetsnaz1542
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    This seems to disable the default pipboy flashlight, do they conflict with each other?
    1. chubblyworner
      chubblyworner
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      Did you ever work this out?
    2. ValidTiptoe5343
      ValidTiptoe5343
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      • 0 kudos
      Its not disabled, it changes the pip boy flashlight into this type of beam and the light goes off at a 90 degree angle to the left of the player, check in third person on the walls to the left.
  10. MisterMagnar
    MisterMagnar
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    It does sort of work with lack of masters, NAC does cause some issues but cool flashlights when working.