Question. Would making the Story Manager Quest Node fall in line with the Workshop Attack Event make the invasions work like regular settlement attacks?
Tested it by installing it on a level 30 character. 15 levels later and I've had no bugs or glitches and no more invasions. I made sure to install it AFTER completing the active invasion quest, so be sure you don't have any currently going on.
There is one small issue to fix however, if this gets installed on a new playthrough or before you reach level 20 Extraterrestrial Activity quest will not start upon reaching level 20. @Darfle fix by going in to FO4Edit and changing quest count in 0100EB12 of Story Manager Quest Node back to 1
I also am glad for this Mod! Starlight Drive in Mole rats gained God mode due to the Invasion, my first there. I'd not even been to Starlight drive in yet. I cant do a thing to rid Starlight of its Mole rats, Hope mod prevents me having more such events
Could this be uploaded to Bethesda for Xbox users? Would finally get me to redownload project zeta, the invasions are to much on survival with no fast travel. Thanks in advance if you are able!
11 comments
What's with the "meta.ini" -file in the zip?
Thanks again, will keep you posted if I have any issues with it, respect.
Starlight Drive in Mole rats gained God mode due to the Invasion, my first there.
I'd not even been to Starlight drive in yet.
I cant do a thing to rid Starlight of its Mole rats, Hope mod prevents me having more such events