For some reason on my latest playthrough my purified water inventory and world object texture stay the default purified water; however, a few prebuilt settlements that use static objects show the correct purified water bottle texture. Any suggestions for a fix would be much appreciated.
P.S. I didn't have this issue in my previous playthrough and it seems to persist with every other water bottle texture replacer as well. I checked and there doesn't seem to be any conflicts for the water texture so I am completely lost.
EDIT: I found out it has something to do with B.I.S (a non nexus mod that adds A LOT of additional food), but I have no idea how to check what part of it is overwriting this mod's textures.
Update: I fixed the issue by looking for the purified water asset that’s in the BIS.esp using xEdit and removed it. I’m play testing it to make sure there are no crafting or world placement issues, but everything seems fine so far.
Do you think you'll ever make a AIO type replacer that mix-and-matches the various water bottles? That'd be pretty cool but I understand if there are technical limitations preventing that.
This is honestly one of my FAVORITE mods for Fallout 4. So many brand name options to choose from, and they're all done so well. This is one of those mods that never leaves a load order. 10/10 Kudos earned.
103 comments
P.S. I didn't have this issue in my previous playthrough and it seems to persist with every other water bottle texture replacer as well. I checked and there doesn't seem to be any conflicts for the water texture so I am completely lost.
EDIT: I found out it has something to do with B.I.S (a non nexus mod that adds A LOT of additional food), but I have no idea how to check what part of it is overwriting this mod's textures.
Only thing missing is the grandest of them all, the Fiji Water Bottle !
So many brand name options to choose from, and they're all done so well.
This is one of those mods that never leaves a load order.
10/10
Kudos earned.