This mod makes the immortality serum has a use, because once any nuke goes off you are hit with insta lethal dose of radiation no matter how far you go, so you either use a ton of radways or the serum to survive for the minutes the radiation doesnt stop
in part it is an imbalance, even lowering the range of radiation it is as if it remained in two states, far or near, I could not find the median limit, but if you like, I'll leave it that way
Okay, so, this is interesting. this mod, technically, I think, is broken. Any Fat man or suicider Will cause the game to freeze, create a deafening sound, a mile-high mushroom cloud, and extreme radiation. It is, like I said, broken.
However, I really like it. It actually makes the Hazmat suit somewhat important to have around because it protects you from radiation damage when a nuke goes off. Normally, id never ever use a hazmat suit, just Rad-Away, but these don't work here because the radiation is so much. It makes the game much more challenging - but also much more fun - because of it.
For that reason, this might be one of my favorite Fallout mods out there. Well done. I guess :D
the mod is not broken, check your PC or your list of mods, I have more than 60 mods 2 of sound, several of weapons, I play in ultra and I have never crashed the game, the audio is that of the base game, the only one The sound that I increased in volume is the whistle of the little boy, before publishing a mod that I myself use and made for myself, I make sure that it works and is optimized so that it does not do that, as I said, check your save, your game, your PC, etc. , it is not the mod that causes it
This is pretty cool. but totally breaks the game- any fat man grenade or super mutant suicider will kill you no matter what- within like half a mile radius.
I know, I'm trying to find the correct number, it's not easy in FO4, I don't know how the game measures it, if in meters, radius of area, km, the last edition that is the one in nexus I think there will be almost half map, the explosion is fine but the radiation is the problem, right now I had a loss, so I'm not very focused on this, but if the opportunity arises I will fix it and post, "Fixed" the area should be fixed, although it may or may not be too small, my last test was a small area for what would really be realistic, but I still can't get the exact point, but now it doesn't cover the universe, As I said, the explosion area is correct, the only real problem was the radiation radius, to avoid a kamikaze super mutant, kill him by shooting him in the head or on the opposite side of the bomb, that way he doesn't explode
Believe me, I've been trying, but I don't know where those data are. Also, I think it can't be modified unless you force the game with new data, since, for example, if radiation lasted more than 10 minutes in the world, it would mean that every 1 minute had 3 check ticks, if you shoot again another fat man would be added, so on until papirus explodes, that's why I put 5 minutes, in that time before the AI shoots again the old area would have been cleaned and it would not overlap, I think that's why it doesn't give radiation in vanilla, since in F3 it did and in New Vegas I think too
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this mod, technically, I think, is broken. Any Fat man or suicider Will cause the game to freeze, create a deafening sound, a mile-high mushroom cloud, and extreme radiation. It is, like I said, broken.
However, I really like it. It actually makes the Hazmat suit somewhat important to have around because it protects you from radiation damage when a nuke goes off. Normally, id never ever use a hazmat suit, just Rad-Away, but these don't work here because the radiation is so much.
It makes the game much more challenging - but also much more fun - because of it.
For that reason, this might be one of my favorite Fallout mods out there.
Well done.
I guess :D
It interrupts normal gameplay a bit, but what the hell, its fun.
I really like it, like I said :)
def more realistic i guess XD
it looks unsatisfying when such an awesome explosion disappears quite fast