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Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
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File credits
Activision Blizzard / Treyarch for the asset Kinzbern for rigging the assets into the FO4 engine and compiling the mod i edited jmanumber1, F34R, i_code_i, OhDeerSKR, Wanaming0 for helping with textures and implementations to FO4 ajhakra for his cubemaps
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My personal Edit of the Killerbee helmet from the BOCW outfit pack Permission has been granted for me to upload this file (many thanks!)
My very first mod/edit on nexus (or anywhere for that matter) *Craftable at the chemistry workbench. *works on male and female. *visor color is changable by editing the bgsm file cubemap (other colors are included) *provides 20 armor and 2CHR
No requirements
Known "issues" - incompatible with the BOCW outfit pack because i didn't rename the .esp and key values. - Like many mods, this mesh is full precision, meaning you get the occasional floating decal showing up for a split second when using mods like Wet effects