I suggest that this mod can make every weapon have level mod, and our enemy can have this kind of weapon inborn too, so this can finish the problem that both we and our enemies cannot kill each other easily late in the game .But the lift scaling should not be so much, and it will be better if it is adjustable.
Appareantly the mod is a bit older but I don't see any mods to use on my workbench either, I just see "no level mod". Sadly there is no good explanation about this mod, does that mean the weapons I'm using weren't buffed or am I doing something wrong?
not sure if its working properly for me, when i go to the workbench it has the level mod slot available but only has the option to choose a 'no level mod' rather than a 10,20,30 mod etc. what am i missing here?
first of all - thanks a lot for the cool mod. I just want to ask you if you could expand this mod a little bit. Right now im Level 126 and im using a mod for exanded encounter zones. So - the problem is - now im meeting super mutant warlords around level 120. Damm thoose f..... can swallow a bunch of damage on hard. Could you make maybe a level 100/120 mod? I know this may be not very immersive / overpowered but there is also this mod http://www.nexusmods.com/fallout4/mods/3681/? which may can balance the whole thing.
Last sorry for my crappy english and thanks in advance. cu Gantu
43 comments
But good mod
cheers
first of all - thanks a lot for the cool mod.
I just want to ask you if you could expand this mod a little bit.
Right now im Level 126 and im using a mod for exanded encounter zones.
So - the problem is - now im meeting super mutant warlords around level 120.
Damm thoose f..... can swallow a bunch of damage on hard. Could you make maybe a level 100/120 mod?
I know this may be not very immersive / overpowered but there is also this mod http://www.nexusmods.com/fallout4/mods/3681/? which may can balance the whole thing.
Last sorry for my crappy english and thanks in advance.
cu Gantu