Fallout 4
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16 comments

  1. RayderZa
    RayderZa
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    The mod doesn't work for me, I have curie as a companion and I installed the mod but it keeps disappearing the perks, help!!!!
  2. deleted100232623
    deleted100232623
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    So, I don't really care about companions, but will this work when I have to use Ada during the Automatron questline? She removes the perk, like other companions. I thought it was even more stupid that they remove a taken perk with a DLC quest. I'm like... what?
    1. GlacierFrostclaw
      GlacierFrostclaw
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      You know, I never take this perk so I never thought about that. That's some s#*! game design.
    2. deleted100232623
      deleted100232623
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      I'm guessing it should work. After looking at your esp file, it's basically just a spell affect removal for any companions tagged as such in game. I'll let your know for sure when I get Ada. And yeah... it is some s*** game design. Good job Bethesda.

      Edit: Confirmed, this works with the Automatron DLC. You keep the lone wanderer perk when taking Ida as your companion. This way you will have your perk when doing that quest line.  That's how awesome is done people. 
    3. BlazeStryker
      BlazeStryker
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      The Bathysphere, ladies and gents... no depths they won't sink to.
    4. Lycona
      Lycona
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      I just got this mod, because I wanted to have Ada as a follower, but the perk still deactivates. I'm not sure if I did something wrong, or if it doesn't work with Ada before completing her quest?... 

      EDIT: Nevermind, I disabled the mod went back to a previous saved, removed her as a follower, re-enabled the mod and added her, it works now. Basically don't install the mod while you already have a follower. Might also have something to do with Everyone Loves Dogmeat mod, never play without that, not sure. Either way, working now.
  3. wakeboy3
    wakeboy3
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    I think it'd be fitting to remove the "Lone" and just have it called Wanderer. Feels pretty thematic, given the changes.
    1. DominationPRO
      DominationPRO
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      I second this!
    2. Sombreu
      Sombreu
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      Agreed
  4. Hakneed
    Hakneed
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    --
  5. nopic87
    nopic87
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    Is it possible that we could get a version that would only disable the perk if you have a "human" companion? i.e. automatrons and dogmeat are still compatible with the perk
  6. streetyson
    streetyson
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    Lone Wanderer's just a prime example of a lot a stupid perks & buffs in FO4. It ought to be inverted - carry less as some things carried easier when you had a companion, and take more damage as your absent friend was an extra pair of eyes and woulda drawn some of the attention.
    1. Ryder3145
      Ryder3145
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      then it'd be... useless?
  7. FluffnTough
    FluffnTough
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    Made a patch for this which combines the effects from this mod and those of No Perk Level Requirements (ALL DLC) for those that would like the best of these both worlds.
  8. BlazeStryker
    BlazeStryker
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    Yes. This is about overall general survival skills learned, as the character (especially the vanilla backstory) is the Survivor. Have the perk renamed Survival Skills and remove the "no companions" part.
  9. casper020578
    casper020578
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    ...impromptu shield ;))), thanks for the mod