Is the ECO patch for ECO or ECO Redux? If it's the former, is it okay for the latter as a new patch or does it still work with Redux with some slight hitches?
I don't know, I've not updated to the new ECO, I'd assume not but really all my ECO mod did was duplicate the ECO recipe for the pipe revolver such that all of these guns were made in place of the OG
Your "light and lore" plugin has some issues with the Musgrave Handgun. There are a ton of OMOD records injected into it that look like they're intended to be overwrites but are using the wrong formIDs, and the MNAM keywords and LNAM subrecords within them are all pointing to nonexistent formIDs. Likewise, every single KWDA subrecord in the gzMusgrave weapon record is pointing to an incorrect/nonexistent formID, and the object template OMOD references are similarly borked up. I'm guessing you may have been working with a ESLified version of gzMusgraveHandgun.esp...?
Would it be possible to use this without the MPL? That gun feels like it's plagued with bugs like being EVERYWHERE, on EVERYONE, and the shots being heard as if you're next to the shooter EVERYWHERE.
Taking back everything I said and editing the message to rid the world of my mistakes :P Turns out I had another mod installed that was fuddling some stuff up.
Anyways - thank you so, so much for this mod regardless - pipe weapons are the bane of FO4 playthroughs and it's nice to seem them zapped :)
Not sure if this is a critical point, but Wyre Bash Plugin Checker states the replacer file is not properly configured/flagged as an ESL. Thought I'd run it by you in case it could cause issues.
The Smith and Wesson 1905 seems way more common than the other options, at least on Raiders, Is this behaviour intended? I just wanted to check, because it could plausibly be? But i'm not sure.
It isn't but I suspect its an artefact of how I made this mod, I probably should have just assigned a levelled list to each levelled list item rather than an actual item such that the chances of all items would be equally high, in fact I think I may do this.
EDIT: Right I've done I suggested, this may or may not help and it'll require a new game, gonna test it further, if it works then I think I'll update all my old mods with this system
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Anyways - thank you so, so much for this mod regardless - pipe weapons are the bane of FO4 playthroughs and it's nice to seem them zapped :)
Not sure if this is a critical point, but Wyre Bash Plugin Checker states the replacer file is not properly configured/flagged as an ESL. Thought I'd run it by you in case it could cause issues.
EDIT: Right I've done I suggested, this may or may not help and it'll require a new game, gonna test it further, if it works then I think I'll update all my old mods with this system
Your ECO update is for the pipe bolt action rifle.