File information

Last updated

Original upload

Created by

84Cronos

Uploaded by

84Cronos

Virus scan

Safe to use

413 comments

  1. 84Cronos
    84Cronos
    • premium
    • 129 kudos
    Locked
    Sticky
    V1.1 is being uploaded right now. Please report any further bugs that you find.
    Users who encounter issues while using the "Depravity - A Harmless Bit of Fun" mod, please refer to section 3. Compatibility in the mod description.

    Feedback on the mod and especially bug reports or suggestions are very welcome. I'll try to take everything into consideration for fixes,
    improvements and my next projects.
  2. drevviken
    drevviken
    • supporter
    • 39 kudos
    Locked
    Sticky
    Do we need to empty containers before updating...? 
    1. 84Cronos
      84Cronos
      • premium
      • 129 kudos
      I filled every container in the hideout with an object on V1.0. Then I created two saves - one in the hideout and one outside. Then I upgraded to V1.1, loaded my saves and checked all containers. The result: all objects were still in the containers, so I assume that it's save to upgrade, based on my testing, since I didn't touch any containers. Only the position and size of one container was slightly adjusted for the update.
  3. CEFranklin
    CEFranklin
    • premium
    • 1 kudos
    I know this is an older mod, but I wanted to say that I still love it after all these years! It really hits home the Fallout 1 and 2 feel and nostalgia. Thanks for a great mod!
  4. Barker3D
    Barker3D
    • premium
    • 15 kudos
    Beautiful Mod, Thank You!
  5. stooshorama
    stooshorama
    • supporter
    • 0 kudos
    the game CTDs when talking to the robot Infront of the hideout. the mod was conflicting with unique NPC's and creatures' sound files, but even after disabling them it still crashes, any help would be appreciated
    1. 84Cronos
      84Cronos
      • premium
      • 129 kudos
      Did you pick up the voice module(quest item from this mod) from the Concord Museum before you started talking to him for the first time?
  6. SnatchLord
    SnatchLord
    • member
    • 0 kudos
    Would you allow this to be ported to console?
  7. ItsArmless
    ItsArmless
    • supporter
    • 0 kudos
    I CTD when trying to craft with the power armor.
    1. 84Cronos
      84Cronos
      • premium
      • 129 kudos
      Did you try to craft at the power armor station? I didn't really change any of the crafting stations. They're all vanilla. Could you specify what the problem was/is?
  8. ganred
    ganred
    • premium
    • 3 kudos
    I love this home, it's cozy, practical and fits the lore perfectly. Very well done. However, there is one thing I don't like. The rope which is used to get to the top of the building. Climbing every time would probably be quite arduous, especially while carrying equipment. Not to mention power armor. How about an external elevator like the ones you find on other buildings? Or a cable car?
    1. JohnnyDragon5
      JohnnyDragon5
      • premium
      • 2 kudos
      I've thought the same thing. I feel ridiculous using that rope in power armor.
    2. theangersphere
      theangersphere
      • member
      • 0 kudos
      Internal fast travel?
  9. DamaChameleon
    DamaChameleon
    • member
    • 4 kudos
    Really incredible work. I hope you create more player home mods. I would love to see one that is more centrally located.
  10. ImAlexandro
    ImAlexandro
    • member
    • 1 kudos
    So far loving the mod, but is there a way to make it link a supply line to it or would this just be for roleplaying purposes?
    Having all the workbenches there and using it as a base would've been cool, but I must carry all my loot/scrap from my other settlements in my inventory and use it there.
    Which of course means my other settlements get no access to it and so on, rendering the use of the base counter productive.
    1. 84Cronos
      84Cronos
      • premium
      • 129 kudos
      There currently is no way to link the hideout to your supply line network. This might change when I update the mod in the future, depending on if it's possible to add this to already existing save files.
  11. sinterklaasbestaatniet
    sinterklaasbestaatniet
    • supporter
    • 0 kudos
    Hi, i love the mod! is there a way for the player home to not render the worldspace outside it (concord)? i know its prob meant for when you dont have the castle mode enabled, however it leads to alot of frame drop for me
    1. 84Cronos
      84Cronos
      • premium
      • 129 kudos
      There is unfortunately no way to turn that off. However, the visible parts of Concord were done in a "mostly" performance-friendly way, which means that it's basically just the LOD(extremely low quality geometry and textures) mixed with a few normal meshes to give you the illusion of detail. I'm planning to eventually do a version 2 of this mod with slightly better performance for the outside world but until then there is nothing I can do :(. I'm sorry.
    2. sinterklaasbestaatniet
      sinterklaasbestaatniet
      • supporter
      • 0 kudos
      i see, no worries! still the best player home, thanks for the hard work!
  12. Dan3345
    Dan3345
    • premium
    • 33 kudos
    This house is brilliant.  Absolutely brilliant, I had to come back and say so not just give an endorsement.  You have nailed the feeling of having a makeshift apocalyptic hideout that is rough around the edges but wholly believable that someone would and could put this together after the world has ended.

    props to you the design is just perfect.  I only wish it had a sorter function but other than that its practically perfect.