Hello. Love the mod! Just would like to pick and choose which weapons actually spawn in. While i do like that it isnt just one weapon I was hoping to just use the varmint rifle(needed it more common for the service rifle also better option than the pipe bolt action rifle.)
Like when you load it up in Vortex maybe make it where you are forced to pick at least one mod that loads.
Not trying to say that variety is bad but for example this is the only pipe bolt action replacer for the varmint rifle and I will have to have all of these other weapons I won't use now.
Great mod and wish you luck with other mod creation!
No worries. What you can do is create dummy plugins (aka just a file with the name and .esp tag) and load this in fo4edit then remove the other mods references then save and clean the mod and it will only have the varmint rifle
Hey bud i totally love this mod however i wish there was a version that only had the valve pistol. i already have some of the other required guns on the list that replaces other guns. i really dont want it to override those mods
No worries. What you can do is create dummy plugins (aka just a file with the name and .esp tag) and load this in fo4edit then remove the other mods references then save and clean the mod and it will only have the valve pistol
can you add a version that doesnt require all of those guns and just one... i dont like the lee enfield
Edit: the irl weapon is ok its the mod that your trying to get me to use with this. Has issues with power armor and half my modded game is new power armor
I can, and will upload an optional with no lee Enfield, but the whole point of my mods is to add more than one, other people tend to do single replacers
We do appreciate that but what I would suggest is some code that allows you to pick what weapons spawn in. Like just mosin nagants and varmint rifles, just valve and lee enfields. or just the varmint rifle, just the lee enfield, just the valve pistol. Pick and choose.
Hey man, totally love idea of the mod... unfortunately it does not work for me, all the pipe bolt action and pipe rifles are still present in the game :// I also use another weapon replacer for modern weapons, but I left the pipe bolt actions untouched to use your mod.. any idea how to fix it? Thanks!
This mod doesn't actually replace the base weapon it replaces the levelled lists that distribute them, so they would never show up. I do this for compatibility/bug reasons but what that means is that if you install it mid game the existing items will still exist.
Overall this mod is really nice, i just have huge issue that valve pistol is part of this, animations are nice but it's just have too many bugs like it being silent while enemy using it and when running it with there is no footsteps. would be nice to see version without it.
I have the bundle of tape weapon pack which includes some of the mods you reference, Are your mods compatible with that, or do I need the specific esp versions? Love what you have done, wish i found this sooner before installing all these mods
You'll need the individual ESPs however I imagine it could be patched to work with bundle of tape (I am updating mods so I may get around to it this weekend).
FO4edit shows the Varmint rifle is not listed as a master. LL_PipeBoltAction_Rifle shows a Reference error, as does LL_PipeBoltAction_Random. Still new to FO4edit. Any guide you can point me to resolve the error?
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Like when you load it up in Vortex maybe make it where you are forced to pick at least one mod that loads.
Not trying to say that variety is bad but for example this is the only pipe bolt action replacer for the varmint rifle and I will have to have all of these other weapons I won't use now.
Great mod and wish you luck with other mod creation!
Edit: the irl weapon is ok its the mod that your trying to get me to use with this. Has issues with power armor and half my modded game is new power armor
This mod doesn't actually replace the base weapon it replaces the levelled lists that distribute them, so they would never show up. I do this for compatibility/bug reasons but what that means is that if you install it mid game the existing items will still exist.
FO4edit shows the Varmint rifle is not listed as a master. LL_PipeBoltAction_Rifle shows a Reference error, as does LL_PipeBoltAction_Random. Still new to FO4edit. Any guide you can point me to resolve the error?
EDIT: Done
EDIT: It shouldn't display said requirements anymore, the latest version of both of the required mods has an esl version, use that.