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me

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lincolnshooter

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52 comments

  1. oofalladeez
    oofalladeez
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    Hello. Love the mod! Just would like to pick and choose which weapons actually spawn in. While i do like that it isnt just one weapon I was hoping to just use the varmint rifle(needed it more common for the service rifle also better option than the pipe bolt action rifle.)

    Like when you load it up in Vortex maybe make it where you are forced to pick at least one mod that loads. 

    Not trying to say that variety is bad but for example this is the only pipe bolt action replacer for the varmint rifle and I will have to have all of these other weapons I won't use now.

    Great mod and wish you luck with other mod creation!
    1. lincolnshooter
      lincolnshooter
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      No worries. What you can do is create dummy plugins (aka just a file with the name and .esp tag) and load this in fo4edit then remove the other mods references then save and clean the mod and it will only have the varmint rifle
  2. GuilliotineGirl
    GuilliotineGirl
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    Hey bud i totally love this mod however i wish there was a version that only had the valve pistol. i already have some of the other required guns on the list that replaces other guns. i really dont want it to override those mods
    1. lincolnshooter
      lincolnshooter
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      No worries. What you can do is create dummy plugins (aka just a file with the name and .esp tag) and load this in fo4edit then remove the other mods references then save and clean the mod and it will only have the valve pistol
  3. Doomlurker42
    Doomlurker42
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    can you add a version that doesnt require all of those guns and just one... i dont like the lee enfield


    Edit: the irl weapon is ok its the mod that your trying to get me to use with this. Has issues with power armor and half my modded game is new power armor
    1. KaiserPowers
      KaiserPowers
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      +1
    2. lincolnshooter
      lincolnshooter
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      I can, and will upload an optional with no lee Enfield, but the whole point of my mods is to add more than one, other people tend to do single replacers 
    3. Doomlurker42
      Doomlurker42
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      Its ok i think i managed to replace by myself
    4. oofalladeez
      oofalladeez
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      We do appreciate that but what I would suggest is some code that allows you to pick what weapons spawn in. Like just mosin nagants and varmint rifles, just valve and lee enfields. or just the varmint rifle, just the lee enfield, just the valve pistol. Pick and choose.
  4. Rzalmi
    Rzalmi
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    Hey man, totally love idea of the mod... unfortunately it does not work for me, all the pipe bolt action and pipe rifles are still present in the game :// I also use another weapon replacer for modern weapons, but I left the pipe bolt actions untouched to use your mod.. any idea how to fix it? Thanks! 
    1. lincolnshooter
      lincolnshooter
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      Start a new game. 

      This mod doesn't actually replace the base weapon it replaces the levelled lists that distribute them, so they would never show up. I do this for compatibility/bug reasons but what that means is that if you install it mid game the existing items will still exist.
  5. lartza85
    lartza85
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    Overall this mod is really nice, i just have huge issue that valve pistol is part of this, animations are nice but it's just have too many bugs like it being silent while enemy using it and when running it with there is no footsteps. would be nice to see version without it.
    1. lincolnshooter
      lincolnshooter
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      It is done, I don't use that mod myself anymore as you say it is buggy.
  6. Jesse6669
    Jesse6669
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    I have the bundle of tape weapon pack which includes some of the mods you reference, Are your mods compatible with that, or do I need the specific esp versions? Love what you have done, wish i found this sooner before installing all these mods 
    1. lincolnshooter
      lincolnshooter
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      You'll need the individual ESPs however I imagine it could be patched to work with bundle of tape (I am updating mods so I may get around to it this weekend).
  7. picklejaro
    picklejaro
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    Thanks for removing the berreta in new version cause that mod was bugged
  8. DHDisciple
    DHDisciple
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    Shooter,

    FO4edit shows the Varmint rifle is not listed as a master. LL_PipeBoltAction_Rifle shows a Reference error, as does LL_PipeBoltAction_Random. Still new to FO4edit. Any guide you can point me to resolve the error? 
    1. lincolnshooter
      lincolnshooter
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      Its an issue with the mod which I will fix, and upload today, it'll be an opportunity for me to update this mod to my new system anyway

      EDIT: Done
    2. DHDisciple
      DHDisciple
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      Update looks good. Looking forward to seeing your fixes in-game. 
  9. picklejaro
    picklejaro
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    The lever action expansion of yours already requires the winchester so hope there won't be any conflicts with this one?
    1. lincolnshooter
      lincolnshooter
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      No conflicts, its due to the use of shared animations by some of the included mods, the weapon itself is only in this mod.
  10. PresidentMattDamon
    PresidentMattDamon
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    hey, the main beretta file and the ECO file require the beretta ESL while the light and lore friendly patch requires the beretta ESP. is this right?
    1. lincolnshooter
      lincolnshooter
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      No, I've not updated the requirements on the downloads, ignore them and follow the description's list.

      EDIT: It shouldn't display said requirements anymore, the latest version of both of the required mods has an esl version, use that.