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Kaseichan

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22 comments

  1. 1PrimeBrass
    1PrimeBrass
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    is ttere a mod that does the opposite? is there a mod that takes away weappons from common citizens/residents?
    i feel like only security should have weapons not every damn resident in diamond city is fking loaded.
    is there a mod that makes only security have weapons?
    1. Kaseichan
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      This should be very easy to do. I think you can do the same thing that my mod does. Edit the same entry and instead of filling the list with weapons, you could delete everything. That would be the most elegant and time-saving solution. I lost interest in uploading mods, so I wouldn't upload it myself, even if I wanted to make a mod like that.

      I think it makes more sense for everybody to be armed. We are not talking about a secure modern society in europe. It is the USA, which is already a parody of "modern society". And it is the postapocalypse. In late-medieval towns, suprisingly many people were armed. It was sometimes part of being a fully recognized citizen. In some cases, it was also required to own a breast plate. This not only makes it easier to defend the settlement against threats from outside, it also is the only way to defend your rights if there is no powerful state that has the "monopoly on violence" (one police and one military). In the postapocalypse, it is even more necessary to arm as many sane people as possible. Insane people (raiders) arm themselves anyway, so to establish a balance (which allows you to survive), every civilized person must arm themselves. There are also inner threats. If you want to take away weapons from residents, then the settlement (in this case, Diamond City), becomes authocratic quickly. The "military" (in this case, the security) will develop a class consciousness. This is dangerous. In modern countries, we have massive armies, and they recruit people from all classes and subcultures. Only by doing so, you prevent the military from taking control. The smaller your military, the more dangerous it becomes to liberty. Taking away weapons would create division among your settlement. Not a fan of your idea.
  2. CourierJoker
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    Is this compatible with the "Thompson SMG Replacer" (https://www.nexusmods.com/fallout4/mods/42225) mod? 
    1. Kaseichan
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      I checked that mod in FO4Edit. There is no conflict. Thompson SMG Replacer modifies the submachine gun, but my mod picks up the submachine gun, no matter how it looks, how the damage is or whatever.
    2. CourierJoker
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      thanks
  3. Highlynx
    Highlynx
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    my settlers still spawn with pipe weapons
    1. Kaseichan
      Kaseichan
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      Must be a mod conflict. Place the mod at the bottom of your load order and try again.
  4. fraquar
    fraquar
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    You gave civilians a .44 Magnum?
    "Say it isn't so, Joe.   Say it isn't so!"
    These civilians struggle to dress themselves let alone feed themselves - and you are giving them a hand cannon?
    :D
    Umm, Dr. Sun, you should be expecting a mass visit of broken wrists any day now......
  5. mustfar13
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    could you make a version with lore friendly mod guns also does it work on mod npc like better third rail and such
    1. Kaseichan
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      Does "Better Third Rail" give NPC's pipe weapons? If yes, then chances are high that the NPC's use the exact leveled lists entry my mod changes ("LLI_Weapons_Citizen"). If you want to check that, open console and type "player.setghost 1", then open fire on the NPC's. The console command prevents you from dying, so you can run around and check if the NPC's have pipe weapons equipped. If they pull out pipe weapons, close the game, install my mod, type in the console command again and open fire again. If you have multiple mods that add new NPC's, you have to do that for each mod. I think giving NPC's that are not supposed to engage in fights "LLI_Weapons_Citizen" would be the first choice, but i have no idea how each of these mods are programmed. You can save much time by using "FO4Edit". Check the NPC entries and go to the item category. If they get the item "LLI_Weapons_Citizen", then yes, my mod will work for them too.

      What do you mean with "mod guns"? If you're talking about mods that add new weapons, then that's possible, but then i have to know each mod you want to include. Again, you can do that by yourself by using FO4Edit. Go to my mod and add a new weapon to the "LLI_Weapons_Citizen" entry.
    2. mustfar13
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      well there are mod guns i would like added but i think some wont work for some npcs ie homemade weapons for vault dwellers and such lore wise also i hope this isnt too much to ask for
    3. Kaseichan
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      Well, my mod changes only 1 entry. If you want to give specific weapons to vault dwellers exclusively, you have to change their NPC entries. That would be highly prone to mod conflicts because many big mods alter NPC's. Leveled lists are a mess, so i don't want to do more complex changes myself. But it is definitely possible if you have enough time to figure out how leveled lists work. Modded weapons are not a problem.
    4. mustfar13
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      i actually had this grand idea for diamond city npcs would be scaled by wealth the richer you are the more exotic , advanced and expensive the weapons they could have and scaled the down the poorer you were goodneighbor and afew other places would be what ever anyone could get the hands on and vault dwellers would have common pre war firearms and iv never modded before been thinking bout it for few weeks just dont have the time right now
    5. Kaseichan
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      That's a good idea. But to be honest, my mod here satisfies me when it comes to civilians. Which weapons would Diamond City citizens carry? The rich people won't walk around with 20kg anti-material sniper rifles, because they are rich and don't have to leave the city without professional guards. On the other hand, people from Goodneighbor should be able to afford a decent gun too. Today a average gun costs something with 3 digits. Because guns decay slower than population decreases in a postapocalyptic world, i don't think the costs for guns would be much higher compared to income 210 years after all factories stopped. So to be honest, i think my mod here does a good job in making the game more immersive with only 1 change. What you're suggesting sounds interesting, but it is not necessarily better than what i did and is much harder to program. Modding in general is not that hard (FO4Edit is basically a text program). You should give it a try as soon as you get some time.
    6. mustfar13
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      honestly i love this mod i think your the first person touch those type of npcs felt like they got left behind did u know some of the named npcs in diamond city didnt even get a weapon and they wernt children and i was thinking of making my mod with diamond city expansion in mind so the really poor would get hamemade wapons realy cheap ones at best
  6. YuiMada
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    Question:
    Does this only affects the vanilla npc or including Far Harbor and Nuka World?
    Will it work with "Diamond City Guards REDUX"?
    https://www.nexusmods.com/fallout4/mods/56323
    1. Kaseichan
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      The mod also effects NPC's from Far Harbor and Nuka World. Here are some examples.

      Far Harbor:
      - Kenji Nakano
      - Rei Nakano
      - Kasumi Nakano
      - Miranda
      - Naveen
      - Jule
      - Various Harbor Citizens

      Nuka World:
      - Evan
      - Maddox
      - Shelbie Chase
      - Sierra Petrovita

      "Diamond City Guard Redux" doesn't change the same entry as my mod, so there won't be a conflict. Everything is save.
  7. Argonianamazon
    Argonianamazon
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    Why do you have a stretched image of marcy's face on the title page of this mod?
    1. CannibalToast
      CannibalToast
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      Why not?
    2. Kaseichan
      Kaseichan
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      When i get close and stare at it, it makes my forehead tickle and i think that's a feeling i want to share with humanity.
  8. Entoco
    Entoco
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    The mod I always needed but never bothered to make. Thank you for this!
  9. RandyEischer
    RandyEischer
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    I hate pipeguns with a vengeance, so good!