Fallout 4

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Ryn

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Ryn2g

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181 comments

  1. Ryn2g
    Ryn2g
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    Attention

    This mod is currently not being updated for the foreseeable future. I am focusing heavily on my Ryn's Skyrim project right now and it takes up all of my time, and all of my interest as of now.
    When the day comes where I grow bored of Skyrim modding again, I will return here and continue where I left off. I apologize for any inconveniences this causes. But I hope you will stay interested in my work, and maybe even come look at my Skyrim project! 


    Thank you.
  2. Forgium
    Forgium
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    An excellent mod by an incredible author. Has helped to really flesh out the various world spaces it overhauls and will be a must-have in my LO going forwards.

    As I have read the comments thus far, the major issue plaguing 99% of users seems to be regarding the previsbine. Ryn is primarily a Skyrim-focused modder who might not be aware of how Bethesda has implemented a previsbine system into FO4. There is no data included such as Geometry.csg or .cdx that has regenerated previsbines to decrease draw calls when using this mod. This is why everyone is reporting flickering / disappearing / invisible meshes.

    I have solved this issue for the entire Lost World mod list community by regenerating my own custom previsbines using PJM's new scripts found here https://www.nexusmods.com/fallout4/mods/69978?tab=description

    I would encourage everyone to learn how to use PJM's tools as it helps to significantly reduce the headache of having to deal with previsbines and you can generate the appropriate data for any mod with cell changes. I can now add any big overhaul mods without issue since I can generate for my entire custom LO and no author is going to provide patches for every single user LO.    
    1. EternalRedx
      EternalRedx
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      Seems too complicated for most people and there is no video tutorial that may make it easier. For now I'll pass on this mod unfortunately 
  3. Avagantimos
    Avagantimos
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    this mod is throwing errors like a motherfucker in the logs, 21 mentions in a single crashlog and i was nowhere near the sites. newer modders avoid.
  4. alanq64
    alanq64
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    I have Sim Settlements 2 installed. Are they compatible?
    1. Nitoray
      Nitoray
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      Doubt it, since Sim 2 for example heavyly goes for the Gunners plaza which also is altered within this mod. So aslong as theres no compatibility patch we (sadly) can't use both together.
    2. syclonix
      syclonix
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      Does that apply to SS2 Chapter 1 as well or just Chapter 2? (haven't played SS2 yet, just wondering)
    3. captinjar
      captinjar
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      Same, I love Ryn's work so it would suck if we have to choose between this and that.
    4. gotimas
      gotimas
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      I used it with SS2 for a few hours and it worked great. I just didnt like SS2.
    5. madmaxine
      madmaxine
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      Simply No. They are not compatible. This Mod edits not only Gunner Plaza but other SS2-Locations too. So it's best to choose one or the other.

      Edit: This Mod is great, simply great. But so is SS2. Both of them are well worth playing. A great big thanks to Ryn and Kinggath!
  5. KevinTenuta
    KevinTenuta
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    is this mod compatible with  atomic world by  leo1515? thanks
  6. gb75
    gb75
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    I'm an Xbox player and I can ask you to submit this mod to the attention of the community to find a modder who can port it to bethesda.net. Can I have your permission? Thanks in advance for any response
  7. ssddsquare
    ssddsquare
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    Very frequent stuttering, otherwise an enjoyable one. Might me my old PC issue.
  8. AlxAlex
    AlxAlex
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    What about an update😥👉👈?
  9. 363rdChemicalCompany
    363rdChemicalCompany
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    What a great mod!
  10. jumpman
    jumpman
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    As soon as I saw your revamp of Drumlin Diner I knew I was really going to like this mod.  Excellent job!
  11. captinjar
    captinjar
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    Any chance anyone has made or knows of a patch for SS2 and this?