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CrEaToXx

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A Mod to add progressive encumbrance, player speed, jump height, and jump fall height...

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Become an Athlete
A Mod to add progressive encumbrance, player speed, jump height, and jump fall height based on attributes, perk choice, action points and inventory weight.

What this?

Like many of my new build mods, this is an extraction of inbuild features from my Skyrim Overhaul Mod. It will lower your movement speed, jump height, and fall height depended on how much you carry, your action points, and your perk/attribute choice. In detail that means:

1. Encumbrance: Is acting progressive to have an impact on your athletic skills without breaking/touching vanilla features. It is actually working with vanilla features on any difficulty including Survival. The formula is simple. The more you carry, the slower you'll get, and the less higher you can jump and fall. If you are overburdened the vanilla effects will still kick in, but the encumbrance is progressing further to a point were you get to an absolute halt, and can't move or jump at all(~2xmaxCarryWeight).
2. Stamina(Action Points): Pretty much acts the same as encumbrance only much faster. If you over exceed a certain AP threshold, you will no longer be able to run, or jump. Stamina however does not affect fall height.
3. Run Speed: the formula is: BaseSpeed(75+PlayerLevel+PlayerAgility+PlayerEndurance) - InventoryWeight/5 + PerkSpeed(5 per LoneWanderer Perk). So if you are a level 6 with 4 agility, 6 endurance, 50 item weight in inventory, and have taken the Lone Wanderer Perk one time, you'll end up with a maximum running speed of: (75+6+4+6) - 10 + 5 = 86. Meaning you are 14% slower than the vanilla value.
4. Jump/Fall Height: BaseJump(90.0+PlayerLevel+PlayerAgility+PlayerEndurance) - InventoryWeight/5 + PerkJump(12.3 per ActionBoy/Girl Perk). Resulting in:
(90.0+6+4+6) - 10 + 12.3 = 108.3, which is about 5% higher than the original value. Fall height is based on (600.0 + BaseJump) - InventoryWeight/5 + PerkJump, result: 686.3, which is about 13-14% higher than vanilla.
5. Super Power Armor: Since 0.2 there's a feature that came from an actual fix to the A&A behaviour when inside a Power Armor. You can turn it on and off in the MCM menu, and configure to your preference. What it basically does is giving you super human speed, and jump/fall height when inside a Power Armor(default x2). Your performance will increase even more if you are sprinting. Also, when inside Power Armor you will no longer suffer from any progressive effects on your speed, or jump/fall height. It will always stay the same no matter how much you carry, until the vanilla overencumbered feature kicks back in. 




What that means is, in order to actually act somewhat agile and athletic, you will need to make appropriate perk and attribute choice. Of course you also don't want to enter combat when fully over encumbered. It furtherly means, that at low levels you will often feel completely helpless, and certainly die a lot, if you make stupid decisions that rely on your endurance, agility, and overall athletic skill set. Finding things to improve your carry weight will of course help. And yes, to actually make it worth the suffering you'd need to play it on Survival. Who would play any other difficulty anyways?

Power Armor however entirely neglects what I just wrote...:D

What do I need?

Far Harbor DLC and F4SE. Install at will.

Future Plans?

Yes, there was a feature in my Skyrim needs mod that would change the player's weight, both, visually and statistically, based on his nutritional behavior. Or in other words: the mod made it so, if you'd eat a lot, you'd become obese. That's a feature that is going to be implemented into BaA as well.

Config Options?

There's and MCM menu to toggle debug verbosity, the timer counter, and anything related to the new Power Armor feature. Potato user's probably want to lower the timer interval.

I want to report a bug!

Use the comment section.