This page was last updated on 25 August 2022, 1:06AM
Changelogs
Version 3
Added Viable Blood Samples as a possible drop from Mutant Hounds and Cats in both versions
Adds Viable Blood Samples as a possible drop from Anglers, Chickens, Fog Crawlers, Gulpers, Hermit Crabs, Rabbits, Wolves, Blooworms, Ghoulrillas, Gazelle, and Radrats on the DLC version.
The DLC version now requires Far Harbor in addition to the original Nuka World requirement.
Version 2
Fixed an oversight where Bloodbugs never dropped sacs as intended, just meat.
Fixed another oversight where Bloodbugs could only drop a max of two items, guaranteeing that even with the Wasteland Survival Guide, they could only drop their proboscis and one piece of meat. They'll now properly have a chance to drop sacs, small junk items, blood samples, AND/OR meat.
Version 1
Bloodbugs now always drop Bloodbug Meat or a Blood Sac variant(Blood/Empty/Ichor), with a 50/50 chance whether you get meat or one of the sac variants. Formerly, they never dropped meat without Wasteland Survival Guide 9, and never dropped sacs at all. I'd love to make them only capable of dropping the appropriate sac matching their glowing/non-glowing and empty/non-empty status, but that's well beyond the level of scripting I'm capable of.
Mole Rats, Mutant Hounds, Flying Ant Swarms, Cats, Synth Gorillas, and Mirelurk and Nukalurk Queens now yield extra meat if the player has the perk from Wasteland Survival Guide 9.
Mirelurks and Nukalurks now have a 25% chance to yield Softshell Mirelurk Meat as the bonus from Wasteland Survival Guide 9 instead of normal meat.