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Kelcken

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Kelcken

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About this mod

Adds in the Mark V(B) Armor from Halo: Infinite with as much extra customization as I could pack in!

Requirements
Permissions and credits
Translations
  • Ukrainian
  • French
Changelogs

This mod includes prebuilt levelled lists and an outfit entry that will generate random Spartans. This is not implemented in any way, and will require you to do some work to get it to show up in game. This will make it easy for anyone else to make faction replacers, or to use in mods that spawn npcs.

this mod adds a new crafting workbench, the MJOLNIR Requisition Station where you can craft the armor. It also includes a new crafting material, the MJOLNIR Requisition KIt. This can also be crafted at the MJOLNIR Requisition Station, or found in the world (See below).

This mod uses a script to inject mods/crafting materials into several vanilla levelled lists. None of the items added can be equipped, andwas meant as a way for people to acquire crafting materials from vendors/looting, instead of just crafting them.

This is the best write up  I could do, but I've almost certainly forgotten something. Please check the videos and screenshots for more information regarding customization options.

Cosmetic Options:
Base Armor:
-You can choose between five different options for each arm(full cybernetic arm, cybernetic forearm and hand, cybernetic hand, Regular arm with Mark V(B), or Challenger gloves), and 2 for each leg (Cyber and Mark V(B) lower legs)
-5 slots for belt options (front left, front right, side left, side right, and rear), with several options to choose from
-Several options for shield emitter colors
-3 body types to choose from (due to some ways I wanted to set things up, the male and female use nearly the same exact models. Not everyone is going to like this, but 1. for Spartans I think it makes sense, 2. this was the overall best way for me to accopmlish my goals, and 3. with the body type options you can still appear feminine or masculine as you please.)

Helmets:
-16 visor colors
-Most helmets have 6 additional attachments that can be equipped at the same time (not all attachments are available on all helmets, this only limited by specific helmet shapes)

Torsos:
-All torso options except TMags and Recon can equip an additional torso option at the armor workbench. Not all combinations were possible, but nearly every combination of 2 torso options was recreated. (ie the ODST torso can equip the Communicator torso option at the workbench, but the Communicator one cannpt equip the ODST one. It was set up this way to reduce redundancy.
-Most torso options have the Spartan Tag system (ie you can select a four digit tag to display in game). This will change location on the armor depending on specific combinations
-Most torso options have 10 different knive options (Kukri and M11 Combat Knife, in 5 positions each)

Shoulders:
-Each shoulder has 2 knife options

Wrists:
-UGPS and Tacpad both have several options for different display screen colors

Utility:
-The Equipment plate is a modular armor piece that lets you equip up to 3 different options onto it 

Paintjobs:
-14 Primary color options on most armor pieces
-14 Secondary color options on the helmet and base armor
-14 color options on the MK55 CBRN and UA/Type C1 helmet attachments

Gameplay Options:
Most armor pieces can have their resistances upgraded
The base armor has 4 different mod slots, offering a wide range of mostly vanilla mods for you to make unique combinations
Helmets have most of the Power armor helmet mods as options

Known Issues:
-MJOLNIR Requisition Station collision physics are not perfect
-Weighting doesn't have many issues, but you may experience issues in different pose mod poses. Seems fine in normal gameplay
-Not all customization options show up on the world model when in crafting workbenches. Less of a bug, and more of a way to save some work on things I thought were unimportant/unneccessary to see while at the crafting station.


ajhakra's Cubemaps
The folks over at the Halo Archive for making public blend files
All of my beta testers for making more work for me (I kid)
Ico Harbinger for creating custom spec maps, and for creating color variations based off of base rendered textures
DankRafft's Levelled List Injector Script
All other ESP, rigging, weighting, and data work was done by myself
If I've forgotten to mention you, let me know and I'll add you in!


-Can you do bodyslide support?
No. 
-Can you add other stuff from Infinite?
I may, I may not. 
-More color options?
Will likely have an optional update later down the road.
-Faction paintjobs?
Probably not
-Faction replacer?
No.
-How do I install?
use your mod manager, or if you manually install mods you won't be asking this question.
-Does this work with x?
This should be fully compatible with most other mods, I don't mess with any vanilla forms.

My Other Mods:









Disclaimer:
Halo: Infinite © Microsoft Corporation. 
Mark V(B) Armory - Redux was created under 
Microsoft's "Game Content Usage Rules" using assets from Halo: Infinite,
and it is not endorsed by or affiliated with Microsoft.