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This page was last updated on 25 April 2024, 9:48PM
- Changelogs
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Version 061
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) works with Nov 2019 1.10.162 and April 2024 1.10.980 versions of Fallout4.exe
- Fix: ALL Worldprep DLC01MQ01 MechanicalMenace to unlock ada and robot workbench can block other quest UI popups.
- Fix: ALL Worldprep of DLC03 coast is clearing Help radiant quest trigger marker alias, causes quests to shutdown mid objective.
- New: OpenWorld Player decay infection on/off holotape setting.
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Version 060
- Update notes: whilst updates are applied to existing 050 or later games, the upgrade has not been totally tested so best use this in new games if you have no patience.
- New: ALL a choice of find actors to replace mode [ High performance 10 seconfd timer 10s | Slower but lower overhead player 4K movement ]
- New: COD 1x Decay Infection cure added guaranteed loot drop from taking an infected workshop to make melee viable.
- Fix: ALL Institute Concourse replacement actor spawns inconsistent.
- Fix: COD Commonwealth Help quest stuck condition if the target workshop is owned before talking to the leader.
- Change: OpenWorld random replacement actor uses the same actor list pick until there is 90 seconds of idle spawn time to avoid mixed faction teams in the same place.
- Change: ALL base game FeralGhoul actor forms are no longer modified to directly attach add script and spells.
- Change: ALL SKK476_WorldPOIMarkers changed handling of 51 power armor workbenches that are often molested by power armor mods causing infinite [ Preparing the World ... ]
- Change: ALL loading SKK476CustomActor.esp form load demised, just use SKK_476UserAddedActorList
- Change: COD custom craft menu has moved from Quest to Decay
- Change: COD Bloaters explode from any player hit, infection radius cap at 1500 units.
- Change: COD Infection system uses ActorTyepferalGhoul not keyword SKK_476ActorTypeFeral
- Change: COD game setting changes moved to a seperate ESL flagged ESP file SKK476OpenWorld_CODGameSettings.esp
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Version 059
- UPLOADED IN ERROR: Update to 060
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Version 058
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher).
- Fix: issue in 057 update prevents the main SKK_476WorkshopInfestationQuest [ Commonweatlh of Decay ] appearing in the quest & objective list, even though the quest is started and running fine.
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Version 057
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher).
- No changes to the basic OpenWorld mode, all changes are to COD mode systems.
- New: Summoning speaker menu option to heal and upgrade all workshop actors health (uses stimpacks/repair kits).
- New: summoning speaker corpse cleanup also cleans lingering workshop radiation barrel hazards.
- New: COD decay - using antibiotics or doctor cure reduces decay infection counter by 30%
- Change: COD missions - more help team spawn points for full infestation workshop coverage (18)
- Change: COD missions - Surviving help team members are workshop recruited after a successful mission (~60 settlers).
- Change: COD missions - help quest time limit removed.
- Change: COD ferals - feral movement speed reduced another 25% (no AP & 50% speedmult) for EZ headshots.
- Change: COD hunters - max spawn once per game day (SKK_476HunterTimerSeed ignored).
- Change: COD loot - workshop / boss container ammo loot 30% increase.
- Change: COD loot - Dynamic loot reduction SKK_476DynamicLootChance defaults to -1 for totally random.
- Change: GlobalVariable SKK_476SurvivorRecovery is now SKK_476FriendlyActorRecovery (0 Mortal, 1 Protected, 2 Essential.Recover, 3 Essential.NeedHealing) affecting all friendly actors spawned by 476 (Rescue, Help, Robots, Vendors). Holotape moved from missions to settings.
- New: Track Workshop Actors function enables the summoning speaker to instantly call actors that are workshop transfers so they dont die in transit, plus notify on death option.
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Version 056
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher).
- Fix: Base game human companions being removed even with SKK_476NoDisable keyword applied.
- Fix: Holotape when switching between COD and OpenWorld, disable all COD specific system settings.
- Change: stop removing ActorTypeNPC from replacement actors so other SKK actor finder solutions can find them.
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Version 055
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) and all changes will be applied.
- Fix: Will not apply decay infection called by a hostile system but not enabled e.g. bloater gas cloud.
- Fix: Faction hostility in basic OpenWorld mode.
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Version 054
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) and all changes will be applied.
- New: SKK_476NoInfestation keyword for registered workshops that should not be infested (e.g. Scavver Red Rockets)
- New: Detects if SKKHeadshotAnyActor ESL/ESP is installed and active to automatically disable internal headshot management during conversion.
- Change: Hunter quest checks if in any safe workshop (standalone added) does not test for GetMissingSafetyPercent in OpenWorld mode
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Version 053
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) and all changes will be applied.
- Change: Optimize actor find/replace method.
- Change: Increase horde chance from flat 20% per game day.
- Fix: Return the normal OpenWorld holotape after an OpenWorld configuration.
- Fix: No hunters spawn below player level 4
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Version 052
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) and all changes will be applied.
- New: Infection death timer acclerates if triggered when already infected.
- New: SKK_476WorkshopLinkResources (automatic invisible workshop supply lines) switchable in holotape/console.
- New: DLC01 automatically open Mechanist Lair for workshop ownership.
- New: DLC03 Haba boat enabled for non fast travel access both ways.
- New: DLC03 Haba add a robot vendor with lever rifles
- New: DLC03 Haba generate 17 group spawn points at persistent RE triggers.
- New: DLC04 Nuka Monorail enabled for non fast travel access both ways, tedious travel animation bypassed.
- New: DLC04 Nuka add a robot vendor with Handmades
- New: DLC04 Nuka generate 24 group spawn points at persistent RE triggers.
- New: DLC06 Vault 88 automatically configured for workshop ownership.
- Change: Remove interior workshops from COD hostile systems to avoid access issues.
- Fix: Error in holotape script fragments prevents Actor Command Menu being switched off/on.
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) and all changes will be applied.
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Version 051
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) and all changes will be applied.
- New: Feral bloater with OnDeath infection explosion. Stand well back.
- New: Summoning speaker option to clear actor corpses (no not precombines) in the local workshop build area.
- New: Holotape/Mission option to skip current rescue location (when you just can't face Corvega or Dunwich again)
- New: Validation option to disown all workshops (like CC stuff) which spoils the game start.
- Fix: Survivor actor health scaling to player level
- Fix: issue where side quest can pop during vertibird flight freezing UI.
- Change: iRemoveExcessDeadCount 32 > 36
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Version 050
- First release fork from SKK476OpenWorld v040 *** THIS IS NOT BACKWARDS COMPATIBLE WITH VERSION 040 ***
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- Author's activity
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April 2024
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25 Apr 2024, 9:47PM | Action by: SKKmods
Attribute change
'Description changed.'
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25 Apr 2024, 9:44PM | Action by: SKKmods
File added
'SKK476OpenWorld_061 [version 061]'
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24 Apr 2024, 3:57PM | Action by: SKKmods
Attribute change
'Description changed.'
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24 Apr 2024, 3:38PM | Action by: SKKmods
Attribute change
'Description changed.'
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24 Apr 2024, 1:55PM | Action by: SKKmods
Attribute change
'Description changed.'
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23 Apr 2024, 11:42PM | Action by: SKKmods
Mod image added
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23 Apr 2024, 11:38PM | Action by: SKKmods
Attribute change
'Description changed.'
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23 Apr 2024, 6:04PM | Action by: SKKmods
Changelog added
'Change log added for version 061'
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23 Apr 2024, 1:21PM | Action by: SKKmods
Changelog added
'Change log added for version 061'
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23 Apr 2024, 12:01PM | Action by: SKKmods
Attribute change
'Description changed.'
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23 Apr 2024, 11:59AM | Action by: SKKmods
Attribute change
'Description changed.'
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23 Apr 2024, 9:07AM | Action by: SKKmods
Attribute change
'Description changed.'
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23 Apr 2024, 9:03AM | Action by: SKKmods
Attribute change
'Description changed.'
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23 Apr 2024, 9:02AM | Action by: SKKmods
Attribute change
'Description changed.'
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23 Apr 2024, 1:16AM | Action by: SKKmods
Changelog added
'Change log added for version 061'
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22 Apr 2024, 12:12PM | Action by: SKKmods
Attribute change
'Description changed.'
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22 Apr 2024, 12:00PM | Action by: SKKmods
Attribute change
'Description changed.'
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22 Apr 2024, 11:20AM | Action by: SKKmods
Attribute change
'Description changed.'
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21 Apr 2024, 11:15PM | Action by: SKKmods
Attribute change
'Description changed.'
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20 Apr 2024, 11:12AM | Action by: SKKmods
Mod image added
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- Mod page activity
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April 2024
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26 Apr 2024, 8:28AM | Action by: Alaiand
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'Commonwealth of Decay (Open World survival)'
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26 Apr 2024, 4:34AM | Action by: ErockSmiles
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24 Apr 2024, 3:59AM | Action by: stubbs10101
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24 Apr 2024, 12:47AM | Action by: mojo7669
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23 Apr 2024, 3:13AM | Action by: Kingsavage13Fox
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23 Apr 2024, 2:19AM | Action by: crestyman
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22 Apr 2024, 11:28PM | Action by: Raix21
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'Commonwealth of Decay (Open World survival)'
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