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SKKmodsUploaded by
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This page was last updated on 05 March 2025, 9:39AM
- Changelogs
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Version 062
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher). Uses original BA2 archive format compatible with all Fallout4.exe versions (1.10.16x and 1.10.98x)
- Change: Defer removal of SKK_476NoXPPerk during PrepareTheWorld conversion.
- Change: Additional SKK_476NoDisable keyword test in SKK_476ReplaceNPCQuestScript.ProcessNPC
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Version 061
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher). Download the correct BA2 archive format file for your Fallout4.exe version.
- Fix: ALL Worldprep DLC01MQ01 MechanicalMenace to unlock ada and robot workbench can block other quest UI popups.
- Fix: ALL Worldprep of DLC03 coast is clearing Help radiant quest trigger marker alias, causes quests to shutdown mid objective.
- New: OpenWorld Player decay infection on/off holotape setting.
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Version 060
- Update notes: whilst updates are applied to existing 050 or later games, the upgrade has not been totally tested so best use this in new games if you have no patience.
- New: ALL a choice of find actors to replace mode [ High performance 10 seconfd timer 10s | Slower but lower overhead player 4K movement ]
- New: COD 1x Decay Infection cure added guaranteed loot drop from taking an infected workshop to make melee viable.
- Fix: ALL Institute Concourse replacement actor spawns inconsistent.
- Fix: COD Commonwealth Help quest stuck condition if the target workshop is owned before talking to the leader.
- Change: OpenWorld random replacement actor uses the same actor list pick until there is 90 seconds of idle spawn time to avoid mixed faction teams in the same place.
- Change: ALL base game FeralGhoul actor forms are no longer modified to directly attach add script and spells.
- Change: ALL SKK476_WorldPOIMarkers changed handling of 51 power armor workbenches that are often molested by power armor mods causing infinite [ Preparing the World ... ]
- Change: ALL loading SKK476CustomActor.esp form load demised, just use SKK_476UserAddedActorList
- Change: COD custom craft menu has moved from Quest to Decay
- Change: COD Bloaters explode from any player hit, infection radius cap at 1500 units.
- Change: COD Infection system uses ActorTyepferalGhoul not keyword SKK_476ActorTypeFeral
- Change: COD game setting changes moved to a seperate ESL flagged ESP file SKK476OpenWorld_CODGameSettings.esp
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Version 059
- UPLOADED IN ERROR: Update to 060
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Version 058
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher).
- Fix: issue in 057 update prevents the main SKK_476WorkshopInfestationQuest [ Commonweatlh of Decay ] appearing in the quest & objective list, even though the quest is started and running fine.
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Version 057
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher).
- No changes to the basic OpenWorld mode, all changes are to COD mode systems.
- New: Summoning speaker menu option to heal and upgrade all workshop actors health (uses stimpacks/repair kits).
- New: summoning speaker corpse cleanup also cleans lingering workshop radiation barrel hazards.
- New: COD decay - using antibiotics or doctor cure reduces decay infection counter by 30%
- Change: COD missions - more help team spawn points for full infestation workshop coverage (18)
- Change: COD missions - Surviving help team members are workshop recruited after a successful mission (~60 settlers).
- Change: COD missions - help quest time limit removed.
- Change: COD ferals - feral movement speed reduced another 25% (no AP & 50% speedmult) for EZ headshots.
- Change: COD hunters - max spawn once per game day (SKK_476HunterTimerSeed ignored).
- Change: COD loot - workshop / boss container ammo loot 30% increase.
- Change: COD loot - Dynamic loot reduction SKK_476DynamicLootChance defaults to -1 for totally random.
- Change: GlobalVariable SKK_476SurvivorRecovery is now SKK_476FriendlyActorRecovery (0 Mortal, 1 Protected, 2 Essential.Recover, 3 Essential.NeedHealing) affecting all friendly actors spawned by 476 (Rescue, Help, Robots, Vendors). Holotape moved from missions to settings.
- New: Track Workshop Actors function enables the summoning speaker to instantly call actors that are workshop transfers so they dont die in transit, plus notify on death option.
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Version 056
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher).
- Fix: Base game human companions being removed even with SKK_476NoDisable keyword applied.
- Fix: Holotape when switching between COD and OpenWorld, disable all COD specific system settings.
- Change: stop removing ActorTypeNPC from replacement actors so other SKK actor finder solutions can find them.
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Version 055
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) and all changes will be applied.
- Fix: Will not apply decay infection called by a hostile system but not enabled e.g. bloater gas cloud.
- Fix: Faction hostility in basic OpenWorld mode.
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Version 054
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) and all changes will be applied.
- New: SKK_476NoInfestation keyword for registered workshops that should not be infested (e.g. Scavver Red Rockets)
- New: Detects if SKKHeadshotAnyActor ESL/ESP is installed and active to automatically disable internal headshot management during conversion.
- Change: Hunter quest checks if in any safe workshop (standalone added) does not test for GetMissingSafetyPercent in OpenWorld mode
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Version 053
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) and all changes will be applied.
- Change: Optimize actor find/replace method.
- Change: Increase horde chance from flat 20% per game day.
- Fix: Return the normal OpenWorld holotape after an OpenWorld configuration.
- Fix: No hunters spawn below player level 4
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Version 052
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) and all changes will be applied.
- New: Infection death timer acclerates if triggered when already infected.
- New: SKK_476WorkshopLinkResources (automatic invisible workshop supply lines) switchable in holotape/console.
- New: DLC01 automatically open Mechanist Lair for workshop ownership.
- New: DLC03 Haba boat enabled for non fast travel access both ways.
- New: DLC03 Haba add a robot vendor with lever rifles
- New: DLC03 Haba generate 17 group spawn points at persistent RE triggers.
- New: DLC04 Nuka Monorail enabled for non fast travel access both ways, tedious travel animation bypassed.
- New: DLC04 Nuka add a robot vendor with Handmades
- New: DLC04 Nuka generate 24 group spawn points at persistent RE triggers.
- New: DLC06 Vault 88 automatically configured for workshop ownership.
- Change: Remove interior workshops from COD hostile systems to avoid access issues.
- Fix: Error in holotape script fragments prevents Actor Command Menu being switched off/on.
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) and all changes will be applied.
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Version 051
- UPDATE NOTES: this update is transparent, can install in an active savegame (050 or higher) and all changes will be applied.
- New: Feral bloater with OnDeath infection explosion. Stand well back.
- New: Summoning speaker option to clear actor corpses (no not precombines) in the local workshop build area.
- New: Holotape/Mission option to skip current rescue location (when you just can't face Corvega or Dunwich again)
- New: Validation option to disown all workshops (like CC stuff) which spoils the game start.
- Fix: Survivor actor health scaling to player level
- Fix: issue where side quest can pop during vertibird flight freezing UI.
- Change: iRemoveExcessDeadCount 32 > 36
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Version 050
- First release fork from SKK476OpenWorld v040 *** THIS IS NOT BACKWARDS COMPATIBLE WITH VERSION 040 ***
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- Author's activity
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March 2025
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05 Mar 2025, 9:39AM | Action by: SKKmods
Attribute change
'Description changed.'
February 2025
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21 Feb 2025, 10:11AM | Action by: SKKmods
Permission change
'Author changed their permission instructions.'
January 2025
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19 Jan 2025, 12:21PM | Action by: SKKmods
Attribute change
'File \'SKK476OpenWorld_062\' description changed.'
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19 Jan 2025, 12:16PM | Action by: SKKmods
File added
'SKK476OpenWorld_062 [version 062]'
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19 Jan 2025, 12:14PM | Action by: SKKmods
File added
'SKK476OpenWorld_062 [version 062]'
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18 Jan 2025, 3:28PM | Action by: SKKmods
Changelog added
'Change log added for version 062'
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18 Jan 2025, 10:40AM | Action by: SKKmods
Mod edited
'Commonwealth of Decay console configuration and actor lists 050 ONWARD'
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18 Jan 2025, 10:38AM | Action by: SKKmods
Mod edited
'Commonwealth of Decay console configuration and actor lists 050 ONWARD'
November 2024
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21 Nov 2024, 11:28PM | Action by: SKKmods
Attribute change
'Description changed.'
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21 Nov 2024, 11:21PM | Action by: SKKmods
Attribute change
'Description changed.'
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19 Nov 2024, 10:00AM | Action by: SKKmods
Attribute change
'Description changed.'
October 2024
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25 Oct 2024, 11:51AM | Action by: SKKmods
Attribute change
'Description changed.'
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25 Oct 2024, 11:49AM | Action by: SKKmods
Attribute change
'Description changed.'
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25 Oct 2024, 11:47AM | Action by: SKKmods
Attribute change
'Description changed.'
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22 Oct 2024, 8:28AM | Action by: SKKmods
Attribute change
'Description changed.'
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06 Oct 2024, 9:58AM | Action by: SKKmods
Changelog added
'Change log added for version 062'
September 2024
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11 Sep 2024, 9:01AM | Action by: SKKmods
Attribute change
'Description changed.'
August 2024
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31 Aug 2024, 10:06AM | Action by: SKKmods
Attribute change
'Description changed.'
May 2024
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24 May 2024, 7:39PM | Action by: SKKmods
Attribute change
'File \'SKK476OpenWorld_061\' description changed.'
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24 May 2024, 7:38PM | Action by: SKKmods
Attribute change
'File \'SKK476OpenWorld_061\' description changed.'
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- Mod page activity
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May 2025
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15 May 2025, 2:26PM | Action by: shadowbanishwine
Endorsed
'Commonwealth of Decay (Open World survival)'
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15 May 2025, 12:14PM | Action by: jayfrost16
Tracked
'Commonwealth of Decay (Open World survival)'
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10 May 2025, 2:02AM | Action by: ChaoticBlack
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08 May 2025, 11:04PM | Action by: muthsera1
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05 May 2025, 9:46PM | Action by: kjsjr1020
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05 May 2025, 5:29AM | Action by: LTYOOHOO
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04 May 2025, 8:07AM | Action by: THExCUTTER
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03 May 2025, 10:05AM | Action by: Headlock1237
Endorsed
'Commonwealth of Decay (Open World survival)'
April 2025
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30 Apr 2025, 10:07AM | Action by: CabNova
Untracked
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29 Apr 2025, 8:31AM | Action by: swat1384
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28 Apr 2025, 9:28PM | Action by: PatriotPrime1776
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28 Apr 2025, 2:58AM | Action by: Muladhara86
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27 Apr 2025, 4:22AM | Action by: TheRealGeneral
Untracked
'Commonwealth of Decay (Open World survival)'
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